View unanswered posts | View active topics It is currently Tue Jun 17, 2025 7:12 pm



Reply to topic  [ 33 posts ]  Go to page Previous  1, 2
 We all know Artifact is supreme BUT... 
Author Message

Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
Reply with quote
i'm rank 738

without a doubt , if you don't have the creds , you can't advance

no mods
no colonizing
no repairing
no upgrading
no upkeep payment

so i say wholeheartedly , mining is supreme

_________________
GREENSPLEEF
LEADER, CHILDREN OF GODS
http://galaxylegion.com/forum/viewtopic.php?f=8&t=41899


Thu Jan 26, 2012 9:37 pm
Profile
User avatar

Joined: Tue Jul 13, 2010 10:01 pm
Posts: 761
Reply with quote
my research and mining are both the same at 42k, research is needed if new tech comes out and mining is also needed if new tech comes out to cover your costs

_________________
Image


Thu Jan 26, 2012 9:53 pm
Profile WWW
User avatar

Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
Reply with quote
At high rank it all becomes income, so RP technically has more uses. Mining only specifically yields EM which you can trade for. Above rank 500 , mining yields about 40k / mineral net, and RP gives a fixed 25k / unit. However, you can get a VM/gas and make it a plasma, vs. VL/toxic (possibly irradiated) , the toxic is easier to upgrade but if you 15x both planets, you'll get about the same credit yield (700-750 RP vs. 500 mining). Usually I prefer RP because my storage is higher on it, I have ~33k RP and 19k mining, and the mining is constantly filling up and being lost when I am at work or sleeping. Also I just hate having to collect several times due to cargo constraints; I prefer one click sell all RP no fuss.

But also I don't care about techs beyond a certain point the cost isn't worth the benefit, and I don't need logistics maxed. So for some RP is not really income if they have to have it all (heh you are losing trillions of credits on 5-10m techs, suckers).

_________________
Ex cinere surget iterum ego galaxiae dominatur.
Image


Thu Jan 26, 2012 10:06 pm
Profile
User avatar

Joined: Tue Mar 22, 2011 8:11 pm
Posts: 883
Location: invading your planet
Reply with quote
ODragon wrote:
Frail wrote:
I would put research ahead of mining just in case a new tier of research comes out. But atm they are about equal since I convert my research into credits. For me, I reach cap for both under 8 hours and receive similar amounts of credit, but don't really need the credits. My upkeep is around 9 billion (I don't install the top modules. I don't believe the benefit to cost is worth it) and I receive 50+ billion a day.

I'm not as far along as Frail and have almost twice his upkeep and still need 30 more days to use the research contract.

I would suggest getting enough mining to cover your upkeep and a couple billion a day extra to afford new planets. By the time you finish all your research, the credits you get there will be gravy. If a new research tier comes out, you won't be putting your upkeep at risk by starting to research again.


whats the average rank people get the research contract, im rank 449 and im getting y contract in about 15 days


Sat Jan 28, 2012 3:36 pm
Profile

Joined: Sat Jul 03, 2010 1:18 pm
Posts: 604
Reply with quote
I am rank 444- i got research contract about 30 or 40 levels ago- have been playing for over 18 months- don't level all that quickly (obviously)

Tree- i get about 25% of my research from scientists- but have been collecting them for a long time and stopped adding research planets way back in the early 300's. I have approx 12k research per hour- and 3k scientists

although i have the research contract option- i have never used it yet- just a fraction off ending my ship research- and need at least one more tier of base research

Mining delivers more bang for your planet and is easier to grow via toxic/harvesters

research- meeh- need it but not a priority. haven't abandoned any research planets- but might think about it later- much later. have some weak ones i could live without

_________________
Image
Once Fabulon, now known as Thebloodynine
Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in
Have given up caffeine- probably best just not to talk to me


Sun Jan 29, 2012 1:38 am
Profile

Joined: Sat Jun 05, 2010 1:54 am
Posts: 1208
Reply with quote
mento wrote:
my research and mining are both the same at 42k, research is needed if new tech comes out and mining is also needed if new tech comes out to cover your costs



Wow WTF? Are you saving up for a Death Star? Hahahha.
That is impressive. Perhaps I was ill-informed, but word came to me not to go over 25k minerals (focusing on all Artri after that). It is plenty enough for the ship daily and plenty enough to build reserve credits for planet steals or new tech. But, I ain't on your rank level so I won't doubt your skillz.

_________________
Image


Sun Jan 29, 2012 2:18 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
StolenPlanet wrote:
mento wrote:
my research and mining are both the same at 42k, research is needed if new tech comes out and mining is also needed if new tech comes out to cover your costs



Wow WTF? Are you saving up for a Death Star? Hahahha.
That is impressive. Perhaps I was ill-informed, but word came to me not to go over 25k minerals (focusing on all Artri after that). It is plenty enough for the ship daily and plenty enough to build reserve credits for planet steals or new tech. But, I ain't on your rank level so I won't doubt your skillz.


25K Mining is plenty to get by, but there's not much of a reason not to pick up all the Very Large Toxics you find and max them; might as well make as much money as you can.


Sun Jan 29, 2012 2:19 am
Profile

Joined: Sat Jun 05, 2010 1:54 am
Posts: 1208
Reply with quote
Why sure there is a reason to pass them up; to save that same planet slot for an artifact planet. And when you think about his colonization costs, that planet would have to pay for itself 100 times over just to break even; where as the arti planet would have produced who knows how many helmsmen or res prison or whatever.

_________________
Image


Sun Jan 29, 2012 2:23 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
StolenPlanet wrote:
Why sure there is a reason to pass them up; to save that same planet slot for an artifact planet. And when you think about his colonization costs, that planet would have to pay for itself 100 times over just to break even; where as the arti planet would have produced who knows how many helmsmen or res prison or whatever.


If you're turning the Toxic into a 15x or 16x Mining planet it's not a problem, and if you're worried about planet slots at that point you probably have too low of standards.


Sun Jan 29, 2012 2:25 am
Profile

Joined: Sat Jun 05, 2010 1:54 am
Posts: 1208
Reply with quote
Why does every comment have to turn into a personal attack on here? Hahhahaha. It still amazes me how the forum goes so side tracked. If you see my first post, I admitted I am not rank 1200, only 750; so there are things he may be aware of that I am not. And thus, I would not doubt his skillz. Second, you agreed that 25k is plenty. And, we all know that Arti is supreme, so it just stands to reason that if you have more than enough mining, don't take more mining planets.

_________________
Image


Sun Jan 29, 2012 2:33 am
Profile

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
StolenPlanet wrote:
Why sure there is a reason to pass them up; to save that same planet slot for an artifact planet. And when you think about his colonization costs, that planet would have to pay for itself 100 times over just to break even; where as the arti planet would have produced who knows how many helmsmen or res prison or whatever.

This is my feeling also. I could make a bunch more 15/16x toxics myself but as i'm close to the 25k mark on mining and almost done with research and will be getting another 18B a day from that, reducing invasion cost seems the most efficient to me.

I'm not saying I won't make anymore toxics along the line or take a good one if I see it but for the moment, I'd like to have as many artifact planet slots as I can.

At some point, a 100 ap/hour planet is worth way more than a 300 mp/hour planet and I think I'm at that point.


Sun Jan 29, 2012 2:41 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
ODragon wrote:
StolenPlanet wrote:
Why sure there is a reason to pass them up; to save that same planet slot for an artifact planet. And when you think about his colonization costs, that planet would have to pay for itself 100 times over just to break even; where as the arti planet would have produced who knows how many helmsmen or res prison or whatever.

This is my feeling also. I could make a bunch more 15/16x toxics myself but as i'm close to the 25k mark on mining and almost done with research and will be getting another 18B a day from that, reducing invasion cost seems the most efficient to me.

I'm not saying I won't make anymore toxics along the line or take a good one if I see it but for the moment, I'd like to have as many artifact planet slots as I can.

At some point, a 100 ap/hour planet is worth way more than a 300 mp/hour planet and I think I'm at that point.


Why can't you have both? And why are you only getting 300 mining from them?


Sun Jan 29, 2012 2:57 am
Profile

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
FerrusManus wrote:
Why can't you have both? And why are you only getting 300 mining from them?

Toxics only come in artifact VA at best I think. And unless you are making a 33x/37x/32x rift, using a terraformer on a toxic planet seems like a waste.

And you're right, I get 400 on the low end and ~700 on the high end. I am out of stripcore mines, XTS-10 and other limited arties that would make them produce better.

All that being said, I would still take a 100 AP planet over a 400 MP one at the moment if I had to choose.


Sun Jan 29, 2012 3:03 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 33 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.