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Delta62
Joined: Fri Aug 13, 2010 7:14 am Posts: 103
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As it stands, you can deposit creds into the base; but there's no reward for doing so. It's like just throwing them away. Sure a leader (or officer) can withdraw them, but it does no good to the standard member of the legion. With that being said, some legions won't be able to afford base upkeep because no one is willing to deposit creds. I try to hand out 1-3B in aidonium a week when I've seen members of my legion depositing a lot of credits (yes, that's after my 2-5B deposit to the base), but that's not all that fair to other members seeing as how I can only reward 1 a week with that system.
Why not add some reward system for putting creds into the base? Maybe a small exp return or even a random, good artifact for so many credits deposited. Whatever it may be, do something to allow those putting credits into the base get a fair return on their credits.
For exp: 1cred = .25 exp
For arti: 100M creds = defense/scan/cloak/atk boosting arti 500M creds = a probe or common planet building 1B = any of the traps 2B = nanite swarm cap or a shield amp 3B = nanodrone or shield restorer 5B = Star Chart Purger or CTP 10B = X-charge cells, durtanium brackets, android, ship bot, or MSP 20B = spawn a rare NPC that can't be alerted such as a TO Troop Carrier. 25B+ = spawns a new boss NPC for the legion that would have excellent rewards. (give me ideas) etc...
Rewards can be claimed at any time. So, for example, I could deposit 5B in right now and another 5B in a week and claim the 10B reward once I've deposited a total of 10B credits into the base. Also, say I deposited 20B into the base, I can claim two 10B rewards or any combo of rewards up to the 20B.
Of course, it would need a little tweaking.
_________________ "I'm in space."
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Sat Jul 09, 2011 9:39 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Delta62 wrote: For exp: 1cred = .25 exp
So i contribute 4 CR i get 1 xp? what if i contribute 40 Billion CR , do i get 10 Billion xp? i'd hit rank 1000 in no time! 
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Sat Jul 09, 2011 9:47 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Hmmm... so if I send 1b to my friend who is brand new they can hit rank 120 or so... that would be weird... I also think the artifacts are overpriced... but that could just be me.
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Sat Jul 09, 2011 10:03 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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oh! And then I can withdraw the credits again to get free stuff! YAAAAAY!!! Lets see... 1b, deposted 4 times = 1bil xp. 
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Sat Jul 09, 2011 10:05 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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yeah, obviously xp or artis for credits really don't work too good..
......my idea was contribution points for credits... but now that i think about it, contribution points per million credits really wouldn't work too good either unless you can lose contribution points for pulling credits out
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sat Jul 09, 2011 10:09 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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A way that I could see this working is: When the base funds reach a certain amount, a legion elite NPC is spawned. They spawn only once at each "tier" of credits. For example: 1: 5B 2: 15B 3: 30B 4: 50B 5: 75B etc.
Once you've spawned one at 5B, you will never respawn one again at that tier. One will only spawn once the funds reach 15B now.
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Sat Jul 09, 2011 10:11 am |
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The Shinigami
Joined: Sun Jun 19, 2011 2:15 am Posts: 93 Location: Oklahoma
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if they never spawn agian it would have to have awsome drops that would benifit any rank and every member would get it so they couldnt be counted out if the milestone was reached in the middle of the night and the high rank members kill it. it would also have to scale based of the legions average rank. but other then a few minor changes/tweaks i like the idea. +1 
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Sat Jul 09, 2011 11:21 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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I meant that there could be a list of say, five different ones, one of which would randomly appear at each tier.
What I was trying to do was avoid the whole deposit/withdraw loophole.
And yes, they would have to be matched to the legion's average strength, available to everyone, and have 50-60 drop spaces (so everyone gets something).
there could be a cap on how much a single person can hit it (so you have to work together)
the drops could be level based OR damage based (eg. top 10 get the best, then next 10 get next best etc, OR people under rank 50 get one drop, people rank 51-150 get another, etc)
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Sat Jul 09, 2011 11:32 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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-1 Keeping the base afloat is every legion members responsibility. If someone is not contributing any creds at all maybe you should boot them and find a more productive member. I don't even see how this can really be an issue... Just a few high level members can keep the base going easily.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Sat Jul 09, 2011 11:48 pm |
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Sinvelo
Joined: Sat Sep 18, 2010 11:37 pm Posts: 103
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I'm sure this would take too much work but if you're looking for a reward based on exp, here is my thought.
Special Space Required: 1 (to coincide with the space given from the GP reward). Cost 1 Billion Credits / Active for 1 hour and burns out: All active legion members gain +5% to exp. Cost 5 Billion Credits / Active for 2 hours and burns out: All active legion members gain +5% to exp. Cost 30 Billion Credits / Active for 24 hours and burns out: All active legion members gain +5% to exp. Cost 10 Billion Credits / Active for 1 hour and burns out: All active legion members gain +10% to exp. Cost 15 Billion Credits / Active for 2 hours and burns out: All active legion members gain +10% to exp. Cost 60 Billion Credits / Active for 24 hours and burns out: All active legion members gain +10% to exp. Cost 20 Billion Credits / Active for 1 hour and burns out: All active legion members gain +15% to exp. Cost 25 Billion Credits / Active for 2 hours and burns out: All active legion members gain +15% to exp. Cost 120 Billion Credits / Active for 24 hours and burns out: All active legion members gain +15% to exp. Only one can be installed at a time, they can be demolished at any time and the effect ends instantly. "Burn Out" This structure offers a one time effect, once the effect ends the structure must be destroyed and replaced with another.
These number values are only a suggestion they could be changed to fit any model Dan would like.
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Sat Jul 09, 2011 11:59 pm |
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Armaggedon
Joined: Tue Dec 14, 2010 5:56 am Posts: 95
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Sinvelo wrote: I'm sure this would take too much work but if you're looking for a reward based on exp, here is my thought.
Special Space Required: 1 (to coincide with the space given from the GP reward). Cost 1 Billion Credits / Active for 1 hour and burns out: All active legion members gain +5% to exp. Cost 5 Billion Credits / Active for 2 hours and burns out: All active legion members gain +5% to exp. Cost 30 Billion Credits / Active for 24 hours and burns out: All active legion members gain +5% to exp. Cost 10 Billion Credits / Active for 1 hour and burns out: All active legion members gain +10% to exp. Cost 15 Billion Credits / Active for 2 hours and burns out: All active legion members gain +10% to exp. Cost 60 Billion Credits / Active for 24 hours and burns out: All active legion members gain +10% to exp. Cost 20 Billion Credits / Active for 1 hour and burns out: All active legion members gain +15% to exp. Cost 25 Billion Credits / Active for 2 hours and burns out: All active legion members gain +15% to exp. Cost 120 Billion Credits / Active for 24 hours and burns out: All active legion members gain +15% to exp. Only one can be installed at a time, they can be demolished at any time and the effect ends instantly. "Burn Out" This structure offers a one time effect, once the effect ends the structure must be destroyed and replaced with another.
These number values are only a suggestion they could be changed to fit any model Dan would like. Make it an ability that can be used at anytime....but has a cooldown 3 times as long as the claimed effect...
_________________ Member- Project Anarchy LvL~ 267 Aerlen Fixer
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Sun Jul 10, 2011 4:31 am |
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Shadow0utlaw
Joined: Mon Jan 31, 2011 9:47 pm Posts: 445
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(moved comment to a new thread)
Last edited by Shadow0utlaw on Sun Jul 10, 2011 7:37 pm, edited 1 time in total.
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Sun Jul 10, 2011 5:37 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Or it could just count towards your %. Just a thought.
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Sun Jul 10, 2011 5:42 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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thunderbolta wrote: Or it could just count towards your %. Just a thought. as long as you can lose contribution for pulling credits out
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Jul 10, 2011 7:09 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Obviously... the only problem with that is people would go into negative %.
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Sun Jul 10, 2011 7:11 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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keep a record of the net amount people have deposited
remove upkeep proportionally from each person's net amount (lower contribution folks lose the oddball pennies so we don't have fractional cents, but nobody can go below 0)...
and in my proposal, every 1m credits remaining on the records counts toward the points in the upgrade tab, thus raising your contribution % a tiny bit... this will allow people that don't have the luxury of fixing their % with exotic matter or tech parts or energy (namely, folks that haven't yet gotten the proper logistics level, like the dysonians that are currently s.o.l until hyper logisitics come out) to boost their contribution %
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Jul 10, 2011 7:15 pm |
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