That item's been long changed - here's a list of all my revised ones, taken from:
viewtopic.php?f=6&t=9243&start=0L.A.S.E.R (Light amplifying spacial extermination redoubt)
80 Red badges
Constructs a L.A.S.E.R on the planet (limit 1 per planet)
(size 1) Gives a bonus of 2000 attack to the planet.
Bonus doubles if NO defences (including invasion defences and passive bonuses) are present on the planet.
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Dominion Flash
5 red badges
Temporarily disables up 5 defensive modules on the enemy ship.
Enemy ship MUST have all the shields removed before this can be used.
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Hired Mercenaries
5 yellow badges
Increases your raiding crew size by 25% for 4 hours.
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Bridge Defensive Lasers
50 Yellow badges
Small lasers which are located in the bridge of the ship.
Ship module, size 10, attack +10 and defence +20, Count as 50 crew each for raid defence. limit 4 per ship.
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Hypersonic Armoury
40 blue and 40 yellow badges
Ship module, size 12, +10% raid defence and attack FROM CREW, +25 attack and defence
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Kidnapping Crew
10 Yellow badges
The effect lasts for 30 minutes.
Should you fail a raid, the kidnapping crew dies.
Adds 10 to your raid crew size, and if the raid is successful you will kidnap one of the targeted ship's crew. Now (one of the following 2, which'd be better?)
1)They will appear in the cargo, and can be put to work on your crew. (the game randomly chooses which type of crew you get. The target LOSES the crew member
2)You get a "captured prisoner" in your cargo, who you can release for 1 rank point OR Ransom for xxxxxxxx Credits. No ill effect on target
You can only kidnap from a single ship once every 8 hours.
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Space Marine Barracks
15 green badges
A place where stormtroopers are cloned and trained, ready to invade.
Ship module, size 20, Attack+75, Raid crew size +75, Attack Bonus triples when invading a planet. Limit 2 per ship.
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Sabotage Bomb
1 green badge
When dropped on a planet, temporarily disables 1 selected, non-production structure for 24 hours.
Limit 1 use every 24 hours, and only one may affect a planet at any given time. Also, the targeted structure cannot be removed while it is disabled
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Thetacron Bomb Storage Unit
64 silver badges
Ship module, size 20, limit 1/ship
Gives the ability "bombardment", which delivers a flat rate of damage to an enemy base's hull. Can be used once every 24 hours.
The damage calculation is (something like):
Base level cubed*100
This gives:
Level 1 = 100 damage
Level 2 = 800 damage
Level 3 = 2700 damage
Level 4 = 6400 damage
Level 5 = 12500 damage
Level 6 = 21600 damage
Level 7 = 34300 damage
The damage is applied Directly to the base's hull, and isn't affected by any defensive modules.
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Thrust Charge Unit.
48 Silver badges.
Ship module, size 20, limit 3/ship
Provides a 10% chance to only take 1/3 of the damage you would normally have taken against an enemy base.