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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Some variant of this idea has been suggested many-a-time, but hasn't been mentioned in a while. Here's the idea: Fighters are built and upgraded from the legion base, if it has a "Fighter Bay" installed. Each one has a class and speciality. You unlock different classes/specialities in different ways. Standard Ships: Code: Class Build Cost(% base) Equip slots Specialities Unlock Prequisite: K-Class 10% 0 0 Starter Decks: Scout J-Class 30% 0 1 Credit Cost Decks: Frigate I-Class 50% 1 1 Credit Cost Decks: Cruiser H-Class 50% 2 0 Rank 100 None G_Class 80% 2 1 Research Cost Decks: Battleship F-Class 100% 4 0 Rank 200 None E-Class 500% 10 2 Extreme RP Decks: Star Destroyer Premium Ships: Code: Class Build Cost(% base) Equip slots Specialities Unlock Prequisite: D-Class 100% 4 1 GP None C-Class 120% 6 1 GP None B-Class 150% 8 1 GP None A-Class 175% 10 1 GP None S-Class 200% 12 1 GP None X-Class 250% 14 1 GP None Z-Class 300% 14 2 GP None For classes, you have to unlock them in that order (with the exception of rank based unlocks) Specialities are like professions. Most ships get 1 or 0, but the strongest get 2. There are no premium specialities. Code: Name Effect Secondary Unlock Prequisite (class) Prequisite (other) Fighter Attack +10% None Red Badges J-Class None Spy Cloak +10% None Blue Badges J-Class None Raider Attack +20% Defence -10% Yellow Badges J-Class None Destroyer Defence +10% Hull +10% Red Badges I-Class 100 Player Kills Stealth Cloak +20% None Blue Badges I-Class 100 Hacks Stealth Bomber Cloak +15% Attack +15% Blue+Red Badges G-Class 200 Player Kills, 200 Hacks Bomber Attack +30% None Red Badges G-Class 400 Player Kills Pirate Attack + 15% Defence +15% Yellow Badges G-Class 400 Raids Colony Ship Allows production None Green Badges E-Class 50 Planets Owned Flagship All stats +10% Only 1 Allowed Dark Badges E-Class All other classes unlocked
Okay, so what do they actually do? Each fighter has equipment slots and decks. These equipment slots can be used for Weapons, Defences, Hulls and Cloaks. Researched only. No cores/scanners/shields. You can install your usual modules on the fighter. The fighter's attack and cloak is added to your own. Hull and defence work slightly differently. Players can target the fighters instead of the player, in this, the total attack is still used, but it is now the fighter's defence/hull being used. When destroyed, fighters are destroyed... You can only have so many fighters per rank, probably about 1 fighter per 100 ranks. Fighters would cost Androids (for crew - helmsmen or scientists depending on speciality) and ship-bots (# depending on class). Specialities will also use items such as minerals, exotic matter, complex tech, guard drones, etc. etc. Anything I miss? 
Last edited by thunderbolta on Fri Jan 20, 2012 3:49 pm, edited 1 time in total.
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Thu Jan 19, 2012 8:18 pm |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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thunderbolta wrote: Anything I miss?  Pilots would be "trainable" 
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Thu Jan 19, 2012 9:37 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Trainable, huh? Interesting idea...
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Fri Jan 20, 2012 3:31 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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LOVE this idea. +100, hope it gets done in some fashion.
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Fri Jan 20, 2012 3:38 pm |
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godslayer61192
Joined: Sat May 28, 2011 3:18 am Posts: 408
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i like it except the part where u can get 1 every 10 ranks thats would really break the game  something like 100 ranks seems a bit better 
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Fri Jan 20, 2012 3:40 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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godslayer61192 wrote: i like it except the part where u can get 1 every 10 ranks thats would really break the game  something like 100 ranks seems a bit better  This too 
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Fri Jan 20, 2012 3:42 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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godslayer61192 wrote: i like it except the part where u can get 1 every 10 ranks thats would really break the game  something like 100 ranks seems a bit better  10 ranks does seem alot... At 124 I'd be able to have 12 G-Class Bombers. Heavy antiprotons are 250 attack a go, x24=5100, *1.3=6630 WAYY overpowered. Would racial bonuses count?
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Fri Jan 20, 2012 3:45 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Whoops! Will fix.
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Fri Jan 20, 2012 3:49 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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To confirm is this a base module that will have to be equipped?
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Fri Jan 20, 2012 3:52 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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I like it +1
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Fri Jan 20, 2012 3:54 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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I actually like this idea +1 when i 1st saw it i didn't understand so i didn't post, but yeah it's a good idea. And with the pilots are they gonna be a new addition to crew, like tacticals, helms, engineers, and scientists. Coz if so that would be nice, not sure what they'd put up tho. Wait i know how about a new stat added, "Morale" the more morale the more damage u will do and visa versa. And this would be a nice addition to help lower ranks to kill higher ones if they took a planet from them.
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Fri Jan 20, 2012 3:55 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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MitchellN wrote: To confirm is this a base module that will have to be equipped? Probably. It could go in the ship though.
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Fri Jan 20, 2012 4:00 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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thunderbolta wrote: MitchellN wrote: To confirm is this a base module that will have to be equipped? Probably. It could go in the ship though. Lol, I love how really low ranks suggest things where they will have to research millions for.
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Fri Jan 20, 2012 4:18 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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^ He has a good point...
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Fri Jan 20, 2012 4:21 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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thunderbolta wrote: MitchellN wrote: To confirm is this a base module that will have to be equipped? Probably. It could go in the ship though. Not trying to seem mean or anything, but would this be a researched module or a GP module? If researched, where would it go in the research tree? Would the Fighter Bay get it's own research tree? I really do not see it fitting anywhere in the current base research tree. If you add it on to the end of the tree, it'd be useless to pretty much all but the highest ranking players, and to put in the middle wouldn't really make any sense.
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Fri Jan 20, 2012 4:25 pm |
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howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
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i likez 
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Fri Jan 20, 2012 4:28 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Silver_Stiched_Crow wrote: thunderbolta wrote: MitchellN wrote: To confirm is this a base module that will have to be equipped? Probably. It could go in the ship though. Not trying to seem mean or anything, but would this be a researched module or a GP module? If researched, where would it go in the research tree? Would the Fighter Bay get it's own research tree? I really do not see it fitting anywhere in the current base research tree. If you add it on to the end of the tree, it'd be useless to pretty much all but the highest ranking players, and to put in the middle wouldn't really make any sense. GP would make the most sense...
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Fri Jan 20, 2012 4:29 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Zargor wrote: I actually like this idea +1 when i 1st saw it i didn't understand so i didn't post, but yeah it's a good idea. And with the pilots are they gonna be a new addition to crew, like tacticals, helms, engineers, and scientists. Coz if so that would be nice, not sure what they'd put up tho. Wait i know how about a new stat added, "Morale" the more morale the more damage u will do and visa versa. And this would be a nice addition to help lower ranks to kill higher ones if they took a planet from them. People seem to have missed this can people tell me what they think. And someone else suggested the trained pilots i just improved on it.
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Fri Jan 20, 2012 4:32 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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In my original idea, I used androids as "crew" for the fighters, which were included in the build cost.
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Fri Jan 20, 2012 4:35 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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thunderbolta wrote: In my original idea, I used androids as "crew" for the fighters, which were included in the build cost. Yeah but adding "pilots" to crew would be a nice addition, coz morale i think would be awesome for battling, it would affect everything u do (except missions, so basically all battle style actions,pvp,npc,base combat). And the mods for pilot's could be researched, and have it's own tier, an example, mod:"Battle cry" size:20,limit 1 per ship. (insert name) just recieved a boost to morale. Increases konqul attack by 5%.
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Fri Jan 20, 2012 4:47 pm |
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