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- Races …as a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the trait bon… ====Konqul====34 KB (4628 words) - 04:08, 1 July 2025
- Weapons …ayers. These can be installed ''in addition'' to your 8 researched weapon modules, but are subject to their own limits on how many of each type can be insta… | align="center" | {{GameImage|items/konqul-1.png}}61 KB (7385 words) - 21:15, 26 May 2024
- Game Guide * Konqul - 20% extra ship attack * Spy - 20% extra cloak (Inergon, Konqul, Human, Vygoid)14 KB (2401 words) - 04:14, 22 January 2020
- Modulated Xecti Disruptor …Profession]][[Category:Spy Profession]][[Category:Zolazin Race]][[Category:Konqul Race]][[Category:Drannik Race]][[Category:Ship Attack]][[Category:Complex … Specialization: [[Races#Konqul|Konqul]], [[Races#Drannik|Drannik]], and [[Professions#Raider|Raiders]] get doubl…2 KB (204 words) - 22:40, 4 August 2020
- Planetary Invasion …y Invasion is a critical part of the game. Until you have researched scan modules or the [[Mission_Chains#Planet_Transformer_Chain| Planet Transformer Chain… …ory instincts|Hyper-Predatory instincts]] [[Konqul]] Evolution - 19% while Konqul with this Evolution27 KB (3523 words) - 02:23, 15 July 2025
- Damage Caps (PVP) *The Tac-Pattern Reflexes evolution for the [[Evolution Trees: Konqul|Konqul]] … your hull is. This should <font color=red>encourage players to stack hull modules more</font>, as it will not impact how much your repair costs will be.9 KB (1492 words) - 03:17, 21 June 2025
- Base Combat ! colspan="2" | Max. Attack from Researched Modules ! colspan="2" | Max. Defense from Researched Modules20 KB (2581 words) - 21:23, 21 June 2025