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 Don't you love it when someone ganks a planet from you? 
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I think if the "XXX was taken over by XXX" acted like a notifaction for the planet and player, that it might work pretty well. That notifaction would show up after it was fluxed for 12 hours.

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Fri Jul 30, 2010 4:50 am
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SpoonyJank wrote:
I think if the "XXX was taken over by XXX" acted like a notifaction for the planet and player, that it might work pretty well. That notifaction would show up after it was fluxed for 12 hours.

That's fair as long as the planet was protected from sharing until the notification went away.


Fri Jul 30, 2010 12:05 pm
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For those who say that 48H window is short to hack back ... I know for sure that last DOO ganking party cost a certain player more than 5 planets hacked, probably much more than this. Poor guy was an "enemy", now he is nothing ^^


Fri Jul 30, 2010 12:50 pm
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Sounds like you shouldn't mess with DOO then.


Fri Jul 30, 2010 2:41 pm
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I think that a 24hr period before a planet can be fluxed after capture would be good for the majority of players. I understand that this might piss off the better players out there that like to take things from other and then run with their tails between their legs. :lol: :lol:
As for DOO I believe they call themselves that in reference to Doo Doo. :lol: :lol: :lol: :lol:

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Fri Jul 30, 2010 3:11 pm
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Sluawk wrote:
I think that a 24hr period before a planet can be fluxed after capture would be good for the majority of players. I understand that this might piss off the better players out there that like to take things from other and then run with their tails between their legs. :lol: :lol:

Actually, it's the flux that allows lesser players to actually get good planets from better players. Give the stronger player an extra 24 hours, and you have NO chance of getting a good planet. And let's face it, if a better player finds your good planet and wants it, 24 hours won't let you get it back.


Fri Jul 30, 2010 5:02 pm
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tk3 wrote:
Sluawk wrote:
I think that a 24hr period before a planet can be fluxed after capture would be good for the majority of players. I understand that this might piss off the better players out there that like to take things from other and then run with their tails between their legs. :lol: :lol:

Actually, it's the flux that allows lesser players to actually get good planets from better players. Give the stronger player an extra 24 hours, and you have NO chance of getting a good planet. And let's face it, if a better player finds your good planet and wants it, 24 hours won't let you get it back.

I'd sooner take that chance since I've never received a flux probe to begin with. And I consider myself a lesser player being ranked in the low 30's now.

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Fri Jul 30, 2010 5:45 pm
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I've gotten two! I'm at level 64. One came in handy when a level 120ish took one of my planets when I was your level. Took it back, and fluxed it. I'd have NEVER been able to keep it otherwise.


Fri Jul 30, 2010 6:02 pm
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Understandable I'll still play the game either way. It's an awesome game, especially being able to set my own ship stats. I'll just have to keep my eyes open for flux artifacts.

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Fri Jul 30, 2010 8:03 pm
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In reference to my idea: If it acts like a normal notification, then you wouldn't be able to reshare it. So you would actually have to retake it by your lonesome. The new owner could notify though, and I think that is the unfair part. The offense would still have a clear advantage. Maybe Dan could supplement the idea by making it impossible to notify on a "new" colony? This idea could be non-reversible, as in it should be "preaked" when you get it back. That is all the balance you can really ask for in terms of "conquering", "liberation" and time constraints and the influences of large legions and organizations. Just keep an unstable warp gate handy and you'll have a good chance while they sleep. It could also be a 24 hour notification to make it less demanding on the casual player. Unfortunately, I can't see what forum this is in while posting. I'm pretty sure Dan reads everything though.

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Fri Jul 30, 2010 10:40 pm
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SpoonyJank wrote:
In reference to my idea: If it acts like a normal notification, then you wouldn't be able to reshare it. So you would actually have to retake it by your lonesome. The new owner could notify though, and I think that is the unfair part. The offense would still have a clear advantage. Maybe Dan could supplement the idea by making it impossible to notify on a "new" colony? This idea could be non-reversible, as in it should be "preaked" when you get it back. That is all the balance you can really ask for in terms of "conquering", "liberation" and time constraints and the influences of large legions and organizations. Just keep an unstable warp gate handy and you'll have a good chance while they sleep. It could also be a 24 hour notification to make it less demanding on the casual player. Unfortunately, I can't see what forum this is in while posting. I'm pretty sure Dan reads everything though.

This idea sounds familiar....
tk3 wrote:
If everyone thinks a new game mechanic is necessary, however, then how about this:
When player 'A' fluxes newly conquered 'planet X' from player 'B,' player 'B' is alerted that 'Planet X' was removed from their star charts, and is given a 24 hour planet share from their Navi-Computers. This would allow player 'B' to reclaim 'planet X,' if possible, but 'planet X' would NOT be shareable with any legion members, because you can't share a share.

:D Definitely thumbs up, but only if Dan thinks it's absolutely necessary to change the way fluxes work. I think it's fine the way it is.

Another scenario I can see is people battling endlessly over planets. I take it today, you take it tomorrow, I take the day after, etc. A flux (with no timer!) takes care of that issue.


Sat Jul 31, 2010 2:46 am
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i have had planets fluxed away (once) and have fluxed almost every one I have captured. It's part of the game. they aren't cheap either, when it comes to artifact points. I hoard them.

Complaining about DOO taking care of its members and meeting aggression with overwhelming response is kind of funny. Perhaps you should think about joining...we take care of our guys. Period.

If your alliance had recaptured one of your worlds for you and given it back you would be saying how cool they are...and if they blew someone out of the sky for attacking or hacking you there would be high-fives all around.

We don't go after people until we get an alert from a member. There are no plots too smash random players or pick on lowbies.

If you get a DOO alert put on you, you did something to get it. We take care of our Alliance.

AND...hack the person who took your planet and fluxed it...you may find one even better in their database!

Regards,
Helmet


Mon Aug 02, 2010 2:12 pm
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Helmet wrote:
i have had planets fluxed away (once) and have fluxed almost every one I have captured. It's part of the game. they aren't cheap either, when it comes to artifact points. I hoard them.

/concur
Helmet wrote:
Complaining about DOO taking care of its members and meeting aggression with overwhelming response is kind of funny. Perhaps you should think about joining...we take care of our guys. Period.

Exactly why we wont join, we dont support fascism+terrorism. We feel that the "If you cant beat 'em, join 'em" ideology you guys have is nothing more then pushing others around. And when you add your stampeding to the mix well, thats just #&$#. Sorry but we support a world where anyone can PVP. Also the beating up on newbies, guess who tries to play the game and pokes one of your members?
Helmet wrote:
AND...hack the person who took your planet and fluxed it...you may find one even better in their database!

/concur

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Mon Aug 02, 2010 6:24 pm
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DOO sounds like a terrorist group or something. Okay so they won't attack you unless you did something to one of their members. Either I've never run across any of their members or in-game you have no clue who the members are until they bomb you. Sounds like an overinflated bunch of pansies to be honest. But that is just my own thoughts on them.

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Thu Aug 05, 2010 5:49 pm
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Planet fluxers ARE what balance lower level players with higher level ones. It's not hard to take a planet even as a lower level and if you need help you can just ask your legion to give you a hand,but if you can't flux it then you have NO chance of holding it from the high level. As for planet fluxers being common, they become more common the higher you get. eventually you'll have more fluxes than planets you can take so don't worry about. Planet ganking is all part of the game so just get over it.


Thu Aug 05, 2010 7:04 pm
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silentknight wrote:
Planet fluxers ARE what balance lower level players with higher level ones. It's not hard to take a planet even as a lower level and if you need help you can just ask your legion to give you a hand,but if you can't flux it then you have NO chance of holding it from the high level. As for planet fluxers being common, they become more common the higher you get. eventually you'll have more fluxes than planets you can take so don't worry about. Planet ganking is all part of the game so just get over it.

weve been over this terminology before, its fuxing someone and getting fuxed.

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Thu Aug 05, 2010 7:08 pm
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I think everything should be left as is I have gotten one planet flux since playing this game and im level 126... been playing for a very long long time.


Thu Aug 05, 2010 7:34 pm
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tk3 wrote:
SpoonyJank wrote:
In reference to my idea: If it acts like a normal notification, then you wouldn't be able to reshare it. So you would actually have to retake it by your lonesome. The new owner could notify though, and I think that is the unfair part. The offense would still have a clear advantage. Maybe Dan could supplement the idea by making it impossible to notify on a "new" colony? This idea could be non-reversible, as in it should be "preaked" when you get it back. That is all the balance you can really ask for in terms of "conquering", "liberation" and time constraints and the influences of large legions and organizations. Just keep an unstable warp gate handy and you'll have a good chance while they sleep. It could also be a 24 hour notification to make it less demanding on the casual player. Unfortunately, I can't see what forum this is in while posting. I'm pretty sure Dan reads everything though.

This idea sounds familiar....
tk3 wrote:
If everyone thinks a new game mechanic is necessary, however, then how about this:
When player 'A' fluxes newly conquered 'planet X' from player 'B,' player 'B' is alerted that 'Planet X' was removed from their star charts, and is given a 24 hour planet share from their Navi-Computers. This would allow player 'B' to reclaim 'planet X,' if possible, but 'planet X' would NOT be shareable with any legion members, because you can't share a share.

:D Definitely thumbs up, but only if Dan thinks it's absolutely necessary to change the way fluxes work. I think it's fine the way it is.

Another scenario I can see is people battling endlessly over planets. I take it today, you take it tomorrow, I take the day after, etc. A flux (with no timer!) takes care of that issue.


Personally I am fine with the current way Planet Flux works, but I could live with something along these lines if need be. I was thinking about asking if this changes happens to have the owning player's rank showing, but that would take more of the risk out of it...

Just to show my frame of reference, I have conquered and fluxed a few planets (I do not attack without a Flux in hand) and have not had a planet taken (yet)... I do try to keep some stealth satellites on each planet to reduce their chances of discovery though...

Thanks for reading!


Sat Aug 07, 2010 12:04 am
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This is my issue with the flux: (read text below for details on what happened to me..)

Needless to say this was my best planet...

Traps must have just worn off, I keep traps up on both my nice planets 24/7, and he must have hit it right when they wore off..and I also flux probed those two planets every two days or so. Extremely lucky, also I had cloaking of ~250 or so on that planet. Attack ~190 Defense ~180 (before legion bonuses) My legion is only 18, but is very committed to each other (we played another game together before this one..)

I could have easilly taken it back given a day or so, but I had 1 minute to do so which I happened to not be online for on a Friday night...

My idea, make it so you can't flux a planet that has just been invaded....easy fix, and makes it so if an active player loses a planet, they have a chance at least to get it back. The player can build a ton of defense/offense, but with a determined enough legion this could be overcome...and at the very least could have someone in my legion have a shot at the planet.

One of your scanned planets is no longer visible. Its owner has used a device to remove it from your database
1 hour, 50 mins ago From: Steampower
Eartha has been conquered by Steampower!
1 hour, 51 mins ago
Eartha is under attack!
1 hour, 51 mins ago
A strong ion storm has been unleashed on Eartha - reducing the planet's defenses by 15% for an hour
1 hour, 51 mins ago
Steampower has used a device to warp you away from Eartha. It is no longer being guarded.


Sat Aug 07, 2010 3:29 pm
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bendover wrote:
This is my issue with the flux: (read text below for details on what happened to me..)

Needless to say this was my best planet...

Traps must have just worn off, I keep traps up on both my nice planets 24/7, and he must have hit it right when they wore off..and I also flux probed those two planets every two days or so. Extremely lucky, also I had cloaking of ~250 or so on that planet. Attack ~190 Defense ~180 (before legion bonuses) My legion is only 18, but is very committed to each other (we played another game together before this one..)

I could have easilly taken it back given a day or so, but I had 1 minute to do so which I happened to not be online for on a Friday night...

My idea, make it so you can't flux a planet that has just been invaded....easy fix, and makes it so if an active player loses a planet, they have a chance at least to get it back. The player can build a ton of defense/offense, but with a determined enough legion this could be overcome...and at the very least could have someone in my legion have a shot at the planet.

One of your scanned planets is no longer visible. Its owner has used a device to remove it from your database
1 hour, 50 mins ago From: Steampower
Eartha has been conquered by Steampower!
1 hour, 51 mins ago
Eartha is under attack!
1 hour, 51 mins ago
A strong ion storm has been unleashed on Eartha - reducing the planet's defenses by 15% for an hour
1 hour, 51 mins ago
Steampower has used a device to warp you away from Eartha. It is no longer being guarded.

Sorry but the planet flux is meant to be a a bullshitter, thats how it was designed thats really its only purpose. Though it will always seem unfair to the defender its just something you got to deal with and remember that you can do the same. Im highly against changing it simply due to the fact that it provides an incredible defense for your planets and it allows unique opportunities for those who would other wise not have a chance.

Sorry guys but this is a tough sh*t situation, but as always I must remind everyone, whats stopping you from doing this to someone else?

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Sat Aug 07, 2010 5:33 pm
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