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DeathMuffin
Joined: Sat May 22, 2010 5:21 pm Posts: 1132 Location: Caldwell, Idaho
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I noticed that you need to confirm all installed special modules before you sell them - however on regular modules this isn't so. I think all modules should have a confirmation - recently I accidentally sold a Supernova Generator Mark IV - and if I accidentally sell one of my Heavy Quasi-Chaotic Blasters it will be a huge lose.
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Thu Sep 22, 2011 10:45 am |
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LeBKC
Joined: Wed Jul 27, 2011 4:37 pm Posts: 256
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On a related but side note, the supernova generator (Mark IV) takes up more space which mades it even more likely to hit it accidentally as it shifts down to where I'm scrolling pages.
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Thu Sep 22, 2011 11:19 pm |
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DeathMuffin
Joined: Sat May 22, 2010 5:21 pm Posts: 1132 Location: Caldwell, Idaho
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 LeBKC wrote: On a related but side note, the supernova generator (Mark IV) takes up more space which mades it even more likely to hit it accidentally as it shifts down to where I'm scrolling pages. Yeah the arrows move up and down slightly each page so you have to be careful. It's a simple but important change to have confirmation on all modules.
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Fri Sep 23, 2011 12:51 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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good god yes
_________________ Your right to an opinion does not mean your opinion is right.
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Fri Sep 23, 2011 1:21 am |
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LeBKC
Joined: Wed Jul 27, 2011 4:37 pm Posts: 256
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Another possibility is just adding a "lock" ability, so you need to unlock a module before you can sell it.
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Fri Sep 23, 2011 11:08 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Easy enough - we'll put this in soon.
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Fri Sep 23, 2011 6:58 pm |
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LeBKC
Joined: Wed Jul 27, 2011 4:37 pm Posts: 256
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Too late, I managed to sell a supernova IV already! 
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Fri Sep 23, 2011 7:03 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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This change should be in within the next hour.
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Fri Sep 23, 2011 7:24 pm |
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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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I'd rather see the lock feature , kinda like when receiving and selling minerals ..... the are you sure confirmations are annoying, especially when scrapping artifacts
_________________ 
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Fri Sep 23, 2011 7:27 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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would prefer lock too. If individual lock is too trouble some, maybe a general lock that disable/enable the confirmation of all regular modules. Currently my cargo size is really on the low side so when I change gears I sell a lot of stuff.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat Sep 24, 2011 9:13 pm |
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TheSpartan
Joined: Fri May 06, 2011 3:18 am Posts: 1012
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you could make it a setting, I mean when you're low rank selling something worth 50K credits is no big deal, they do it all the time, it's only high ranks who really want this
_________________ Galactic Alliance
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Sat Sep 24, 2011 9:16 pm |
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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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these confirmations are getting to be VERY annoying, please go back to way it was or make is a setting, mmk thanks
_________________ 
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Tue Sep 27, 2011 4:38 am |
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topgun1900
Joined: Fri Jul 08, 2011 9:34 am Posts: 3
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I'd like to see the lock system, it should be fairly simple to do and it would be a tremendous help. Either that or only require confirmations over a certain amount of credits, with a default limit per rank and with additional options in settings.
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Tue Sep 27, 2011 5:51 am |
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DaTonGai
Joined: Fri Sep 02, 2011 7:25 pm Posts: 50 Location: A Top Secret federal party facility.
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+1 to locking modules like they were mineral types. Elegant and handy solution.
_________________ [fnord]DaTonGai of Chesterton Royal Academy[/fnord]
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Tue Sep 27, 2011 4:12 pm |
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