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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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l337h4l wrote: Quaritch wrote: l337h4l wrote: Got a new one:
Nitroglycerin Planet: Extremely rare
Mining: abundant-rich
Research: Extremely rich-2x mega rich
artifact: abundant-rich
Size: large-very massive
Passive bonus: due to both unnatural and natural ways nitroglycerin was made you get one higher research. Ex. 2x mega rich with the bonus=3x mega rich, and since the nitroglycerin fused with top soil you gain a invasion defense +300 Now you just picked a chemical compound out of a hat and put "planet" at the end of it. Let's try to keep it within some boundry of realism. Nitroglycerin is also a bomb. the slight bump can cause it to explode. so its not just a compound it is an explosive too. and yes i just pulled that right out of my *** not if you freeze it! 
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Sun Jul 10, 2011 3:35 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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destroyer43 wrote: l337h4l wrote: Quaritch wrote: (3 quote limit: innermost quote deleted) Now you just picked a chemical compound out of a hat and put "planet" at the end of it. Let's try to keep it within some boundry of realism. Nitroglycerin is also a bomb. the slight bump can cause it to explode. so its not just a compound it is an explosive too. and yes i just pulled that right out of my *** not if you freeze it!  ah, but how long do you think it'd last even frozen if a meteorite were to strike it?
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Jul 10, 2011 3:45 am |
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xXxEccoxXx
Joined: Mon Dec 13, 2010 1:13 pm Posts: 291 Location: Somewhere off the coast of Dominican Republic
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yeah, there will be a big Boom! 
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Sun Jul 10, 2011 9:06 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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and thus a new star is born from the nitroglycerin egg!!! LOL
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Jul 10, 2011 9:25 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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An idea I've had for a while
Terice planet-basically a terra planet going through a global ice age
MJining abundant-very rich Artifact rich-ultra rich Research rich-mega rich
Of course a MSM can still be used on it but it'll become a terra instead of an oceanic
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Sun Jul 10, 2011 9:56 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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A few planet ideas I posted elsewhere:
Feral Wasteland: The surface of the planet has been blown up, burned, frozen, irradiated, etc. What remains of the planet is covered in active volcanoes and giant ice caps, with irregular night/day patterns and 3 magnetic poles.
Fungal Swamp: An oceanic that has been overrun with colorful mushrooms, florescent moss, and huge beetles. The spores eat away at exotic components (such as those found in artifacts) but the planet is ripe with specimens to observe and collect.
Changeling: The planet is evenly split between a harsh desert, a lush forest, and a deep ocean. The indigenous species are constantly at war, as the planet itself seems to react to the battle's progress.
Trash: A planet-sized ball of broken machines, waste compounds, and filth. Yet, you can be amazed at what people throw away these days...
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sun Jul 10, 2011 12:12 pm |
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perc-u-later
Joined: Tue Jul 05, 2011 11:33 pm Posts: 15
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all very nice, but why do we need new planet types?
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Sun Jul 10, 2011 1:00 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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perc-u-later wrote: all very nice, but why do we need new planet types? The Same reason we need more modules, buildings, and NPCs. 
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sun Jul 10, 2011 2:31 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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perc-u-later wrote: all very nice, but why do we need new planet types? because unfortunately there is now an upgrade for every type of planet in the game. unless upgraded planets are going to be offered upgrades, we're pretty much done with new planet types until new base planets are added.
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Sun Jul 10, 2011 2:33 pm |
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l337h4l
Joined: Sat Jul 09, 2011 7:03 am Posts: 52
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Exotic Planet: Mythic
Mining: extremely rich
Research: ultra rich
Artifact: Rich
Size: Massive
Passive Bonus: It's Exotic Changes will give different bonuses. The 5 changes (changes once a week and is random) are - Artifact change- artifact becomes 10x mega rich, Research change- research becomes 10x mega rich, Mining change- mining becomes 10x mega rich, Normal change- everything is normal like the stats above, and Exotic change- all resources will become 15x mega rich and you gain 20 exotic matter an hour
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Mon Jul 11, 2011 9:55 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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there are already exotics in the game. i suggested a bioluminescent upgrade to exotics, but i dont think its gonna happen. 
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Mon Jul 11, 2011 10:14 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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no no no... the upgrade to an Exotic planet should be a "Strange" planet
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Mon Jul 11, 2011 10:35 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Vekno wrote: there are already exotics in the game. i suggested a bioluminescent upgrade to exotics, but i dont think its gonna happen.  And I had an idea as well. zophah wrote: Trizotica: made by using a Tridium Igniter artifact on a exotic planet, raising its size by 1 and all resources by 3. (the purple clouds change into yellow, purple, and blue neon colors)
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Mon Jul 11, 2011 11:10 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Lone.Lycan wrote: no no no... the upgrade to an Exotic planet should be a "Strange" planet A twilight planet?
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Mon Jul 11, 2011 11:46 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Commonwealth <TK> wrote: Lone.Lycan wrote: no no no... the upgrade to an Exotic planet should be a "Strange" planet A twilight planet? i hope you dont mean a planet filled with werewolves and sparkling vampires...
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Mon Jul 11, 2011 11:57 pm |
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KUKAOS
Joined: Thu Mar 31, 2011 12:08 pm Posts: 283
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Asteroid Planet. An asteroid that travels through space not set in one place. usally tiny - small contains Rich mining. Average Artifact. Rich Research after scaning this type of planet you have 24 hours to colonise it or it disapears from scan page
Rouge Planet. An Asteroid planet that has colided with other asteroids to create an average size planet. it travels through space. After scanning this planet you have 24 hours to colonise or it disapears from scan page.
Stableised planet A rouge planet that has a created orbit. it nolonger travels through space.
to create a Rouge planet you need a Graviton Compactor Artifact use the Graviton Compactor on a Asteroid Planet to create a Rouge planet + 2 size +1 Production
To create a Stablized Planet you need to use a planetary Stablizer Artifactuse the Planetary Stabilizer on a Rogue planet to create a Stablized Planet + 2 Size +2 Production
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Tue Jul 12, 2011 12:15 am |
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Quaritch
Joined: Sun Feb 20, 2011 9:16 pm Posts: 1209
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KUKAOS wrote: Asteroid Planet. An asteroid that travels through space not set in one place. usally tiny - small contains Rich mining. Average Artifact. Rich Research after scaning this type of planet you have 24 hours to colonise it or it disapears from scan page
Rouge Planet. An Asteroid planet that has colided with other asteroids to create an average size planet. it travels through space. After scanning this planet you have 24 hours to colonise or it disapears from scan page.
Stableised planet A rouge planet that has a created orbit. it nolonger travels through space.
to create a Rouge planet you need a Graviton Compactor Artifact use the Graviton Compactor on a Asteroid Planet to create a Rouge planet + 2 size +1 Production
To create a Stablized Planet you need to use a planetary Stablizer Artifactuse the Planetary Stabilizer on a Rogue planet to create a Stablized Planet + 2 Size +2 Production 1) Asteroids aren't planets 2)Rogue* 3) Stabilized* Every planet already in the game is technically a stabilized planet.
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Tue Jul 12, 2011 12:34 am |
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The Shinigami
Joined: Sun Jun 19, 2011 2:15 am Posts: 93 Location: Oklahoma
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what about a Eden planet. It would be second to a Dyson. Because an eden is a paridise the planet would have mega rich+ artifact and research and zero mining because you woundnt want mines and strip mines in your paridise now would you. the planet would be mostly lush tropical areas and because of the dense surroundings it would have a passive invasion defensive that scales based on the size of the planet. the odds of finding one while scanning is close to the same as finding a dyson. it would be extremly rare. the planet would look like a gaia but alittle different so it should be to hard to make a picture of it. feel free to commet and post idea about it. 
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Tue Jul 12, 2011 2:50 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Eden Planet would be similar to a Utopian planet. A Terra planet would have a variety of environments eg- Desert, Jungle Arctic. A Eden/Utopian Planet would be entirely a planet thriving full of life (Like a Gaia)
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Tue Jul 12, 2011 4:00 am |
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The Shinigami
Joined: Sun Jun 19, 2011 2:15 am Posts: 93 Location: Oklahoma
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i thought it would be to similar but i like the passive invasion defense for a planet. 
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Tue Jul 12, 2011 4:20 am |
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