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 Collective Theory Lab Creations 
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Joined: Sat May 01, 2010 11:39 am
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Remric wrote:
Kaos wrote:
What happened to the KAOS that i know that was asking for something better to do for the research points. Dan just gave us something to be busy about.


ANd that busy work does not make it worth doing. I asked for something better to do, not something useless to do. Spending MILLIONS of research points to discover worthless artifacts is not better that turning them into money.

I understand why Dan is doing it. He wants people to waste RP on the lab so that the low levels can catch up and he doesn't have to introduce new tech. Doesn't meant that we should waste the RP that way though. If you have the good artifacts, why waste your resources on finding crappy ones?

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Thu Jun 23, 2011 3:38 am
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Kaos wrote:
Remric wrote:
Kaos wrote:
What happened to the KAOS that i know that was asking for something better to do for the research points. Dan just gave us something to be busy about.


ANd that busy work does not make it worth doing. I asked for something better to do, not something useless to do. Spending MILLIONS of research points to discover worthless artifacts is not better that turning them into money.

I understand why Dan is doing it. He wants people to waste RP on the lab so that the low levels can catch up and he doesn't have to introduce new tech. Doesn't meant that we should waste the RP that way though. If you have the good artifacts, why waste your resources on finding crappy ones?

Well, i guess Haters gonna hate.

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Thu Jun 23, 2011 4:01 am
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Kaos wrote:
If a research tree popped up and it cost 30,000,000 research points to complete the "Spy Probe - Governance" would you do it?
I would. :D

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Thu Jun 23, 2011 4:11 am
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Considering nobody knows what the new one is, it's impossible to say what it's worth. And there's nothing wrong with some pride, this is just a game afterall.

And why do people seem to suck at using quotes lately?


Thu Jun 23, 2011 4:30 am
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Kaos wrote:
Remric wrote:
Kaos wrote:
What happened to the KAOS that i know that was asking for something better to do for the research points. Dan just gave us something to be busy about.


ANd that busy work does not make it worth doing. I asked for something better to do, not something useless to do. Spending MILLIONS of research points to discover worthless artifacts is not better that turning them into money.

I understand why Dan is doing it. He wants people to waste RP on the lab so that the low levels can catch up and he doesn't have to introduce new tech. Doesn't meant that we should waste the RP that way though. If you have the good artifacts, why waste your resources on finding crappy ones?


everything has a value to someone.

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Thu Jun 23, 2011 4:37 am
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I kind of like to know the % odds, but meh. You can however put a cost at say 30k RP * 25K credits as 750m credits per try... then say 100x tries or more that's 75b credits, but I think its even more once you hit impossible rating. Now, if most ppl have a really high RP and dont need the credits then it's some place to burn RP. I know either of the 2 known modules we don't have is somewhat useful at least.

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Thu Jun 23, 2011 5:56 am
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Kaos wrote:
Nocifer Deathblade wrote:
ORLY? It didn't even stop us for the breakthough of 14th and 15th. It's not even hard. It took us just 2 weeks to complete 14th and 15th on impossible difficulty.. I don't think that Dan would correct that odd cuz it seems is reasonable and keeps us busy wasting our RPs rather than converting it for credits and complain that we don't have anything to waste RP on. I'm so glad about theory lab that we finally have good use of RP to waste on that could last us for long time to play with.. I like "as is" for difficulty and it actually adds to leaderboard so nothing is really wasted. RP to credit is actually wasteful because it is not counted toward leaderboard..


Who cares if the RP gets you on the leader board? More vanity of the foolishly egotistical.

If a research tree popped up and it cost 30,000,000 research points to complete the "Spy Probe - Governance" would you do it?

An arguably useless artifact taking 5-10 players spending MILLIONS of research points each to get is a waste.


Then don't do it.

Dysonians are so addicted and they don't even care to waste RPs just to get ALL blueprints. That's their preference and they are enjoying it so much. As for you, just stop wasting RPs into CTL then you'll find that you are happier and forget about it and let your legion members to enjoy gambling to get all BPs then it's solved so you can have full access to all BPs while saving your precious RPs for credits that you seems to need it most.. I don't even need credits so my RP into CTL is always an investment to help our legion out so everyone can benefit from it to get stronger as a team.. We are very strong teamplayers and generous so we share our resources. Heck, I had invested over 2 million energy to our legion base and am the highest contributor (21%).. Yet, I set the distribution as communism where everyone has equal reward. I don't even feel that my energy is total waste cuz of 1:1 exp to energy ratio and little return for me personally. I view Legion as my personal single entity. Lot of Dysonians felt the same way and they treat our legion as their personal entity as extension of themselves so they are more than happy to help legion to get strong even if it gave them little benefit.. Heck, lot of dysonians already bought structural extenders just to help legion to max out the size knowing that they got zero return for their generous contribution.. That's what I really love about our legion that they are very generous and help each other out investing (I guess that you would call it waste instead of invest) heavily into legion as well as in themselves.

Yes, we will continue to do R&D heavily til we max CTL out and we definitely never consider RPs wasted in any way cuz BP breakthrough always become permanent property of legion which is always good thing and will be very beneficial to legion in long term.. Sure.. Some BPs suck.. But we don't even care.. 1 BP is better than no BP no matter what. :)

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Thu Jun 23, 2011 7:12 am
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Please guys, keep adding to this! I have 3 that I don't think were added before:

Phasic Chain-Ionizer
Transforms a gas planet into a Plasma world,
enhancing its size by 1, research by 2, and defense by 300.
Discovered by: JoshFuller

Hypergate Upgrade
Upgrades an existing Warp Gate structure on your planet to a Hypergate,
doubling all of its resource bonuses.
Discovered by: JoshFuller

Polychoron Vault
[ Planet Structure - Size:1 ]
Constructs a Polychoron Vault on your planet (limit 1 per planet).
Increases mineral, artifact, and research production capacities by 1000 units.
Discovered by: JoshFuller


hope I'm not repeating anything!

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Fri Jun 24, 2011 2:38 am
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JoshFFuller wrote:
Please guys, keep adding to this! I have 3 that I don't think were added before:

Phasic Chain-Ionizer
Transforms a gas planet into a Plasma world,
enhancing its size by 1, research by 2, and defense by 300.
Discovered by: JoshFuller

Hypergate Upgrade
Upgrades an existing Warp Gate structure on your planet to a Hypergate,
doubling all of its resource bonuses.
Discovered by: JoshFuller

Polychoron Vault
[ Planet Structure - Size:1 ]
Constructs a Polychoron Vault on your planet (limit 1 per planet).
Increases mineral, artifact, and research production capacities by 1000 units.
Discovered by: JoshFuller


hope I'm not repeating anything!


They weren't added to the first post (the Hypergate was, but incorrectly named) but those are all known.


Fri Jun 24, 2011 2:41 am
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FerrusManus wrote:
JoshFFuller wrote:
Please guys, keep adding to this! I have 3 that I don't think were added before:

Phasic Chain-Ionizer
Transforms a gas planet into a Plasma world,
enhancing its size by 1, research by 2, and defense by 300.
Discovered by: JoshFuller

Hypergate Upgrade
Upgrades an existing Warp Gate structure on your planet to a Hypergate,
doubling all of its resource bonuses.
Discovered by: JoshFuller

Polychoron Vault
[ Planet Structure - Size:1 ]
Constructs a Polychoron Vault on your planet (limit 1 per planet).
Increases mineral, artifact, and research production capacities by 1000 units.
Discovered by: JoshFuller


hope I'm not repeating anything!


They weren't added to the first post (the Hypergate was, but incorrectly named) but those are all known.


figured, but Kaos, please update the primary post then!

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Fri Jun 24, 2011 4:53 am
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Another breakthrough for The Knights Who Say Ni

PSICore has achieved a breakthough! A new design is now available in the Collective Theory Lab: Astrobiology Ward

Requirements -
50 Cloning Pods
50 Longevity Serums
30 Space Elevator Chassis
50 energy

Planetary artifact - size 1, population 500 and +50% population

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Fri Jun 24, 2011 8:00 pm
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ok what is the cap on that one for the planet.


Fri Jun 24, 2011 8:09 pm
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Apologies for missing it out - maximum of 1 Astrobiology Ward per planet.

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Fri Jun 24, 2011 8:28 pm
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has anything else been added since the astrobiology ward?

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Sat Jul 02, 2011 5:19 am
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Vekno wrote:
has anything else been added since the astrobiology ward?


No. Our legion is maxed out with all blueprints at this time so nothing new had been added yet..

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Mon Jul 04, 2011 5:34 pm
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Servalan wrote:
Another breakthrough for The Knights Who Say Ni

PSICore has achieved a breakthough! A new design is now available in the Collective Theory Lab: Astrobiology Ward

Requirements -
50 Cloning Pods
50 Longevity Serums
30 Space Elevator Chassis
50 energy

Planetary artifact - size 1, population 500 and +50% population


WOW! I want one of those. Hmm... to put it on one of my oceanics... (I always get high pop on oceanics. Hydro Meliorator+Space elevator+hypersphere)

Also looks do-able - even at rank 97.

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