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Rasanova
Joined: Wed Apr 21, 2010 9:38 pm Posts: 499
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The cost to abandon (5 GP) and the fact that new players get stuck with bad planets was brought up again in another thread. Here is a suggestion for an alternative solution:
Abandoning a planet still costs 5 GP. OR it costs the price of your next colonization x2.
Colonization is EXPENSIVE at any level. Plenty of people would still just pay the 5 GP, but people with no points or people with multiple crap planets would have another option available - invest in paying off the population.
Edit - fixed my terminology.
_________________ The poster formerly known as Headless
Last edited by Rasanova on Fri May 07, 2010 11:48 pm, edited 2 times in total.
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Fri May 07, 2010 11:16 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Headless wrote: The cost to abandon (5 credits) and the fact that new players get stuck with bad planets was brought up again in another thread. Here is a suggestion on an alternative solution:
Abandoning a planet costs 5 credits. OR it costs the price of your next colonization x2.
Colonization is EXPENSIVE at any level. Plenty of people would still just pay the 5 GC, but people with no credits or people with multiple crap planets would have another option available - invest in paying off the population. 5 credits? You do realize thats nothing, even at rank 1. Now if it was like triple what colonization costs then maybe, juuuust maybe. I mean we got to feed Dan somehow.
_________________ Your right to an opinion does not mean your opinion is right.
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Fri May 07, 2010 11:39 pm |
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Rasanova
Joined: Wed Apr 21, 2010 9:38 pm Posts: 499
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Cothordin wrote: Headless wrote: The cost to abandon (5 credits) and the fact that new players get stuck with bad planets was brought up again in another thread. Here is a suggestion on an alternative solution:
Abandoning a planet costs 5 credits. OR it costs the price of your next colonization x2.
Colonization is EXPENSIVE at any level. Plenty of people would still just pay the 5 GC, but people with no credits or people with multiple crap planets would have another option available - invest in paying off the population. 5 credits? You do realize thats nothing, even at rank 1. Now if it was like triple what colonization costs then maybe, juuuust maybe. I mean we got to feed Dan somehow. My terms were mixed up. When I said credits, I meant Galaxy Points.
_________________ The poster formerly known as Headless
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Fri May 07, 2010 11:46 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Ok for a sec there I thought you were insane, as for cost, as awesome as that would be we got to feed Dan!
_________________ Your right to an opinion does not mean your opinion is right.
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Fri May 07, 2010 11:48 pm |
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Zhorgul
Joined: Mon Feb 15, 2010 8:10 pm Posts: 350
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I still think it's good that it's 5 GP ... It makes you think twice before colonising ... Besides, you start with 10 GP if I remember or even 15 ... So you have some GP to spare in case you make such mystake at the beginning as colonising a crap planet. (And I think I did at the time on my very first planet ... I used the GPs I had from the start to get rid of it) so you do have options ... If you used the GPs another way ... well that's your choice to assume 
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Sat May 08, 2010 1:21 am |
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Kaos
Joined: Sat May 01, 2010 11:39 am Posts: 1217
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Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?
Change it so that abandoning a planet costs something reasonable and moves everything to a new planet.
_________________ Galactic Paladins - Recruiting Select Rank 300+ - #3 with level 6 base and #3 in Legion strength (not just NPC fighters) - 13 Lab creations (all the best) - Our base gives 22000 RP a day
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Sat May 08, 2010 1:38 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Kaos wrote: Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?
Change it so that abandoning a planet costs something reasonable and moves everything to a new planet. Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up.
_________________ Your right to an opinion does not mean your opinion is right.
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Sat May 08, 2010 10:01 pm |
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Rasanova
Joined: Wed Apr 21, 2010 9:38 pm Posts: 499
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Cothordin wrote: Kaos wrote: Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?
Change it so that abandoning a planet costs something reasonable and moves everything to a new planet. Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up. Yes yes yes yes yes.
_________________ The poster formerly known as Headless
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Sat May 08, 2010 10:34 pm |
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martin.smit
Joined: Fri Dec 30, 2011 10:45 am Posts: 148
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im stuck now with few bad planets. And dollar exchange rate is heavy for south african users
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Sun Jan 01, 2012 11:38 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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a bunch of ppl waste the 10 GP they start with early on..... often the same bunch of ppl who colonizes bad planet noobishly
frankly, it's very likely for someone who is new to make both mistakes, and then they end up unable to correct the problem w/o paying (fb free offers can help some ppl, but not all)
i know there is gp in daily reward, but it's so rare you can hardly count on it.
might be good to have a limited artifact that gets unlocked via mission at ~rank 100-150 that allows you to abondon 3-5 planets or so.
Being limited ppl would still have to think twice before colonzing, but this would be fairly safe from "noobish error"
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Jan 02, 2012 12:05 am |
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Drekentai
Joined: Mon Oct 10, 2011 1:31 am Posts: 115
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Headless wrote: Cothordin wrote: Kaos wrote: Why does it cost 5 GP to abandon a planet? To colonize a planet you use energy and money but to leave you have to spend GP? What is the sense in that? A real civilization would leave a planet behind if they found a better one, why can't we?
Change it so that abandoning a planet costs something reasonable and moves everything to a new planet. Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up. Yes yes yes yes yes. Like Uy23e said, there already is ways to get free GP. Do free surveys for FB cred. All you need to do is put some time aside. One of the survey sites in the 'earn' list are crowdflower, I've used it a few times to get some GP.
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Mon Jan 02, 2012 1:23 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Cothordin wrote: Id rather see a way of getting GP that dosnt require money available so that you can get rid of them when you realize that you messed up. How about daily acheivements like say "Be one of the top 20 damagers", reward=10GP that was just an example so i don't want anyone complaining that 10 is too much for that achievement. Now there could be a max of say 5-10 each day and they could be random.
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Mon Jan 02, 2012 1:41 am |
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Drekentai
Joined: Mon Oct 10, 2011 1:31 am Posts: 115
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Top 20 damagers of the entire game? All the GP would go to the high ranks, which defeats the purpose of previously mentioned GP suggestions - or even giving newbies a chance to lose the nasty planets.
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Mon Jan 02, 2012 1:44 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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I have to say I spent more GP on abandon than almost anything else in GL; after I reset I don't need to do it for my own planets, but mostly now I abandon to give stuff to friends, and there is the reason I think for its cost as an anti-abuse measure, although I forget the exact reason. I don't really see it changing.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Mon Jan 02, 2012 2:10 am |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in) but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free. also mission should be "This mission can be repeated at any time." but dead expensive. 1k energy a pop and lets say 50k energy total + some bunch of artis
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Mon Jan 02, 2012 2:30 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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romanoid wrote: that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in) but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free. also mission should be "This mission can be repeated at any time." but dead expensive. 1k energy a pop and lets say 50k energy total + some bunch of artis that would be purge, not flux~ although at the same time of purge, active alerts are also removed.(not sure if that's the way it works now... if u alert a planet then purge it... does the alert still work?) in any case... i would perfer a fairly easy limited missions, so it helps the noobs w/o being too painful but i'm also fine with a repeatable that ALSO give the artifact, but at a much more expensive cost. something like 20x100 for the first 5(maybe first link in chain) and then 200x300 for the repeatable(maybe second and final part of the chain) sorta like flux and flux orb, except instead of being weaker on the repeatable, it's more expensive(partly cause i dunno how to make it weaker XD. maybe first 5 don't purge?)
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Jan 02, 2012 2:58 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Drekentai wrote: Top 20 damagers of the entire game? All the GP would go to the high ranks, which defeats the purpose of previously mentioned GP suggestions - or even giving newbies a chance to lose the nasty planets. Oops lol i meant top 20 damagers in a base fight,i 4got to put that bit in.
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Mon Jan 02, 2012 4:15 am |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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Uy23e wrote: romanoid wrote: that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in) but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free. also mission should be "This mission can be repeated at any time." but dead expensive. 1k energy a pop and lets say 50k energy total + some bunch of artis that would be purge, not flux~ although at the same time of purge, active alerts are also removed.(not sure if that's the way it works now... if u alert a planet then purge it... does the alert still work?) in any case... i would perfer a fairly easy limited missions, so it helps the noobs w/o being too painful but i'm also fine with a repeatable that ALSO give the artifact, but at a much more expensive cost. something like 20x100 for the first 5(maybe first link in chain) and then 200x300 for the repeatable(maybe second and final part of the chain) sorta like flux and flux orb, except instead of being weaker on the repeatable, it's more expensive(partly cause i dunno how to make it weaker XD. maybe first 5 don't purge?) or something like Decrypting the Vault mission, which go to ridiculous amounts of energy... also by planet flux i meant, that even if that "crappy" planet is on other ppl scan list it purges from there also, i have some ppl who ask me to sell some of my planets cuz they have scanned it, so abandoning+purge dont really work... just completely reset the planet nobody have it on scans and its unocc
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Mon Jan 02, 2012 4:30 am |
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KT812
Joined: Thu Dec 08, 2011 5:01 pm Posts: 31
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possible solution. Put a mission in, fairly early.. say lvl 25-40 range. offer 'planetary evacuation plan' as a reward artifact. 2 or 3 reps, offers a free abandon to help those players who choose badly on their first 5-10 planets because they were noobs instead of spending 10 GP. this offers a limited solution so people can't just planet hop willy-nilly. but helps noobs like I was live and learn instead of crippling themselves.
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Mon Jan 02, 2012 4:34 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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romanoid wrote: Uy23e wrote: romanoid wrote: that mission stuff sounds better, for those who cant get GP's (cant afford or like me cant buy cuz of country i live in) but mission reward should be not only abandoning it should be abandon+flux to prevent ppl dropping nice player made planets for free. also mission should be "This mission can be repeated at any time." but dead expensive. 1k energy a pop and lets say 50k energy total + some bunch of artis that would be purge, not flux~ although at the same time of purge, active alerts are also removed.(not sure if that's the way it works now... if u alert a planet then purge it... does the alert still work?) in any case... i would perfer a fairly easy limited missions, so it helps the noobs w/o being too painful but i'm also fine with a repeatable that ALSO give the artifact, but at a much more expensive cost. something like 20x100 for the first 5(maybe first link in chain) and then 200x300 for the repeatable(maybe second and final part of the chain) sorta like flux and flux orb, except instead of being weaker on the repeatable, it's more expensive(partly cause i dunno how to make it weaker XD. maybe first 5 don't purge?) or something like Decrypting the Vault mission, which go to ridiculous amounts of energy... also by planet flux i meant, that even if that "crappy" planet is on other ppl scan list it purges from there also, i have some ppl who ask me to sell some of my planets cuz they have scanned it, so abandoning+purge dont really work... just completely reset the planet nobody have it on scans and its unocc they could just invade it after u remove all def/atk buildings such that it's 90% chance. u don't really lose anything if u fail and it's hard to fail free badge too
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Jan 02, 2012 4:43 am |
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