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 Excessive RED Badges after 4 dominion cannons 

Should there be more artifacts to buy with red badges
YES 98%  98%  [ 56 ]
NO 2%  2%  [ 1 ]
Total votes : 57

 Excessive RED Badges after 4 dominion cannons 
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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i like your ideas for artifacts. but i was thinking more like a tactical targetting system that would target 5 of the enemies defenses OR shields. must have the shields down for it to work. but yeah, your ideas are pretty solid!

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Thu Jun 23, 2011 9:20 pm
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Joined: Sat Dec 25, 2010 11:53 pm
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maybe a CT Lab artifact that requires badges

OR

Reaver
500 badges
Size: 30
Attack: 180 + 5% bonus damage against sheilds

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Thu Jun 23, 2011 9:44 pm
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i wouldnt mind specialized weapons. i asked for em months ago, but it never really caught on...

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Thu Jun 23, 2011 9:47 pm
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How about a mission that uses red badge?

It could be called "The Red Badge of Killing" haha.

It would use Vekno's idea of Zortahs, take a decent amount of energy and give xp and ultimately an upgrade to Dominion cannons?


Thu Jun 23, 2011 10:38 pm
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yea sooner dan reads this the better he can fix it


Mon Jun 27, 2011 2:45 am
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I would like attack boosters or something that increases my chance of invasion.

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Mon Jun 27, 2011 6:06 am
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agreed common booster would be better as red badges mostly from kills so it seems logical


Mon Jun 27, 2011 9:02 pm
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Joined: Wed May 04, 2011 5:11 pm
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spyder wrote:
Dominion Surger
80 Red badges
Constructs a giant surge cannon on the planet (limit 1 per planet)
(size 1) Gives a bonus of 2000 attack to the planet.
Bonus doubles if NO defensive structures (including soldier outposts) are present on the planet.


I like the idea but only have it 1000 attack for 2 space and no bonus.


Tue Jun 28, 2011 4:27 am
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why? a thetacron field is 1000 attack for 2 space. if i wanted that id just build a thetacron field. i like the 2k attack + doubling bonus, mainly cause it makes it so its better then the researched minefields...

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Tue Jun 28, 2011 4:44 am
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ok this topic seems to have gone silent comeon people lets make everyone who plays this game read this topic ok

red badges for disabling a player would indicate an offensive upgrade possible planet weapon
blue for defence

i have 2 ideas 50 red badges upgrades the dominion cannon by 20+ attack and 100 badges 40+ every 50 badges another 20 is added times that by 4 cannons

the next idea as many pointed out is a planet weapon i call ionic plasma cannon (IPC) for the planet providing around 1k attack making minefields obsolete 2 per planet requires 100 each red badges

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Fri Jul 01, 2011 6:06 pm
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spyder wrote:
How about, like with the blue badges, there is a single use-artefact and a planet structure, e.g.

Dominion Flash
5 red badges
Temporarily disables up 5 defensive modules on the enemy ship.
Enemy ship MUST have all the shields removed before this can be used.

Dominion Surger
80 Red badges
Constructs a giant surge cannon on the planet (limit 1 per planet)
(size 1) Gives a bonus of 2000 attack to the planet.
Bonus doubles if NO defensive structures (including soldier outposts) are present on the planet.

so now i can get 4k attack for 1 space? it would be worth the 100mil it would cost to swap my defenses to attack... mmmm..... 10k attack...

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Fri Jul 01, 2011 8:28 pm
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Vekno wrote:
why? a thetacron field is 1000 attack for 2 space. if i wanted that id just build a thetacron field. i like the 2k attack + doubling bonus, mainly cause it makes it so its better then the researched minefields...


Also, It's not too overpowered because (correct me if I'm wrong, but it's like this at my level) the defensive structures give more invasion defence/space than minefields, and it'd be far easier to grind down the population on the targeted planet.

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Fri Jul 01, 2011 8:46 pm
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How about about a special torpedo used by your dominion cannons (ie cant be used unless you have all 4 installed and active)

Item: Sidespace Torpedo
Effect: Bypasses cap limit on planet attacks (20 pop per hit), pushes your full assault against the planets attack and defence combined. One shot per torpedo.
Cost: 100 Red Badges
Ideal for: Initial strikes on planet so pop is heavily hit before person knows youre there. Also undefended planets in any way at all may suffer critical hit if your weapons are powerful enough, reducing population to invasion ready in one hit.

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Sat Jul 02, 2011 9:14 am
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i just use them to get 5-10 tech parts

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Mon Jul 04, 2011 4:47 am
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