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 Zolazin Battle Strategy 
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Joined: Tue Jun 21, 2011 6:32 pm
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I'm going to be a zolazin sab. I decided that months ago.

What I'm asking is is it worth keeping the mission alive for a while to get the tech to sell and easy exp, or power through for the NPC slots?

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Wed Aug 10, 2011 7:48 pm
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Joined: Sun May 29, 2011 7:33 pm
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spyder wrote:
What I'm asking is is it worth keeping the mission alive for a while to get the tech to sell and easy exp, or power through for the NPC slots?

Like I said in my initial reply, only if you think the profit from selling Zolazin Debris exceeds the potential missed opportunities for rewards from uncommons, rares, and elites that might turn up in the additional NPC slots during the time you delay continuing through the chain.

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Wed Aug 10, 2011 7:53 pm
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OK. then, in that case, I'll finish it.
Does anyone have 4 zolazin debris spare? just name your price. (CBA with NPCs any more - just got 4 warpers in a row :( )

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Wed Aug 10, 2011 7:55 pm
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blackknightmare wrote:
they spawn randomly. u can get teh rank 10 ones or teh rank 230

and your wrong on EXP ratio but thats just bc im human lol

i get 1:7-8 exp ratio with all exp buffs and its epic


No I don't think that's possible, the damage cap means there is a minimum number of hits to kill stuff. Let me break it down:

xp per hit is 8-13 , averaging 2.1 xp / energy. That is the base xp.

Shadow: Rank 10 = max 25 damage per hit, total health 90 = 4 hits min = 20 energy. kill xp: 20 = 1.0 xp + base(2.1) = 3.1 xp ratio.
Banshee: Rank 15 = max 38 per hit, total health 110 = 3 hits min = 15 energy. kill xp: 20 = 1.33 + base(2.1) = 3.433 xp ratio.
Shade: 20 energy minimum, 20 xp = 1.0 + 2.1 = 3.1 xp ratio
Phantom: 20 energy min, 25 xp = 1.25 + 2.1 = 3.35 xp ratio
Wraith: 15 energy min , 25 xp = 1.66 + 2.1 = 3.766 xp ratio
Revenant: 10 energy min , 25 xp = 2.5 + 2.1 = 4.6 xp ratio

If they all spawn equally, then the maximum possible average is 3.558 xp ratio. If it's rank based, and you get the Revenant at high ranks, then it's 4.6. You tell me its random.

The highest xp multiplier is 1.1(rsl) * 1.15(neural) * 1.1(human) = 1.3915, therefore the max effective with only revenant (impossible, other non zolazin stuff spawns) is 6.4, and with random zolazin spawns, 4.95 for the zolazin portion.

3.558 base xp ratio is inferior (as a portion of the npc mix) to keep the zolazin mission active, if compared to other optional mission npc like the data analyzer, chron shifter, or drannik archivist (depending as it's matched). However, they ARE very easy to kill based on their attack and defense, so they minimize hull damage. It's not clear what their spawn rate is. If they spawn mainly the smaller ones, then they definitely have a lower xp ratio and would lower the npc mix xp ratio.

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Thu Aug 11, 2011 3:28 am
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BinaryMan wrote:
blackknightmare wrote:
they spawn randomly. u can get teh rank 10 ones or teh rank 230

and your wrong on EXP ratio but thats just bc im human lol

i get 1:7-8 exp ratio with all exp buffs and its epic


No I don't think that's possible, the damage cap means there is a minimum number of hits to kill stuff. Let me break it down:

xp per hit is 8-13 , averaging 2.1 xp / energy. That is the base xp.

Shadow: Rank 10 = max 25 damage per hit, total health 90 = 4 hits min = 20 energy. kill xp: 20 = 1.0 xp + base(2.1) = 3.1 xp ratio.
Banshee: Rank 15 = max 38 per hit, total health 110 = 3 hits min = 15 energy. kill xp: 20 = 1.33 + base(2.1) = 3.433 xp ratio.
Shade: 20 energy minimum, 20 xp = 1.0 + 2.1 = 3.1 xp ratio
Phantom: 20 energy min, 25 xp = 1.25 + 2.1 = 3.35 xp ratio
Wraith: 15 energy min , 25 xp = 1.66 + 2.1 = 3.766 xp ratio
Revenant: 10 energy min , 25 xp = 2.5 + 2.1 = 4.6 xp ratio

If they all spawn equally, then the maximum possible average is 3.558 xp ratio. If it's rank based, and you get the Revenant at high ranks, then it's 4.6. You tell me its random.

The highest xp multiplier is 1.1(rsl) * 1.15(neural) * 1.1(human) = 1.3915, therefore the max effective with only revenant (impossible, other non zolazin stuff spawns) is 6.4, and with random zolazin spawns, 4.95 for the zolazin portion.

3.558 base xp ratio is inferior (as a portion of the npc mix) to keep the zolazin mission active, if compared to other optional mission npc like the data analyzer, chron shifter, or drannik archivist (depending as it's matched). However, they ARE very easy to kill based on their attack and defense, so they minimize hull damage. It's not clear what their spawn rate is. If they spawn mainly the smaller ones, then they definitely have a lower xp ratio and would lower the npc mix xp ratio.

i believe u are incorrect on your math and im not a genius but let me attempt to explain y



the MAX (should have clarified) off revenant canbe 1:7-8 bc with a mission that gives 25 energy for 65 exp i get 71 ext with human alone, add a neural and rsl and i get somewhere around 85 ish which is 20 points more than the base of 65 ( which is almost 30% more) now using ur figures



Revenant: 10 energy min , 25 xp = 2.5 + 2.1 = 4.6 xp ratio
but with the numbering i have gotten ( not always) 10 energy 40 exp ( 20 per hit i have got and next time i do i will screen shot it) is already 1:4 ratio add on to that the reward of 38 ( i wasnt going to waste a rsl so add 3-4 to it) and u get 1:7.8 ( if u add the rsl it becomes ) 1:8.1 so i am correct in the MAX exp ratio of 1:7-8 ( 1:7 more likely but 1:8 still possible)



PS. i just killed a rev to get u that reward figure and i got 18 exp BOTH hits so if i add to that a rsl (1.8 ppoints) it becomes 19.9 ( probably rounded to 20)











ty and if u want to check ur figures again and edit go ahead ;)

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Fri Aug 12, 2011 4:12 am
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