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phaelon
Joined: Sun Dec 05, 2010 1:47 am Posts: 27
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Ok we all have a problem once you obtain 4 Dominion Cannons there is no view battle market artifacts other then dominion cannon so theres excessive RED badges still to be used up anyone got any ideas as to what can be bought with RED badges other then 4 cannons as it seems like a waste of RED badges.
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Wed Jun 22, 2011 9:34 pm |
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Funkycorgi
Joined: Sun Feb 20, 2011 3:39 pm Posts: 274
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What to do with red badges after having all 4 Dominion Cannons has been brought up many times before, but I will still +1 this. There definitely needs to be a structure or something that we can purchase with red badges, or upgradeable cannons or something.
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Wed Jun 22, 2011 9:58 pm |
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phaelon
Joined: Sun Dec 05, 2010 1:47 am Posts: 27
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agreed it seemslike a waste of badges comparedto the others something like a planet cannon or an orbital cannon something more practical 4 dominion cannons come on 
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Wed Jun 22, 2011 9:59 pm |
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LycnhBen
Joined: Sat Jan 08, 2011 10:22 am Posts: 57
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i think you should be able to increase the attack given from the cannons at an increasing cost.
_________________ thanks to Vekno   Ten soldiers wisely led will beat a hundred without a head. Euripides
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Wed Jun 22, 2011 10:29 pm |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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yeah we need something like Dominion Cannon Mk2
Mk1: Attack 50 MK2: Attack 75 Mk3: Attack 100 Mk4: Attack: 150
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Wed Jun 22, 2011 10:32 pm |
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phaelon
Joined: Sun Dec 05, 2010 1:47 am Posts: 27
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interesting idea  maybe 20 red badges for every 10% cant make it to easy 
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Wed Jun 22, 2011 10:39 pm |
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Funkycorgi
Joined: Sun Feb 20, 2011 3:39 pm Posts: 274
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phaelon wrote: interesting idea  maybe 20 red badges for every 10% cant make it to easy  Would have to be an increasing amount per level....20 badges is nothing for those that are avid PVPers. I know some people with hundreds of red badges stockpiled just in case something else comes out that they can spend them on.
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Wed Jun 22, 2011 10:43 pm |
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phaelon
Joined: Sun Dec 05, 2010 1:47 am Posts: 27
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why i said something like artifacts rather then dominion cannon upgrades otherwise be too easy if everyone had over 2000 of them
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Thu Jun 23, 2011 12:41 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i wouldnt mind an upgrade that functioned like the zortah interface jack 2.0, use it on an installed dominion cannon to improve it... but some new attack structures would be nice. and some new attack buffs to make invasions and npc slaying even easier.
_________________ 
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Thu Jun 23, 2011 12:54 am |
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phaelon
Joined: Sun Dec 05, 2010 1:47 am Posts: 27
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agreed vek 
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Thu Jun 23, 2011 1:03 am |
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The Soul Play
Joined: Tue May 17, 2011 11:50 am Posts: 155
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i like vekno idea
_________________ If at first you don't succeed it's cause you where trained by losers.
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Thu Jun 23, 2011 1:21 am |
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LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
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100 red badges size 20 +100atk +5% total atk 
_________________
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Thu Jun 23, 2011 1:33 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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i like LIBING's and vekno's ideas.
_________________ "Seriously.... What's with all these halcyon traps...."
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Thu Jun 23, 2011 3:32 am |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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guys cash them in.. make the Dom cannons tech parts...
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Thu Jun 23, 2011 4:14 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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How about an orbital laser that costs 100 red badges
Structure Size:1 or 2 attack boost: 1000 Invasion defence: 1000 Limit: 3'5
If destroyed then could give the planet the permanent ability of Orbiting Shrapnel
Adds 1% attack plus a chance to kill 1 crew member (about 0.1%)
What do the lot of you think?
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Thu Jun 23, 2011 10:41 am |
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Shadow0utlaw
Joined: Mon Jan 31, 2011 9:47 pm Posts: 445
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i like the Mk dominion idea, I say... how about an artifact that increases planetary invasion by 10% for 30mins? Id say 10 red badges would be fair. what do you guys think?
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Thu Jun 23, 2011 12:58 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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Shadow0utlaw wrote: i like the Mk dominion idea, I say... how about an artifact that increases planetary invasion by 10% for 30mins? Id say 10 red badges would be fair. what do you guys think? +1, but maybe 20...10 is too easy
_________________ Why hello there
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Thu Jun 23, 2011 1:01 pm |
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Apollo_
Joined: Thu Jun 23, 2011 6:24 pm Posts: 178
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LIBING wrote: 100 red badges size 20 +100atk +5% total atk  following this logic you would have rank 20s with over 500 attack... if you pitch an idea it needs restrictions to keep its' purpose. this idea would need a rank minimum or something for purchase. though i dont understand why you dont just melt the badges into CTP. to each his own.
_________________  Art done by the incredibly talented Xzien!!
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Thu Jun 23, 2011 6:39 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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a +5% attack module for 250 red badges would be nice. extremely easy to get at lower ranks, and extremely effective at higher ranks. again, it would have to cost quite a few badges, especially if you can have more than one. 250 would be on the low end of the badge cost, id imagine it would be fairer if it was more like 500+ badges.
_________________ 
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Thu Jun 23, 2011 6:46 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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How about, like with the blue badges, there is a single use-artefact and a planet structure, e.g.
Dominion Flash 5 red badges Temporarily disables up 5 defensive modules on the enemy ship. Enemy ship MUST have all the shields removed before this can be used.
Dominion Surger 80 Red badges Constructs a giant surge cannon on the planet (limit 1 per planet) (size 1) Gives a bonus of 2000 attack to the planet. Bonus doubles if NO defensive structures (including soldier outposts) are present on the planet.
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Thu Jun 23, 2011 9:02 pm |
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