As my crew overhaul idea requires too much time and effort to implement, I changed some of my skill ideas into "Superior Crew Training". The modules, called Training Facilities, require only a small amount of space (to accomidate the equipment) and provide minor (but far-reaching) benefits. Crew training modules can only stack 2 per crew type (otherwise you will overwork the crew).
Here are a few training facilities-
Hand-to-Hand Combat: grants bonus to raid and to counter raiding based on tactical officers
Trapsmithing: bonus time added to set traps based on engineers
Medical: decreased chance of crew death based on scientists
And my second research tree is "Advanced Digital Technologies". The modules are called upgrades (with some space taken to put the servers that store the programing), and are limited to 6 (otherwise the ship's computers can't keep up with the data). I also added one of Odragon's ideas on my thread and Redlaw's
targeting threadHere are a few servers-
Comunications Upgrade: decrease to the amount of energy needed to post on someone's comm
Shield Routing: increase shield charge rate
Targeting System: increase the damage cap of attacks against smaller ships
Targeting Scrambler: decrease the damage cap of attacks from larger ships
Cyber Security: decrease the research lost from an opponent's successful hack
Cyber Infiltration: increase the research gained from a successful hack
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I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets.
View my profile interests for a full list.