Vekno wrote:
i think the sharing timers should be seperate, and unoccupied planets shouldnt be counted against the timer. that way higher levels can share planets with newer players, and not have to worry about not being able to defend their planets.
Sounds like a good theory to me... Unoccupied planets and enemy planets having a separate timer, as well as another timer for enemy ships. Although I think for enemy ships, there shouldn't be a limit to how many you can alert.
Such as; if I'm getting slammed by 10 guys that are obviously stronger than me over a single badge hit (which seems to happen a lot in this game), I should be able to alert each ship right away. Have the restriction timer on how often any single ship can be alerted, so if I were to alert all 10 right off the bat, I couldn't re-alert any of those ships unless they attack me again after a 24 hour timer has passed.
The reason I say this, is because it's far too easy for a group to zero a single individual out... If I can (currently) only alert 1-2 ships in a 24 hr period, there's a good chance I'll be completely wiped out in raids and hacks before I can even get that second alert out. Being in a legion is supposed to help you... and a legion is supposed to be able to support their members in combat. This current restriction severely limits just how much help your legion can actually be.
But like always, my opinion is just that... an opinion. Take it how you want to... lol.