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 Ship sizes 
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Joined: Tue Jul 27, 2010 3:41 am
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How many different ship sizes are there?


Tue Jul 27, 2010 5:17 pm
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LT Smash wrote:
How many different ship sizes are there?



No idea.. All I know is that largest ship is Galaxy Destroyer (1,400 deck size or greater) simply cuz I have one (I am rank 160).. PSICORE has heavy galaxy destroyer and he's rank 371..

I am very curious what next ship class beyond galaxy destroyer would be.. Universe Destroyer? Lol..

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Tue Jul 27, 2010 7:08 pm
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Scout-1-49
Light frigate, Frigate, Heavy frigate-50-199(all classes past scout have these three sub classes)
Cruiser-200-399
Battleship-400-599
Dreadnought-600-799
Titan-800-1099
Star Destroyer-1100-1499
Galaxy Destroyer-1500-????

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Tue Jul 27, 2010 8:44 pm
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Nocifer Deathblade wrote:
LT Smash wrote:
How many different ship sizes are there?



No idea.. All I know is that largest ship is Galaxy Destroyer (1,400 deck size or greater) simply cuz I have one (I am rank 160).. PSICORE has heavy galaxy destroyer and he's rank 371..

I am very curious what next ship class beyond galaxy destroyer would be.. Universe Destroyer? Lol..


Um ok please explain this. Assuming you followed the general rule of 4 decks and 1 cargo every level, at your current rank of 160 you should have 640 decks. Even if you did all 5 per rank you would still have 800, still a far far cry from 1,400. How the heck did you manage to get that many decks...you must be getting those artifacts that increase your deck size like mad. Or did you just pay cash for a bunch?


Tue Aug 03, 2010 4:22 pm
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First of all, I never ever wasted any rank points into cargo space, heh. It's too easy to expand cargo from high artifact production. I have 840 all from tessacart and mass cargo artifact shipments. It could be more but I reduced my artifact threshold to 8k instead of 20k (didn't want more melters) to increase chance in obtaining quasi-expanders, terraformers, rescued prisoners (I LOVE THEM and got so many that really helps with decksize) and other cheap things..

Mixture of both cash and artifact shipment on strengthening the ship. High Artifact production really helps with improving your ship. I spent cash to strengthen my ship early on that I became youngest star destroyer at rank 95 cuz artifact production was low. I stopped spending any cash on strengthening ship ever since 95 cuz my artifact production helps to sustain my need of decksize expansion to support all modules (almost, just need 2 more shield modules but new NPC loot kept taking up space that I worked for from artifact shipments and NPC kills) of proper tech level. I could go sillix for bigger decksize but I sticked to Konqul since the creation cuz of roleplay and fits my personalty as die-hard PVP'er. I don't think I would never change the race/class. I probably would become only remaining Konqul at high rank where all would be vygoids. ;) That'll be fun. I am glad that the usefulness of being Konqul had increased when NPC came to GL.. It makes NPC battles alot easier and save lot of energy per kill (hint to those who are considering switching to Vygoid. I just am trying to keep race diversity in GL just to make things more colorful and interesting).

Toooo many players (90% of high rank players are vygoids as obvious example) focus too much in research getting their modules way too big relative to their ship size that haven't kept up with research tech and they complained how limited ship size is. I try to keep my AP = RP that helps to keep my ship size big enough to support tech-appropriate modules. It's nothing wrong for people to focus alot into research production.. Likewise, it's nothing wrong for players to focus alot into artifact production. It's just matter of preference. For me, I like the balance between ship strengthening (from artifact production) and researching. God, I wish that Dan change the raiding to allow me to steal artifact points (exactly the same function as hacking to steal research points) instead of most-useless mineral stealings that almost never happen..

Same thing. I had seen lot of players to spend lot of money into ranking up to 200 in no time flat that really kept their ship size the smallest at that rank level. I try to rank up slow to allow my high artifact production to increase my ship size large where I can enjoy fighting those of equal rank and NPCs that I can enjoy seeing more alerts.

One of biggest advantage of going after artifact planets is that artifact production has no limit and will continously strengthen your ship in size and crew without the limit while going after very high RP planets keeping artifact planet low will have its limit at the end cuz there are already few players hitting top tier research. Once players max out research then that player would have to make a big planet ownership change to artifact planets unless Dan decides to expand the research trees (I'm sure he will).

I have been keeping my eye on PSICORE for hint on next ship class name cuz he's currently on COLLOSSAL GALAXY DESTROYER. I'm sure next upgrade will be entirely new ship class and we all will know what it would look like.. CURIOUS!!!!

One of the main reason why I had my ship big early on was due to INTENSE PVP that I was in while building DOO up. I had to set an example and also present a strong foundation for DOO to build on by being unmovable rock. I also kept my rank low so I can fight those of equal or higher ranks yet my ship was much bigger. I am just tired of hearing those players yelling at me, "No fair! You are 50 ranks higher than me!!! Go bug them!" etc. Since my rank was low and usually lower than those players I fought then they couldn't blame me for high rank AT ALL. They just gulped that they were out-combat by a player of much lower rank. It was funny sight and I sure felt thrilled by besting many high rank players when I was sub 100 rank and the combat was very fun and rewarding. Since I ranked up little too fast than I wanted thanks to many neural interfaces that I got from artifact shipments, things are getting boring and there aren't many high rank players to fight against cuz they simply won't fight.. Remember, I don't strike first. I only fight if they strike me or my DOO members first.. But high rank players are very careful. So I was left to fight lower rank players that seems unfair but I was just lending my hand to support my DOO members in their fights. I plan to try to keep my rank much slower to climb to let many players to catch up their ranks. At the same time, my ship will be much bigger from artifact production while keeping rank low..

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Last edited by Cothordin on Tue Aug 03, 2010 6:30 pm, edited 1 time in total.

Way to triple post Noci,am I going to have to start giving out warnings and possibly temp-bans over this?



Tue Aug 03, 2010 5:48 pm
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Agreed, I think having a balanced approach to the game is definately a good thing. So your saying that the 4/1 approach of decks/cargo per level isn't a good thing? At what level should you cash in your APs to get good chances of getting tessaract containers and ship bots?


Tue Aug 03, 2010 6:55 pm
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silentknight wrote:
Agreed, I think having a balanced approach to the game is definately a good thing. So your saying that the 4/1 approach of decks/cargo per level isn't a good thing? At what level should you cash in your APs to get good chances of getting tessaract containers and ship bots?


Yep, screw 4/1 ratio. Invest NO rank points into cargo.. Well, maybe first 25 or 50 cargo just to get started for very low rank players.. You would probably suffer a little at start but it gets alot easier as your artifact production goes up (well, you'll face increased scrappings at low rank). I would say invest ALL 5 rank points into decksize all the time. You definitely will enjoy nice inflow of scientists and helmsmen from high artifact production anyway.. At start, focus on energy tech will help you alot to rank up good. Same for planetary tech tree..

You'll see rescued prisoners often (3 Rank points that you can invest to increase decksize by 3) with high artifact production. I haven't seen shipbot off artifact production in LONG time.. Fighting lot of NPCS will give you decent supply of rescued prisoners as well.

It's alot easier to get mass storage (it's more costly per space but much quicker to gain storage space as trade-off) once you go past 20k artifact threshold and claim but STOP when under 20k then wait til it regenerates to over 20k then repeat. You certainly will see that your ship storage goes up very fast.. But for low rank players, 8k artifact point threshold seems is the best way and it also offer tessaract containers AND rescued prisoners that will help you well. Don't forget to SAVE 10 terraformers (cost 8k each) while at it so you can create a very nice exotic planet that will boost your production nicely.

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Tue Aug 03, 2010 7:46 pm
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Nocifer Deathblade wrote:
One of biggest advantage of going after artifact planets is that artifact production has no limit...
What do you mean? Is there a hard cap on how much research or mining you can produce in an hour?


Tue Aug 03, 2010 9:20 pm
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no he means there's no limit to how many decks/cargo you can have from them. If your relying strictly on leveling to get decks/cargo you'r basically limiting your decks to what level your at.


K so as of now I have a max AP of 9500 points so I should wait till I get 8K before cashing in then....then once I'm able to store more than 20 k wait for it to top 20k then cash in, sweet. I like the quick advancing through research currently but being severly limited on decks is a real pain, and rather negates it. If I can get around having such limited deck space your research gains pay off a lot better.


Tue Aug 03, 2010 10:33 pm
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Massive Galaxy Destroyer and still no end in sight.

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Tue Aug 03, 2010 10:38 pm
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silentknight wrote:

K so as of now I have a max AP of 9500 points so I should wait till I get 8K before cashing in then....then once I'm able to store more than 20 k wait for it to top 20k then cash in, sweet. I like the quick advancing through research currently but being severly limited on decks is a real pain, and rather negates it. If I can get around having such limited deck space your research gains pay off a lot better.


Correct.. 8k then claim once then wait til 8k and repeat. Once you hit 20k threshold, move up to 20k to claim.

I haven't see any bigger artifacts requiring bigger than 20k yet..

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Tue Aug 03, 2010 10:46 pm
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silentknight wrote:
If I can get around having such limited deck space your research gains pay off a lot better.


Not always. I have fought much technologically superior players before than I do but I had higher attack/defense and hull than them simply cuz I was able to fit ALL modules (except 2 shield modules) into my ship while they couldn't and they pay higher upkeep than I pay for greater power on ship.. So.. research isn't end to all problems.. My approach is vital for PVP and PVE combats.. But of course, it doesn't matter if you don't fight much and focus on production then research is great way.. Artifact production is great for die-hard combat players due to lot of combat toys it has and ship power increase.

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Tue Aug 03, 2010 10:49 pm
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