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 Legion Base Elite NPC 
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Joined: Sat Jun 25, 2011 9:44 am
Posts: 79
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I was wondering if we could have a legion base Elite NPC. The Elite NPC will be a NPC Base, much like ours, and it will have shields, hull, attack, defense, maybe cloak, and ability. This base is intended to be a Legion NPC, meaning everyone, within a specific rank range, in the legion can take a shot at it.

Crimson Tactical Operations Base
Rare Elite Base

Rank: 100
Range: 50-175
Attack: 1000
Defense: 1000
Ability: Tactical Alert - When activated, attack and defense increases by 20%.
Rewards:
1. Crimson Anti-Supercomputer - Ship Module, Size: 25, +150 cloak, Limit: 3
2. Crimson Supercomputer - Ship Module, Size: 25, +150 scan, Limit: 3
3. Crimson Radar Jammer - Planet Building, Size: 1, +250 cloak, Limit: 2
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Sha'din Supercomputer Base
Rare Elite Base

Rank: 75
Range: 30-125
Attack: 500
Defense: 500
Ability: Ship Hack - Hacks 10% of your research production (does not decrease production).
Rewards:
1. Research Data - Only one person gets this, gets 3000 research + all research hacked from the Ship Hack ability
2. Research Cache - Players receiving this gets 1.5k research
3. Sha'din Research Lab - Planet Building, Size: 1, Research: 2, Limit: 1
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Lazuli Industrial Metropolis
Very Rare Elite Base

Rank: 200
Range: 150-250
Attack: 2000
Defense: 2000
Ability: Industrial Revolution - Increases both attack and defense by 50%.
Rewards:
1. Industrial Engineers - Grants 25 engineers (crew)
2. Industrial Factory - Planet Building, Size: 5, Mining/Artifact/Research: 3, Mining/Artifact/Research Storage: 2000, Limit: 1
3. Revolution - Artifact: Increases attack and defense by 10%. Cannot be removed in any way. Lasts 8 hours.
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Dark Scrap Factory
Extremely Rare Elite Base

Rank: 150
Range: 75-175
Attack: 1500
Defense: 1500
Ability: Relocate Alert - Relocates 75% of one stat and increases the other (ex. Attack: -75%, Defense: +75%)
Rewards:
1. Prototype Terraformer - Only one person gets this, if they are lucky (5% chance) - Increases all resources of a planet by 1 and increases size by 1.
2. Captured Scrap Factory - Planet Artifact, Size: 4, All Resources: 2, Cloak: 125, Limit: 1
3. Dark Beacon - Ship Module, Size: 15, Cloak: 100, Limit: 3
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Drannik Headquarters
Rare Elite Base

Rank: 225
Range: 175-275
Attack: 2500
Defense: 2500
Ability: Drannik Drones - Increases attack output by 20%.
Rewards:
1. Prototype Drannik Satellite - Planet Building, Size: 2, Research: 2, Artifact: 1
2. Drannik Drone - 10% more damage to NPCs, lasts 2 hours
3. Drannik Power Reactor - Ship Module, Size: 20, Energy: 100
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Rogue Science Lab
Rare Elite Base

Rank: 275
Range: 225-350
Attack: 3000
Defense: 3000
Ability: Tactical Research - Lowers one's attack and defense by 15%. (Researches about your ship and hacks into the mainframe)
Rewards:
1. Captured Rogue Scientist - Grants 5k research
2. Captured Rogue Science Lab - Planet Building, Size: 2, Research: 3
3. Rogue Data Analyzer - Shows you how much hull and shields a ship has.
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Terran Operations Base
Extremely Rare Base

Rank: 325
Range: 250-400
Attack: 4250
Defense: 4250
Ability: Siege - Increases attack output by 25%.
Rewards:
1. Terran Scanner - Ship Module, Size: 20, Scan: 120, Limit: 3
2. Terran Barrier - Planet Building, Size: 2, Attack: 300, Limit: 2
3. Patriot Missiles - Planet Building, Size: 2, Defense: 300, Limit: 2
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Stryll Hunter Base
Rare Elite Base

Rank: 400
Range: 300-500
Attack: 5500
Defense: 5500
Ability: Advanced Stryll Disruption - Lowers one's attack and defense by 25%.
Rewards:
1. Trap Confuser - Defensive Trap: When set, the first debuff trap to affect you is reverted to the defending player. Halcyons are not affected.
2. Stryll Rescued Prisoners
3. Rescued Prisoners
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NPC Guild Headquarters
Mythical Boss/Elite Base

Rank: 750
Range: 250-1500
Attack: 10000
Defense: 10000
Ability: NPC Alert - Increases attack and defense by 50%.
Hull: 100,000
Shield: 100,000
Reward: NPC Guild - ??? (Suggest this!)


Last edited by Jay15451 on Thu Jul 14, 2011 1:02 pm, edited 5 times in total.



Thu Jul 14, 2011 9:14 am
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Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
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Alot of them are overpowered, 50 engineers, size 10 - 150 cloak, building size 5 all resources 3 etc.

Base combat isn't out yet. So we don't how the attack procedures work. Who controls base? Where do we find these NPCs? Are there any common Base NPCs?

They're are no NPCs for the high rankers?

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Thu Jul 14, 2011 11:01 am
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Joined: Sat Jun 25, 2011 9:44 am
Posts: 79
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Okay. I'll reduce the engineers by half, increase module size, and balance out (or try to) all the planet buildings.


Thu Jul 14, 2011 11:23 am
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Joined: Sun Feb 20, 2011 3:39 pm
Posts: 274
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Commonwealth <TK> wrote:
Alot of them are overpowered, 50 engineers, size 10 - 150 cloak, building size 5 all resources 3 etc.

Base combat isn't out yet. So we don't how the attack procedures work. Who controls base? Where do we find these NPCs? Are there any common Base NPCs?

They're are no NPCs for the high rankers?

What's wrong with a building size 5 all resources 3? Captured Crimson Base is size 5 all resources 2 and Omnibase Chassis is size 5 all resources 3. Granted these are both limited use artifacts (just recently invaded a planet and took another omnibase :)) the bosses in question that he proposed to drop those artifacts had a lower rank range on them, so it's not like the higher ranked players could farm the crap out of them anyways.

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Thu Jul 14, 2011 12:21 pm
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Joined: Tue Feb 08, 2011 10:22 pm
Posts: 632
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also they need to have a wider level range. If it is rank 100 it shouldn't have the same max rank as the rank 150 base.

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Captain0Reid
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Thu Jul 14, 2011 2:38 pm
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