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dyarigin
Joined: Sat Jul 16, 2011 9:43 pm Posts: 29
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Hello Gl Players I have a few suggestions that i think will help or descent ideas. 1. Galaxy Wheel: Currently there are 10 choices, 8 Cr based, 1 20 gl, and the other is rank/other stuff. I would like to suggest 3 changes: a. Change x3 to x14 Cr b. Change x1: To a usefull ari, like null fuse/helmsman/tactical androids, maybe a different one every 10 days or so c. Change x2: To a random elite, just like the battle tab addition This will get more people to want to use gl and the wheel to be more rewarding.. 2. Legion Alliance: Reason i think is that this will allow brother/sister legions to play together more community type of feel for those that are playing. Change 1: Make one legion to be able to accept other legions(up to 5 or 10) to the alliance(just like diplomacy) but the difference is that to be able to send arti between alliances(legion/alliance/friends tab when in send window) Change 2: In the chat window have legion and alliance chat tabs so you are able to talk to just your legion or just to allies Quick drawing:  Maybe legion can give bonuses, but i am not really aiming on that. 3. Ship Log: Clear Ship Log or at least add each action like comm so you are able to delete some of them, sometimes its tough to search for the right ship or right person that disabled you.. 4. Ships that are 300% of your rank(or more) do not effect your combat stats or something that prevents lowbies from getting rolled by people that are so much higher. For example someone from legion who is lvl 20 gets rolled by another lvl 20, and that lvl 20 that got rolled legion alerts, now those 100/200/300 ranks just roll up that lvl 20..out of 70+ kills on me half of them are from lvl 200-400, how does that represent the correct combat rating on me? Unless rank 300%+(or appropriate number) dont effect will reflect a better rank. This one is a little bit touchy..so any thoughts?? 5. Planets: I have seen multiple planets that are very tiny/very sparse or tiny/very sparse..any chance they can at least be removed or buffed? I mean, all they do is just fill up my listing, i dont think i have ever seen anyone owning one for any reason..
_________________Home One Officer--lvl400++ {Lvl6 Base,}100+ Bases killed}  Come join Home One, lvl150+ to apply.
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Sat Jul 16, 2011 10:33 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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1. Galaxy Wheel not a bad idea to drop the 3x and add a 14x, but why would dan do that? it would cost people less gp to get more credits, and i think that the galaxy wheel is only used by those with an enormous stash of gp, so they would be respinning the wheel anyway if they got the 3x.
2. Legion Alliance i like your idea of the legion alliance with the sending of artifacts, but the trade pacts will take care of that. right now we have NAPs. combine that with a trade pact, and add in an alliance option where we can ask for help targetting bases and that will be more like what i think an ally will do. also, plz make ur pic bigger. its barely 100x125 pixels. i cant rly see whats goin on with it.
3. Ship Log this has been asked for MANY MANY MANY times. everything from deleting alerts to seperate tabs to seperate alerts out, to a specific player alerts window on the battle tab. i hope dan adds it in, but i guess its up to him.
4. Ships i hate to say it again, but you NEED to look and see whos in that players legion if youre a low rank. if you think you can take 90% or more of the people in that legion, then go for it. if you cant, then dont attack em. i know its unfortunate when you get disabled by someone you have no hope of fighting back to, but thats the way the game is. as the saying goes, 'Dont do the crime if you cant do the time'. dont attack players if you dont want them to share you to their heavy hitters.
5. Planets LOL how many thread idea links would you like me to post here? people have suggested everything from moons, to blowing them up, to using them to create new planets, etc. the problem is is that dan has a program that adds in randomized planets to a giant database. screwing with planetary construction and combining would most likely just mess up his database, which is why i dont think its gonna happen. I had close to 200 planets BELOW average resource as the best option. if you dont want these planets in your scans, raise your artifact production. i did, and i get about a star chart purger a day. the more artifact production you have, the faster you can clear out your scans and get more crap with a few jewels inside.
anyway, your suggestions arnt necessarily bad, but im not sure if youve been playing the game long enough to see how everything balances. if people rank 100-200 are 300% of your rank, then maybe play for a couple months and then see if these suggestions are still something you think would be viable. The planets problem has been asked to be dealt with many times, and i dont think its gonna happen. The alliance thing is a good idea, but what you suggested sounded exactly like the trade pacts. GP prices and rewards dont really change. i would think enough people use the galaxy wheel so that dan would keep it the way it is. i mean, higher rewards mean less money for him. The log was a good idea but already been suggested. and having high ranking ships not count against your stats is not a very good idea. If a player dosnt want their combat stats dropped, dont pvp. or, wait to pvp so you can fight back against most players. if you rank fast enough, and match your research linearly with your rank, you should have no problem catching up to them.
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Sat Jul 16, 2011 11:01 pm |
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dyarigin
Joined: Sat Jul 16, 2011 9:43 pm Posts: 29
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Vekno wrote: 1. Galaxy Wheel not a bad idea to drop the 3x and add a 14x, but why would dan do that? it would cost people less gp to get more credits, and i think that the galaxy wheel is only used by those with an enormous stash of gp, so they would be respinning the wheel anyway if they got the 3x.
Even x10 isnt much for some people,i think its less then what a lvl 100 can gather from one day..
2. Legion Alliance i like your idea of the legion alliance with the sending of artifacts, but the trade pacts will take care of that. right now we have NAPs. combine that with a trade pact, and add in an alliance option where we can ask for help targetting bases and that will be more like what i think an ally will do. also, plz make ur pic bigger. its barely 100x125 pixels. i cant rly see whats goin on with it.
Whole reason for alliance is to communicate just like with your legion, call planets/targets/bases/ships/elites something like that. Click on the picture
3. Ship Log this has been asked for MANY MANY MANY times. everything from deleting alerts to seperate tabs to seperate alerts out, to a specific player alerts window on the battle tab. i hope dan adds it in, but i guess its up to him.
one day...one day...
5. Planets LOL how many thread idea links would you like me to post here? people have suggested everything from moons, to blowing them up, to using them to create new planets, etc. the problem is is that dan has a program that adds in randomized planets to a giant database. screwing with planetary construction and combining would most likely just mess up his database, which is why i dont think its gonna happen. I had close to 200 planets BELOW average resource as the best option. if you dont want these planets in your scans, raise your artifact production. i did, and i get about a star chart purger a day. the more artifact production you have, the faster you can clear out your scans and get more crap with a few jewels inside.
anyway, your suggestions arnt necessarily bad, but im not sure if youve been playing the game long enough to see how everything balances. if people rank 100-200 are 300% of your rank, then maybe play for a couple months and then see if these suggestions are still something you think would be viable. The planets problem has been asked to be dealt with many times, and i dont think its gonna happen. The alliance thing is a good idea, but what you suggested sounded exactly like the trade pacts. GP prices and rewards dont really change. i would think enough people use the galaxy wheel so that dan would keep it the way it is. i mean, higher rewards mean less money for him. The log was a good idea but already been suggested. and having high ranking ships not count against your stats is not a very good idea. If a player dosnt want their combat stats dropped, dont pvp. or, wait to pvp so you can fight back against most players. if you rank fast enough, and match your research linearly with your rank, you should have no problem catching up to them. I dont spend too much time on the forums and reading through just posted some things me and my buddy have thought of..well more like discussed..higher rewards means more spinning? combat stat drops even if u dont pvp when other ppl say hi to ur ship..my idea was just to make it harder for higherlvls to destroy your reputation..
_________________Home One Officer--lvl400++ {Lvl6 Base,}100+ Bases killed}  Come join Home One, lvl150+ to apply.
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Sat Jul 16, 2011 11:30 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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well, i dont rly use the galaxy wheel, but i assume it functions the same way the daily reward does. but im not sure. if it does function similar to the daily reward system, then id get a bit over a billion from most of the spins. and i didnt think to click on the picture.  i like the alliance chat window. thats a good idea. especially when requesting help or coordinating a strike.
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Sun Jul 17, 2011 12:32 am |
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Lady Gaga
Joined: Tue Jul 12, 2011 7:07 am Posts: 233
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+ one for me 
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Sun Jul 17, 2011 1:01 am |
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dyarigin
Joined: Sat Jul 16, 2011 9:43 pm Posts: 29
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I forgot one more thing..
Get rid of that energy cost for talking...
_________________Home One Officer--lvl400++ {Lvl6 Base,}100+ Bases killed}  Come join Home One, lvl150+ to apply.
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Sun Jul 17, 2011 9:55 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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dyarigin wrote: I forgot one more thing..
Get rid of that energy cost for talking... Uhm... No... That energy cost is the only thing that keeps SOME twits from spamming your comm with complete nonsense.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Jul 17, 2011 10:03 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Darth Flagitious wrote: dyarigin wrote: I forgot one more thing..
Get rid of that energy cost for talking... Uhm... No... That energy cost is the only thing that keeps SOME twits from spamming your comm with complete nonsense. I must admit, the energy cost is a little annoying, especially when you want private communications. However, there is also a "block sender" button that you can use, which I have had to at times.
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Sun Jul 17, 2011 10:06 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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spyder wrote: Darth Flagitious wrote: dyarigin wrote: I forgot one more thing..
Get rid of that energy cost for talking... Uhm... No... That energy cost is the only thing that keeps SOME twits from spamming your comm with complete nonsense. I must admit, the energy cost is a little annoying, especially when you want private communications. However, there is also a "block sender" button that you can use, which I have had to at times. No it makes sense, When you are talking to someone in space you must transmit signals which run energy but a low amount which is easy.
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Sun Jul 17, 2011 10:08 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Perhaps have the cost scale with rank or decks - bigger ships use up more energy anyway. It isn't really fair for a low rank, with a very restricted energy supply, to pay the same as a high level, who has a LOT more which recharges far faster too.
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Sun Jul 17, 2011 10:11 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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spyder wrote: Perhaps have the cost scale with rank or decks - bigger ships use up more energy anyway. It isn't really fair for a low rank, with a very restricted energy supply, to pay the same as a high level, who has a LOT more which recharges far faster too. Its completely fair... also all ships would have a transmitter almost the same so it would run the same amount of energy for everyone. Low ranks dont have as much energy as higher ranks and 5 energy is absolutely nothing. My mission requires 130 Energy a round ( and even thats not much)
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Sun Jul 17, 2011 10:13 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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By low rank, I mean <100 - at 75, my most costly mission is 70 energy/round. I average 30/hour (I switch relays and reactors for when I'll be offline. For rank 50s and such, that can be almost 1/4 of an hour's energy for just ONE message.
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Sun Jul 17, 2011 10:18 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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spyder wrote: By low rank, I mean <100 - at 75, my most costly mission is 70 energy/round. I average 30/hour (I switch relays and reactors for when I'll be offline. For rank 50s and such, that can be almost 1/4 of an hour's energy for just ONE message. I get 39 an hour and I have 1100+ energy without relays. I dont comm much really because I dont need to. So lower leveles will just have to deal with it
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Sun Jul 17, 2011 10:25 pm |
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