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 Please add 5% defense modules for ships vs base only 
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Joined: Mon May 03, 2010 5:48 am
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Hey Dan,

Please add new ship module that is similar to Tetra Seek Targeters but for 5% defense each module so we can last little longer vs bases between repairs..

Thanks! :)

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Sat Aug 06, 2011 5:01 pm
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Nocifer Deathblade wrote:
Hey Dan,

Please add new ship module that is similar to Tetra Seek Targeters but for 5% defense each module so we can last little longer vs bases between repairs..

Thanks! :)


I second that ... too much of an energy drain and artifact uses.

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Sat Aug 06, 2011 5:04 pm
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Do the Dysonians not have an endless supply of repair nanos?

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Sat Aug 06, 2011 5:07 pm
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Xx Blitz xX wrote:


I second that ... too much of an energy drain and artifact uses.[/quote]

Aye, farming level 5 is a gamble. Some level 5s are very strong. Some are weak. 15% defense modules will help alot vs level 5s. We avoid level 6 and 7 bases cuz not worth the huge huge cost of artifacts and energy for SOOOOOOO little reward.. Level 6 and 7s are not even worth the tiny reward for huge effort involved.. Even strong level 5 bases are not worth the effort.. It'll get easier eventually as our average ship strength goes up over months.. 15% defense will help a lot for every one in galaxy who like to fight bases..

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Sat Aug 06, 2011 5:07 pm
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thunderbolta wrote:
Do the Dysonians not have an endless supply of repair nanos?



Lol! No.. Recent level 5 base (rangers) we killed cost me ~40 drones. We kill 3 bases per day. You can imagine the drain in the drone supply fast than we earn as a legion.. I get about 5 to 10 drones per day from artifact production.

Some level 5 bases are way too easy and cost almost no or just 1 free repair from base. It's a gamble really but we are putting down names of legions who are tough so won't farm them unless joint with other legions..

It would be so nice to take a peek at any base before locking in cuz sometimes level 5, 6 or 7 used up most APs already. If we see that their very tough base has very low AP, we would lock in.. Right now, we cannot even see base other than level and name of legion before locking in. It's a gamble. Why CANT any of us peek?? We can see enemy ships from battle tab with stats easily to decide if we want to attack or not but we can't do that against bases. Gee.

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Last edited by Nocifer Deathblade on Sat Aug 06, 2011 5:12 pm, edited 1 time in total.



Sat Aug 06, 2011 5:09 pm
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To be fair, we were actively pushing buttons and stuff. If anything it's about right.

BTW you guys got some insane attack power.

BTW it was a fun fight too... our non-officers were chomping at the bit like "repair! repair!"... Kinda cute. lol

Wish there was something for them to do to help defend.


Sat Aug 06, 2011 5:11 pm
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SteveMcBob wrote:
To be fair, we were actively pushing buttons and stuff. If anything it's about right.

BTW you guys got some insane attack power.


Yeah, you did awesome job in defending using up all 75 APs with your 80 % repair power lol.

Yeah, we have many ships over 20k attack but we are weak at ship defense. We are starting to invest heavily on our ship defenses so we can farm level 5 bases much easier no matter if they got very high attack. ;) We can afford to invest in defense now cuz we already did hard work on energy and attack..

I'm so glad that Dan made ship defense much much more useful now!! IT was rather "useless" before..

Dan really needs to boost the reward for level 5, 6 and 7 kills.. Level 7 base kill should grant HUGE reward. Lol..

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Sat Aug 06, 2011 5:14 pm
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Good example.. Would you really want to kill our level 7 base with this stat for TINY 7 silver badges? I bet not!!

Ranger base is about 3x smaller than this and still put up tough fight against top legion. I like that but reward should be upped. 15% defense modules will help nicely..

This is unbuffed stat
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Last edited by Nocifer Deathblade on Sat Aug 06, 2011 5:18 pm, edited 1 time in total.



Sat Aug 06, 2011 5:16 pm
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I'd be ok with doubling, or tripli9ng the rewards, on the condition that defenders can zap the attackers with artifacts ;p

PS: I'd like to publicly thank dan for giving us 4 AP, after one of our emergency repairs borked and didn't do anything.


Sat Aug 06, 2011 5:18 pm
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L5 has access to max tech potentially, below that even an optimized base can be taken down. It is exponentially harder not linear, yet the reward is linear. That's why L3-4 base farming has become the norm. Plus the actual reward is the market items, and only the npc attack mods are really worth it for a purpose other than simply farming more silvers.

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Sat Aug 06, 2011 6:02 pm
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BinaryMan wrote:
L5 has access to max tech potentially, below that even an optimized base can be taken down. It is exponentially harder not linear, yet the reward is linear. That's why L3-4 base farming has become the norm.


Exactly! Legions with level 3 or 4 bases are in deep crap big time right now while top legions with level 6 or 7 are mostly safe and out of reach.. We did kill level 6 once so it's something to remember by but the reward for killing level 6 is outright HORRIBLE!! We won't repeat that again.. Ain't worth it at all..

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Sat Aug 06, 2011 6:44 pm
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I agree with Nocifer. Besides, hasn't anybody else noticed there are way more attack artis than defense ones? I think that the defense bonus against bases would be nice, it would make it more "easy" in a way.

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Sat Aug 06, 2011 7:15 pm
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i have to agree w/ Noci as well... we've started limiting ourselves to lvl 4's... 5's if all our top hitters are online.... the damage to a base from each person is usually an exponential curve, with the top hitters doing orders of magnitude more than the bottom folks (who are hitting only once or twice just to fill badge slots)

unfortunately just in the level 4's alone there's too much of a gap between weak 4's and strong 4's.... without our heavy hitters, a weak 4 might still only last 8 seconds, while a strong 4 might last 8 hrs easy

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Sat Aug 06, 2011 7:48 pm
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Lone.Lycan wrote:
i have to agree w/ Noci as well... we've started limiting ourselves to lvl 4's... 5's if all our top hitters are online.... the damage to a base from each person is usually an exponential curve, with the top hitters doing orders of magnitude more than the bottom folks (who are hitting only once or twice just to fill badge slots)

unfortunately just in the level 4's alone there's too much of a gap between weak 4's and strong 4's.... without our heavy hitters, a weak 4 might still only last 8 seconds, while a strong 4 might last 8 hrs easy


Yeah, 4s are for you while 5s are for us. We never had any problems with level 4s so far due to our higher overall strength score.. But we are top legion who fight only level 5s max that means no legions in galaxy are farming level 6 or 7s.. That tells something.. The battle pact was supposed to work well for taking down tougher bases but it is NOT reliable cuz of stupid lock share limit and time synchronization. I found battle pact very unreliable at best..

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Sat Aug 06, 2011 8:39 pm
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i'm noticing fewer and fewer base scanners in our scanning sessions
(everyone's spending energy and repairs on bases, and can't get enough null fuses for red badges)...

we might have to start teaming up a little more often...
(but then again, i'm not an officer or leader, that'll be a call for one of them)

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Sat Aug 06, 2011 9:07 pm
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Cost/benefit analysis wins again :twisted:

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Sat Aug 06, 2011 9:13 pm
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Maybe 6's and 7's shouldn't be farmed?

I mean, pretty good reason to get that base up there.


Sun Aug 07, 2011 2:43 am
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The increased reward for higher level bases is not so much the badges per player. It's more the overall badges.
A level 3 base can net a total of 35 badges, and it is pointless for more than 20 people to hit it. (beyond 20th damage spot gets nothing.)
A level 5 base can net a total of 105 badges for 50 people. That's quite a jump.
The idea is to get more people involved, and call in aid from those battle naps.

But... There is really NO incentive to do that. Why pour in thousands of energy, billions of credits, and dozens of artifacts for a chance at getting 1 or 2 more badges? Sure, I'd love to see my legion and our friends become 100+ badges richer, but I just can't afford it. I'm done with higher level bases, especially considering that we may end up with NOTHING if we don't take the base out.

I like Noc's idea but honestly it would take more than a 5% or 15% defense boost to make me willing to invest in fighting another strong base. Make the reward per player scale with base level, OR give some benefit to attacking a base even if we lose the battle. One possibility would be to add a chance per attack to get a silver badge, for example .1% per hit. When you stand to get at least 1 badge per 5000 energy, those long drawn out battles become a lot more appealing.

(edit - fixed my math)

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Sun Aug 07, 2011 11:55 am
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Yeah as it stands either lower level tech needs to go up in worth, or the reward stucture after level 4 needs to get tweaked. We've gone to farming level 3-4 depending on how many people are on because anything beyond that just doesnt make sense.

IDK how best to solve it because IDK if greater rewards per base means Dan will need to adjust the BM Silver prices?


Sun Aug 07, 2011 3:43 pm
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Nocifer Deathblade wrote:
thunderbolta wrote:
Do the Dysonians not have an endless supply of repair nanos?



Lol! No.. Recent level 5 base (rangers) we killed cost me ~40 drones. We kill 3 bases per day. You can imagine the drain in the drone supply fast than we earn as a legion.. I get about 5 to 10 drones per day from artifact production.

Some level 5 bases are way too easy and cost almost no or just 1 free repair from base. It's a gamble really but we are putting down names of legions who are tough so won't farm them unless joint with other legions..

It would be so nice to take a peek at any base before locking in cuz sometimes level 5, 6 or 7 used up most APs already. If we see that their very tough base has very low AP, we would lock in.. Right now, we cannot even see base other than level and name of legion before locking in. It's a gamble. Why CANT any of us peek?? We can see enemy ships from battle tab with stats easily to decide if we want to attack or not but we can't do that against bases. Gee.


if your beating up level 5 bases all the time, whats ur attack? i assume it extremely high?


Sun Aug 07, 2011 4:28 pm
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