Time Manipulator
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Return to [[The Paradox Project]]<br> | Return to [[The Paradox Project]]<br> | ||
- | Return to [[Common Artifacts]] | + | Return to [[Common Artifacts]]<BR> |
+ | Return to [[Timer Reset Artifacts]]<BR> | ||
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Revision as of 21:15, 7 September 2018
Common Artifact
Removes any active timers from your hack, raid, repair, and trade abilities. Cannot be used if you have performed more than 100 offensive actions in the last 24 hours. (125 with fully upgraded Temporal Containment Shell)
Available from: Hourly Artifact Points
Artifact Type: Player
Set Duration: Instant
Cost in Artifact Points: 750
Cost in Energy to Use: 0
Artifact Effects:
Zeros out timers on hack, raid, repair, and trade Limitation: Cannot be used if more than 100 offensive actions have been performed in the last 24 hours
- (125 with fully upgraded Temporal Containment Shell installed on your ship)
Alternate Uses:
- 50 required to complete the mission The Paradox Project
Scraps for: 3,750 - 15,000 Credits
Share: Yes
Send: Yes
Image: Time Manipulator
Offensive Action Count Limit
Every player starts with a default action count of 3 disables, 5 raids, and 5 hacks (aka 3/5/5).
Every time you disable, raid, or hack a player, or invade a planet, your offensive action count limit for disables, raids, and hacks all increase by 1. Certain artifacts, when used, will also increase your offensive action count in a similar fashion. These artifacts include:
- Chaostatic Inhibitor
- Containment Missile
- Disarming Bomb
- EMP Sphere
- Gift to the Naughty
- Krionite Torpedo
- Positron Clouder
- Quantum Flare
- Tactical Inner-Bypass
- Annex Warning
- Bralkir Probe
- Carjean Diversion
- Mark of Dawn
- Mark of War
- Tenebris Probe
Every time you are disabled, your displayed disable action count drops by 1.
Every time you are raided, your displayed raid action count drops by 1.
Every time you are hacked, your displayed hack action count drops by 1.
24 hours after any offensive action, the disable/raid/hack action counts each drop by 1.
When the offensive action count limit is reached, you can no longer use Time Manipulators. When the displayed action count for any category drops down to 0 (or goes negative), no further PvP actions of that type can be taken against your ship until the action count returns to a positive value.
05jul2011 - TM offensive action count limit was set to 50. Previously, there had been no limit.
28aug2012 - TM offensive action count limit was doubled from 50 to 100.
17apr2014 - TM offensive action count limit is increased to 125 if you have the fully upgraded Temporal Containment Shell installed on your ship.
Return to The Paradox Project
Return to Common Artifacts
Return to Timer Reset Artifacts