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 sharing 

should the timer for sharing players and planet be different
yes 81%  81%  [ 17 ]
no 19%  19%  [ 4 ]
Total votes : 21

 sharing 
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Joined: Tue Dec 07, 2010 4:52 am
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its really annoying that when you want to share a player and a planet you cant so i want to change it so who thinks that the sharing timers for planets and player being mixed is bad and shouldnt be?
if changed the timer for planet would be either 12 or 24 hours and timer for players would be 12 hours
please vote thanks

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Last edited by snapdragon on Tue Jun 21, 2011 5:50 pm, edited 1 time in total.



Tue Jun 21, 2011 5:23 pm
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+1

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Tue Jun 21, 2011 5:28 pm
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Joined: Mon Aug 09, 2010 2:43 pm
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One 24hr timer for planets, one 24hr timer for player alert.

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Tue Jun 21, 2011 5:35 pm
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DariousTheDark wrote:
One 24hr timer for planets, one 24hr timer for player alert.

fail. Would be bad, i say keep it as is!

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Tue Jun 21, 2011 5:35 pm
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Joshball98 wrote:
DariousTheDark wrote:
One 24hr timer for planets, one 24hr timer for player alert.

fail. Would be bad, i say keep it as is!


josh, don't just say it's bad, explain why you think it's bad.

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Tue Jun 21, 2011 5:37 pm
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Joshball98 wrote:
DariousTheDark wrote:
One 24hr timer for planets, one 24hr timer for player alert.

fail. Would be bad, i say keep it as is!


So you just shared a planet with your Legion, and out of nowhere
you get gang banged from another legion ... wait 24 hrs till that
timer runs out and see how you feel then :mrgreen:

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Tue Jun 21, 2011 5:38 pm
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DariousTheDark wrote:
Joshball98 wrote:
DariousTheDark wrote:
One 24hr timer for planets, one 24hr timer for player alert.

fail. Would be bad, i say keep it as is!


So you just shared a planet with your Legion, and out of nowhere
you get gang banged from another legion ... wait 24 hrs till that
timer runs out and see how you feel then :mrgreen:

Reason i think its bad:
1) 12 Hours is good because a player has to do something(raid hack invade disable etc) within 24 hours so you most likely wont be able to alert the people who did that >.>
2) The way it is is good and fine.

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Tue Jun 21, 2011 5:45 pm
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+1

the timer is 12 hours though


Tue Jun 21, 2011 5:45 pm
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i think the sharing timers should be seperate, and unoccupied planets shouldnt be counted against the timer. that way higher levels can share planets with newer players, and not have to worry about not being able to defend their planets.

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Tue Jun 21, 2011 7:13 pm
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Vekno wrote:
i think the sharing timers should be seperate, and unoccupied planets shouldnt be counted against the timer. that way higher levels can share planets with newer players, and not have to worry about not being able to defend their planets.



Sounds like a good theory to me... Unoccupied planets and enemy planets having a separate timer, as well as another timer for enemy ships. Although I think for enemy ships, there shouldn't be a limit to how many you can alert.

Such as; if I'm getting slammed by 10 guys that are obviously stronger than me over a single badge hit (which seems to happen a lot in this game), I should be able to alert each ship right away. Have the restriction timer on how often any single ship can be alerted, so if I were to alert all 10 right off the bat, I couldn't re-alert any of those ships unless they attack me again after a 24 hour timer has passed.

The reason I say this, is because it's far too easy for a group to zero a single individual out... If I can (currently) only alert 1-2 ships in a 24 hr period, there's a good chance I'll be completely wiped out in raids and hacks before I can even get that second alert out. Being in a legion is supposed to help you... and a legion is supposed to be able to support their members in combat. This current restriction severely limits just how much help your legion can actually be.

But like always, my opinion is just that... an opinion. Take it how you want to... lol.

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Sat Jul 09, 2011 7:50 pm
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+1

I agree with the split: one for planets and one for players.


Sat Jul 09, 2011 11:41 pm
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