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 Lol. Nice behavior change from young players due to changes 
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Joined: Mon May 03, 2010 5:48 am
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Heh. I think it's awesome that young players finally gained their confidence and now they could post all silly comments on my comm brandishing their sword at me knowing that it was impossible for me to target them and fight back while they can due to my kill target (I fully accepted that as I got into kill list).

Anyway, I'm glad that those young players are now motivated to play knowing that big guys can't hurt them anymore and they can taunt, swear, and all kinds of threats to big guys and feel safe. :) I don't care about their comments by the way. I just thought to let you know about the interesting behavior dynamic change from the changes. :)

Oh.. One thing they totally forgot about one tiny thing that I could do to them. I simply rally my young DOO comrades and have them after those silly people so my young DOO comrades finally can have something fun to do.. :) That's what teamwork is for.. Oh, Kaos.. That's another fine example why young legion members still have their use. :)

Since young players have their confidence back, they would stay longer and also draw in more new players in which is healthy for GL down the road..

Hey! With some thinking.. I could see one little tweaking...

How about making comm linkable to those players who put comments on my comm so I can respond back to them on their comm OR can attack them depends on their diplomacy? That way that can create some sense of fear if they want to say all sorts of things on my comm trying to piss me off. It doesn't work but spams do get old and I keep deleting those silly comments. It would be NICE just to attack those spammers to shut them up so they will stop spam on my comm..

Often when players asked me questions for various reasons, I was unable to answer back on their comm simply because there is no link to their ship so I had to answer on my own comm..

Add a link back to its original sender will enable reply and action back depends on behavior.. I think that's a good feature.. I definitely don't do: 1. A nice girl send me a message,"Hi Nocifer! How are you?" and I see link thinking cool!! and kill her heartless. ;) But I certainly would LOVE to do: 2. A total asshat sends me spamming messages with all sorts of curses, swears, idiotic comments, etc then I see the link and used it to destroy him in response. That will be a true Konqul! :) That approach should help to reduce his spamming..

Before the change, we were able to keep those spammers in check very easy and keep them quiet.. Now, spammers come out of the hiding closet, pfft. A little link fix on the ship comm will stop those spammers once again..

Update Story..

Heh, EvadeLuwat from Order of Mc something (OOM) who had several serious multi-accounts along with other players with multi-accounts thought that they could taunt and make all sorts of spamming swears and idiotic comments on my ship post thinking that they are untouchable by me cuz I cannot target him AT all. I am fully had my hands cut off. But he made horrible fatal mistake.. He attacked few of non-DOO kill list players who were at rank 40ish. I recruited all 3 of them (all 8 in kill list is filled now) into DOO so I finally have the share link against that guy and it was shared to the rest of DOO so we are destroying him BADLY and he just told everyone that we are alliances called DOO and OOM = DOOOM. That was a lie. There is no alliance between DOO and OOM at all. He realized that his claim was rejected.. He tried to join DOO telling people that he's DOO now.. Again, it was a false claim..

It was interesting "story". At first, I was puzzled by that EvadeLuwat the new player and so-called OOM with just 6 players with similar names. If he had done something different with honor and worthy of battles that showed fighting spirit etc then that would lead to different story. We don't deal with an organization is heavily multi-account and full of lies for any chance at alliance.. Gee.

Under the old system, it wasn't hard to fight anyone but now I have to find ways to target those specific young players and it works.. Just thought to share with you about the story. That's all.. OOM really made young DOO players elated to fight. :) I hope that fight will last long to keep them busy.. Too bad that I cannot be involved anymore other than sit back and direct the "combat" from distance.. Teamwork is something I really love about in GL..

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Fri Aug 06, 2010 8:44 pm
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Joined: Sat Apr 17, 2010 1:42 pm
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i wish it was easier to target specific players, and comm was free

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Fri Aug 13, 2010 3:43 am
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Joined: Sat Jun 12, 2010 12:50 am
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perhaps you could "scan" their ship location, that would be kind of cool. pay 15 energy to try to search the galaxy for them, maybe judged by scan per level vs scan+cloak per level?

i guess this needs to go into suggestions now, ill try to think about this more when i wake up


Fri Aug 13, 2010 12:32 pm
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DelTako wrote:
perhaps you could "scan" their ship location, that would be kind of cool. pay 15 energy to try to search the galaxy for them, maybe judged by scan per level vs scan+cloak per level?

i guess this needs to go into suggestions now, ill try to think about this more when i wake up


Why search for one person across the galaxy if that person sent me a message on my comm that means he's nearby and cloaking that I should have chance to reveal that person with good scanner then destroy him if his communication is total arsehat-style..

What I learned from previous encounters is that I could simply attack ONCE just to drop them off the battle tab but I had gotten used to kill so many players already so I grew fond of dueling them in battle tab til disable once then move on to next victim. But one thing I noticed that is that it seems to take about 3 days to completely recycle those same players that I killed so I am killing them once again. Maybe I see them again in 3 days to kill again? Heh. Let's see if my theory holds.. By the way, I never get DOO involved in any duels in battle tab so far.. It would be just too much if it does heh.

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Fri Aug 13, 2010 3:07 pm
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they could be using some sort of relay to send you the message :). also im just afraid with organizations like DOO, just one comment about your ganging up on them turned into more alerts and so on so forth. you may not do it, but im sure more than a few of your members do.

i do agree that you should be able to send messages back


Fri Aug 13, 2010 9:17 pm
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DelTako wrote:
they could be using some sort of relay to send you the message :). also im just afraid with organizations like DOO, just one comment about your ganging up on them turned into more alerts and so on so forth. you may not do it, but im sure more than a few of your members do.

i do agree that you should be able to send messages back


Alert only can be shared just once so it won't produce more alerts unless that specific player decide to attack several..

I just wanted to make player to think twice before posting taunting comments or any kind of spamming comments on my ship comm.. I also am tired of seeing people asking me "What is DOO?" or ask sorts of questions about GL on my ship comm and I was unable to reply back to them on their ship comm with answers..

By the way, if you don't wanna be afraid anymore and can have lot of fun with GL knowing that big brother/sister is watching your back, DOO will be here to help you. :) If you decide, just hit my sig link to join.. DOO is currently farming NPCs like MAD!!! Due to recent update that made NPC alert unlimited, we are struggling to keep our energies up after so many NPC kills. We are very efficient at it at maximizing loot return due to DOO policy stating that once a player locks in loot then need to stop damaging to allow other players equal chance at loot. More NPCs will come (a batch already came during update) that will make DOO very useful NPC-slaying organization.. I just got about 8-10 alerts on epic NPCs ranging 3 to 12 loot drop NPCs per day on average as it seems and they all were killed within 4 hours (especially 12 loot drop ones). It's sick heh.

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Fri Aug 13, 2010 9:32 pm
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Joined: Thu Apr 22, 2010 1:37 pm
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DelTako wrote:
perhaps you could "scan" their ship location, that would be kind of cool. pay 15 energy to try to search the galaxy for them, maybe judged by scan per level vs scan+cloak per level?

i guess this needs to go into suggestions now, ill try to think about this more when i wake up

Check out my post on this thread.


Sat Aug 14, 2010 7:16 pm
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