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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Integrity Analyzer (Module)
Displays the amount of hull the enemy has left as you engage them.
Size 10
50 Stryll Seekers 100 Continuum Beacons 150 Subspace Sekers 200 Tachyon Cylinders
Evacuation Transport Shuttles
Abandons one of your Planets.
50 Complex Tach Parts 10 Repair Nanodrones 10 Relay Towers 10 Processing Cores 10 Refining Labs
Helioformer
Converts a Volcano/Gas Planet into a Helios Planet. +2 Size +1 Resource
1 Quasi Spacial Expander 1 Terraformer 50 Quantum Flares 50 Refining Labs 10 Warp Gates
Magnus Amplifier
300 Crimson Obelisk 100 Crystal Foci 50 Crimson Amplifiers
Magnifies your ship NPC Attack by 100%. Lasts Three weeks. Amplifies Planet Invasion Attack by 300%. Lasts 2 Days.
Both Effects come into action at the same time.
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Fri Jun 10, 2011 7:48 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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1) Massive Expenses so lower cost 2) Overpowered.
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Fri Jun 10, 2011 8:06 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Joshball98 wrote: 1) Massive Expenses so lower cost 2) Overpowered. I had thought about that. But the more you pay, the more you get out of it. Perhaps i need to recalibrate teh Magnus Amplifier. Getting 50 Stryll Seekers shouldn't too hard.. All the other artifacts are tradeable so accumulating them won't be too difficult. Saying its too overpowered and it being too expensive is like saying The car costs too much and its too awesome. soo 
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Fri Jun 10, 2011 8:10 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Commonwealth <TK> wrote: Joshball98 wrote: 1) Massive Expenses so lower cost 2) Overpowered. I had thought about that. But the more you pay, the more you get out of it. Perhaps i need to recalibrate teh Magnus Amplifier. Getting 50 Stryll Seekers shouldn't too hard.. All the other artifacts are tradeable so accumulating them won't be too difficult. Saying its too overpowered and it being too expensive is like saying The car costs too much and its too awesome. soo  Stryll seekers yea because i dont think there is a Matched NPC that gives them.
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Fri Jun 10, 2011 8:18 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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First, I think anything should require more Crimson Amplifiers than Crystal Foci; for me at least, Amplifiers are a lot easier to get, so if it requires more Foci I'll still have a bunch of Amplifiers sitting around. In any case, the Magnus thing is just too overpowered. Maybe not too bad if it didn't include invasions, because quadrupling your attack doesn't quadruple your damage against NPSs, probably not even close but it does quadruple your invasion chance.
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Fri Jun 10, 2011 8:27 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Weapons Intensifier
Removes Damage Cap on All NPC on your Battle Tab. On you Battle Tab only, not alerts.
Cannot be used simultaneously with attack boosters. (Which are : Crimson Amplifiers. Crimson Obelisk. Crystal Foci)
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Fri Jun 10, 2011 8:42 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Commonwealth <TK> wrote: Weapons Intensifier
Removes Damage Cap on All NPC on your Battle Tab. On you Battle Tab only, not alerts.
Cannot be used simultaneously with attack boosters. (Which are : Crimson Amplifiers. Crimson Obelisk. Crystal Foci) From what I've seen, that could not work. The damage cap is an integral part of the damage calculation, I believe. As in, it doesn't calculate the damage and then say if(damage>damageCap)damage=damageCap; it determines your damage as a percentage of the damage cap. I could be wrong, but I believe that's how it works.
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Fri Jun 10, 2011 8:45 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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FerrusManus wrote: Commonwealth <TK> wrote: Weapons Intensifier
Removes Damage Cap on All NPC on your Battle Tab. On you Battle Tab only, not alerts.
Cannot be used simultaneously with attack boosters. (Which are : Crimson Amplifiers. Crimson Obelisk. Crystal Foci) From what I've seen, that could not work. The damage cap is an integral part of the damage calculation, I believe. As in, it doesn't calculate the damage and then say if(damage>damageCap)damage=damageCap; it determines your damage as a percentage of the damage cap. I could be wrong, but I believe that's how it works. Very Well. There is only so many Rules we can break here.
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Fri Jun 10, 2011 8:46 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Richochet Grid Lasts 1 hour Renders a your ship immune to NPC countermeasures (Shadin Virus, Shadin Overload, Stryll Heavy Disrution, Dark Nullify).
Energy Rechanneler Grid
Renders your ship immune to all artifacts except traps. Lasts 1 hour (EMP, Disarming Bombs, Crimson Obelisk, Repair Nanodrone, Energy Cube Nanite Hull Swarm, Containment Missile, Containment Cage)
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Fri Jun 10, 2011 11:11 am |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Commonwealth <TK> wrote: Richochet Grid Lasts 1 hour Renders a your ship immune to NPC countermeasures (Shadin Virus, Shadin Overload, Stryll Heavy Disrution, Dark Nullify).
Energy Rechanneler Grid
Renders your ship immune to all artifacts except traps. Lasts 1 hour (EMP, Disarming Bombs, Crimson Obelisk, Repair Nanodrone, Energy Cube Nanite Hull Swarm, Containment Missile, Containment Cage) +1 good ideas
_________________ Inventor of Invisible SandTM
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Fri Jun 10, 2011 3:26 pm |
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Dark10c
Joined: Tue Jan 03, 2012 10:10 pm Posts: 81
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Maybe not the immune from all artifacts, thats too OP if you can't be touched by a player's artifacts. Thats one of the reasons the Omicorn Net was banned, because it was too game changing.
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Wed Jan 04, 2012 9:43 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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holy crap I actually thought TK was unbanned for a second... Please, stop with the thread necromancy people!
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Wed Jan 04, 2012 9:49 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Stryll seekers end at 1200 or 1300 I think, its from the rank 400 NPC , so that's not a good one to use. Abandon has to be expensive but possible, but I definitely want it.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Thu Jan 05, 2012 6:19 am |
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