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 Base adjustments 
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Joined: Tue Nov 02, 2010 12:32 am
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Oggie wrote:
http://www.facebook.com/media/set/?set=a.229854447050677.51556.100000783705494&type=1

Level 5 bases can be tough nuts to crack.

Lucky for us, they were offline at the time. Else we might not have been successful (from our perspective)


What Legion are you in?


Tue Aug 02, 2011 10:19 pm
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Joined: Wed Nov 10, 2010 2:44 am
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thats Disciples of Orion
see viewtopic.php?p=96747#p96747

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Wed Aug 03, 2011 1:44 am
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Joined: Fri Nov 19, 2010 9:51 pm
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i feel like they should massively reduce the attack and defense on the bases. Massively increase the hull and sheild to prevent ambush attacks that are over in 5 minutes


Then let the defending legion see the combat list and target the attackers


Thu Aug 04, 2011 2:32 am
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Joined: Sun Apr 24, 2011 1:25 am
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Yeah if/when our base gets dropped, it's reasonable to be able to see how many/who/how much effort went into it


Thu Aug 04, 2011 6:32 am
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Missed wrote:
i feel like they should massively reduce the attack and defense on the bases. Massively increase the hull and sheild to prevent ambush attacks that are over in 5 minutes


Then let the defending legion see the combat list and target the attackers


The main reason battles are over so quickly is because they can so easily repair their Base; we have a level 5 Base, but we go after level 3 Bases because we need to kill them in 5 or 10 minutes so they don't repair everything, and we can't afford to waste so much energy for so little experience. I can kind of understand the low experience, because the other rewards are good, but if Base fights are actually going to last a while then there needs to be less ability to repair them (which I think would be great, because then more people could get in on each one, instead of whoever's online at that particular time).


Thu Aug 04, 2011 6:33 am
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Joined: Sun Apr 24, 2011 1:25 am
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Ok, I fundamentally understand how/why a base would/should hit harder and take more than a ship, however, May the displayed numbers please actually reflect this? Meaning, instead of the base's listed stats being at 14651 att/ 9660 def, PLEASE adjust the numbers so it more accurately reflects what is being dealt?

My attack and defense nearly mirrors that of the base, yet we're actually talking a damage difference of more than 30x. If my stats had been 20k and 20k, I suspect the base would still output greater than me.

Please change the presented numbers so they are more reflective.


Tue Aug 09, 2011 3:44 am
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Joined: Tue Apr 27, 2010 2:38 am
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Quote:
2:Timer on building structures on bases, people can right now stack shields/use ability buff, and then once the shields are down replace them with hulls and use the hull buff. Meaning a legion can have to deal with the equivalent of a legion shield tanking and hull tanking.


Not when you already have 12 :mrgreen:

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Wed Aug 10, 2011 10:09 pm
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Joined: Tue Nov 23, 2010 2:41 am
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bases should be more limited I think in terms of abilities.

that said, another possibility is base artifacts - what if you had an equivalent chaostatic inhibitor for base shields? sabot rounds to pierce the hulls and do crit damage to any module randomly? Nova rounds to make repairing hulls cost more ability points due to the massive residual heat?


Dan is probably planning them but i hope they come out soon.

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Thu Aug 11, 2011 1:37 am
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