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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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If the human race can have the advantage of gaining extra Xp then could we also have a race that reduces Xp gain? (-10% ep gain) Allowing the player to do extra missions without the fear of ranking too fast...
At first this sounds stupid... but... as a lvl 111 i want to do missions and get unique parts for my ship but dont want to miss out on NPC drops cos i ranked too quickly. In most cases ranking is welcomed, but when trying to maintain a powerful ship it can just be an annoyance.
>:[
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Last edited by Pertominus on Tue Jul 12, 2011 9:40 am, edited 1 time in total.
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Tue Jul 12, 2011 8:19 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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+1! Say the race has a -10% to all XP gains?
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Tue Jul 12, 2011 9:17 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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At first this idea sounded completely stupid to me but the possibility of doing more missions, damn that's tempting
Perhars also add another bonus, maybe 2.5% bonus to all other stats except energy
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Tue Jul 12, 2011 9:55 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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-25% xp gains , +25 % energy? that sound good?
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Tue Jul 12, 2011 2:17 pm |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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Commonwealth <TK> wrote: +25 % energy? increase to max energy sounds like an Inergen perk... what reason would those strange blue creatures serve if a second race had a better version of their bonus...
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Tue Jul 12, 2011 2:23 pm |
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Raymond2012
Joined: Thu Oct 28, 2010 9:22 pm Posts: 178
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I don't think you would like this as a permanent feature maybe a learned ability for example this could cost 100 energy and then for the rest of the level your xp is cut back a certain amount.
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Tue Jul 12, 2011 2:26 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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People rank slow only so that that planet production can produce more advance technologies and accumulate Rescued Prisoners, Shipbots, X charge Cells, Durtanium Brackets and androids. Those artifacts is what makes a slow ranker strong.
Maybe bonus 10% Artifact and Research? I mean Inactives rank slow but there ships don't get any stronger. Only good to rank slow if you have enormous planet productions.
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Tue Jul 12, 2011 2:29 pm |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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but slow ranking in the conventional way is a chore.. it is boring and time consuming (obviously) having a reduced xp gain as your race bonus means you could enjoy the game, spending energy quicker than it accumulates, like all other non-slow ranking players. 
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Tue Jul 12, 2011 2:35 pm |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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what about the original of -10% energy but +10% credit gains, since the ongoing costs could become a pain
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Wed Jul 13, 2011 3:20 am |
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Lady Gaga
Joined: Tue Jul 12, 2011 7:07 am Posts: 233
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WoW! thats a great idea!
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Wed Jul 13, 2011 3:23 am |
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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I hate slow ranking but +1 to the race though. the advantage about fast ranking is more planets slots faster and constant energy refills, but then you gotta think about NPCs and other players.
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Thu Jul 14, 2011 2:48 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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But slow rankers usually are stronger overall. Fast ranks can get things done faster, but we most likely have better cores.
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Thu Jul 14, 2011 2:49 am |
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Apotheosis
Joined: Tue Dec 14, 2010 1:58 am Posts: 38
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+1 easy fix, -15%xp +15% energy regen, 120/hr = 138/hr etc
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Thu Jul 14, 2011 4:18 am |
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Sinvelo
Joined: Sat Sep 18, 2010 11:37 pm Posts: 103
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Neural Interface "Enhances your situational awareness, increasing all experience gains by 15% for 20 minutes." 3500 Points
Neural Feedback "Dulls your situational awareness, decreasing all experience gains by 30% for 20 minutes." 3500 Points
Requires no extra race, and all the crazy that would come with a new race added. Some times simple works as well as complex.
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Thu Jul 14, 2011 4:26 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Sinvelo wrote: Neural Feedback "Dulls your situational awareness, decreasing all experience gains by 30% for 20 minutes." 3500 Points how about instead of neural feedback, make it Bottle of Vodka: -30% xp for 20 minutes. Stackable. Chance to black out when used, 0% on the first use, increases by 10% each use (all energy reduced to zero.) 
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Thu Jul 14, 2011 5:10 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Vekno, thunderbolta wrote: Sinvelo wrote: Neural Feedback "Dulls your situational awareness, decreasing all experience gains by 30% for 20 minutes." 3500 Points how about instead of neural feedback, make it Bottle of Vodka: -30% xp for 20 minutes. Stackable. Chance to black out when used, 0% on the first use, increases by 10% each use while the effects still linger (all energy reduced to zero.) 
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Thu Jul 14, 2011 5:18 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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lol, i apologize. i thought it would have been clear that it would be while the effects still linger, but ur right. that wording was a but hazy.  thats why im not a lawyer.
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Thu Jul 14, 2011 5:20 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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lol, I understood you meant that - but not everyone picks up on that kind of thing. You get some people on here who really shouldn't be (10, 11 year olds)
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Thu Jul 14, 2011 5:24 pm |
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