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 Commandos 
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Joined: Sat May 21, 2011 7:32 pm
Posts: 582
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Why don't we have Commandos we can hire to defend our ship from raids and also To raid other ships....Tactical Officers are all great and stuff, but I want Commandos! I mean they can get as Tactical as they want but arnt Officers supposed to have some soldiers to.... In the words of Sgt. Johnson, "Get Tactical Marines!".....you know boss around.

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Sat Jul 23, 2011 7:07 am
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Joined: Tue Jan 04, 2011 10:58 pm
Posts: 204
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Could be good, but being neutral for the time being. There have been many suggestions about scan and cloak crew as well as others. I have your idea in place and mine for a different one.

Commandos
Special Crew

This special type of crew comes from the best training facility base in the galaxy. They can do much more than add attack, they add more gains of raids. Every Tactical officer dreams to be Commandos. Hoo-ah!

Attack Bonus: +2 for every Commando
Raid Bonus: Acts as 3 tactical officers during a raid.
Resource Bonus: For every 10 Commando, you gain 1% more AP or MP from a raid.

Commando Distress Signal
One-use Artifact
AP Cost: 5K
Rarity: Rare (Like Rescued Prisoners)
Grants: 1 Commando (Special Crew)

------------------------------------

Extremely Rare chance for higher level Tactical Officer, Tactical Helmsmen, Scientist, Engineer

Extremely Rare chance (1-2%) of recruiting higher level of crew.

Crew Rare Level Recruitment
Tactical Officers: Level 5, Level 10 (Rare), Level 15 (Extremely Rare), Level 20 (Mythical)
Level 5: +15 Attack
Level 10: +25 Attack
Level 15: +35 Attack
Level 20: +50 Attack

Tactical Helmsmen: Level 5, Level 7 (Rare), Level 10 (Extremely Rare), Level 15 (Mythical)
Level 5: +10 Defense
Level 7: +15 Defense
Level 10: +25 Defense
Level 15: +50 Defense

Scientist: Level 3, Level 5 (Uncommon), Level 7 (Rare), Level 10 (Extremely Rare), Level 13 (Mythical)
Level 3: +5 Research
Level 5: +10 Research
Level 7: +15 Research
Level 10: +25 Research
Level 13: +40 Research

Engineer: Level 5, Level 10 (Uncommon), Level 15 (Rare), Level 20 (Extremely Rare), Level 25 (Mythical)
Level 5: +5 Energy
Level 10: +15 Energy
Level 15: +25 Energy
Level 20: +45 Energy
Level 25: +70 Energy

--------------------

Take your pick. ;)

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Sat Jul 23, 2011 9:53 am
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Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
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I had the idea on another thread to have a "Hired Mercenaries" yellow badge artifact, which temporarily boosts your raid crew size by 25% for 4 hours. It could be further applied like this:

Commando Barracks:
50 Yellow badges.
Ship module (size 10), gives +40 attack, and counts as 100 crew during raids, increasing raid chance, defence and haul.

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Sat Jul 23, 2011 9:58 am
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Joined: Tue Jan 04, 2011 10:58 pm
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spyder wrote:
I had the idea on another thread to have a "Hired Mercenaries" yellow badge artifact, which temporarily boosts your raid crew size by 25% for 4 hours. It could be further applied like this:

Commando Barracks:
50 Image
Planetary Building (Size 1), +250 Attack and Defense, +3% of attack+defense is passive Invasion Defense, Limit: 2 per planet.


*Red Color is what I changed.

Or a module for 75 Image

Commando Strike Cannon
75 Image
Module (Size 25), +100 Attack, +5% to raid, +3% for raid defense, +7% Gains, Limit: 3 per ship

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IGN: AlphaAura
Rank: 1500

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Status: Returning Player
Current Goal:
Reach rank 1800
Current Milestones:
10th Year Anniversary of playing GL (Started November 2010)
5 Million+ Population on a planet (Biologist 30% included)


Sat Jul 23, 2011 10:17 am
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Joined: Tue Mar 08, 2011 12:13 am
Posts: 240
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All are very good ideas and suggestions and hopefully Dan implements something along these lines in the future..


Sat Jul 23, 2011 11:40 am
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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Mine was posted a LONG time ago:

Quote:
Infiltration Team Barracks
[Module - Size:5, Planetary Invasion Attack: 50, +10 crew towards offensive and defensive raiding]
Troops specializing in room to room combat increasing your ships effectiveness. (limit 2 per ship)
40 Image Yellow Badges


Sat Jul 23, 2011 2:02 pm
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Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
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There was a suggestion about sniper crew. Increase chances of killing enemy crew members etc.

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Sat Jul 23, 2011 3:01 pm
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Joined: Sun Feb 20, 2011 9:16 pm
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Commonwealth <TK> wrote:
There was a suggestion about sniper crew. Increase chances of killing enemy crew members etc.

Snipers are useless in CQB. Their longer rifles would be cumbersome and wouldn't stand a chance against even a sub-machine gun.

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Sat Jul 23, 2011 7:12 pm
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