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 Attacking a base exp increase? 
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Joined: Sat Oct 02, 2010 5:10 pm
Posts: 55
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I would like people to weigh the pros and cons of dan increasing the exp gain from hitting a base. My logic is that since it packs a bigger punch and you aren't able to get that many hits in before you are disabled, why shouldn't the exp gain be increased? it would encourage legions to to be more active in base combat.

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Mon Aug 01, 2011 2:24 am
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Joined: Fri Aug 13, 2010 7:14 am
Posts: 103
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why not a nice chunk of exp when the base is disabled, just like a boss NPC?

a formula, say: [(125 x base rank) x (.25 x # of members in enemy legion)] / reward rank

example (125 x 4) x (.25 x 60) / 1

(500 x 15)/1 = 7500exp

Of course, 1 being the in the top 5 damage.
2: 6-10
3: 11-20
4: 21-30
5: 31+

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Mon Aug 01, 2011 3:06 am
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Joined: Sat Dec 25, 2010 4:04 am
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I would like it to give a bit more then npcs do sense you don't get a big chunk at the end.

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Mon Aug 01, 2011 4:52 am
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Joined: Tue Aug 10, 2010 8:40 pm
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It seems to average under 2.0 xp / energy ; if you haven't noticed the xp on dumping energy to base and attacking other bases is poor. I think it's designed as a resource sink; it's not efficient and slows down ranking, but many people want to do stuff with bases.

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Mon Aug 01, 2011 4:56 am
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Joined: Sat Dec 25, 2010 4:04 am
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yea true but also upgrading bases do that a lot more.

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Mon Aug 01, 2011 5:02 am
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Joined: Tue Aug 10, 2010 8:40 pm
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Tell me about it the GP usage from energy refills on base and these new modules from the top legions is likely higher than any of the other items.

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Mon Aug 01, 2011 5:04 am
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