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 New green badge module that reduces invasion cost 
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Joined: Tue Jul 13, 2010 10:01 pm
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A new green badge module that reduces invasion cost by a % similar to the dark assemblybot.

Or maybe an artifact that lasts 24hrs that reduces the invasion cost and again costs green badges, but i prefer the module idea

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Sat Dec 10, 2011 9:15 pm
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Joined: Thu Jul 28, 2011 2:56 pm
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O-o I like it! Not much else to add to it. +1

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Sat Dec 10, 2011 9:17 pm
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Joined: Tue Mar 15, 2011 8:00 pm
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How about having the invasion cost depend on your invasion success rate

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Sat Dec 10, 2011 9:22 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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green badge - 1 badge for 1 badge -50% cost
Module - 10 green badges - Space: 20, Attack +100, INV cost -15% limit 2 per ship
Mission chain - unlocked as a random planet invasion event, time limit to finish the first mission (until the planet has reached max maturity), rewards a module which reduces it.

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Sat Dec 10, 2011 9:40 pm
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Joined: Wed Nov 10, 2010 2:44 am
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Sparky wrote:
How about having the invasion cost depend on your invasion success rate



should be an inverse curve.... smaller success chance means logically you'd have to work harder to be successful, right?

so
cost at 90% invasion chance should equal colonization cost +10%
cost at 50% invasion chance should equal colonization cost +50%
cost at 10% invasion chance should equal colonization cost +90%
cost at 1% invasion chance should equal colonization cost +99%
(currently, cost at any invasion chance equals colonization cost +100%)


that way you still have to pay almost full invasion cost if you're going after a very tough target
it would encourage more defense on planets, discouraging cloak, causing fewer missed planet scans from cloaks

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Sun Dec 11, 2011 1:28 am
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Joined: Fri Apr 15, 2011 4:35 pm
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+10 on new greed badge modules

i have 40 green now :) 1day = 1invasion :D

still waiting for new updates
maybe green badges 15 :increase 150 invasion attack and reduce invasion cost by 10% ,
limit 3 each ship

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Sun Dec 11, 2011 9:35 am
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