View unanswered posts | View active topics It is currently Mon Jul 21, 2025 11:56 pm



Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3
 Fixing Hacking 
Author Message
User avatar

Joined: Sat May 07, 2011 11:01 am
Posts: 5825
Location: Zolar
Reply with quote
Perhaps. I can't say I've seen that.

Not sure just how low you are, but people who have just started will think that the RP loss is devastating and alert for it.

_________________
ImageImageImageImage


Tue Dec 06, 2011 6:24 pm
Profile WWW
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
thunderbolta wrote:
Perhaps. I can't say I've seen that.

Not sure just how low you are, but people who have just started will think that the RP loss is devastating and alert for it.


I'm usually hacking ranks of low 20s-mid 30s, so I'd assume by now losing out on 10-50 RP wouldn't be such a huge deal. I wouldn't mind so much if they'd just blow all of their energy into my hull, but instead they usually won't fight back (people used to hit me for a few hundred damage a lot when I first started hacking, I think they might just know it's not worth it now), alert me, or try to kill me and then alert me when they fail.

_________________
Image
Image
Banner by SirKillsALot


Tue Dec 06, 2011 6:40 pm
Profile

Joined: Wed Jul 06, 2011 3:12 pm
Posts: 49
Reply with quote
I like hacking but to be fair its pants! What about when u successfully hack crit hack someone witch only happens once in a blue moon(witch needs to be fixed also) you can hack into their credit funds and steal a percent of their credits!

_________________
Image
"This is but a taste of the dark side to whet your appetite!"
―Darth Malak


Tue Dec 06, 2011 11:46 pm
Profile

Joined: Thu Nov 04, 2010 9:44 pm
Posts: 198
Reply with quote
thunderbolta wrote:
I also still vehemently disagree with the whole "you can't be proficient in hacking and PvP". PvPers carry low cloak and low scan normally, so just raise your scan to pick on the weaker ones. You don't need all that much and you can install and uninstall modules.


Problem was, I never mentioned proficient. Anything less than going all out typically means you're bait - this coming from the guy who, according to Galaxy Pub, apparently is the highest strength ship for his rank class.
First, we need to discount that you are Zolazin. Can anyone become Zolazin? Yes! But since cloak determines whether or not you can even TRY to hack in the first place, it skews the matter a bit for a person of every single other race.
Second, the problem is most people, with a bare minimum of a few NPC and mission modules may be able to hack 1-3 people per battle tab. That's typically how it works for me unless I want to blow a few artifacts to bring them down. And this is really only rank 300+ where you begin to have enough deck to branch out into other, less-necessary modules.
Second, while you might be able to hit the PvP'ers for your single hack of a few hundred RP (maybe) every fifteen minutes.. well, they PvP. You're about to be hit for a potential 200M, plus containment cage for any debuffs. That's pretty badly skewed.



Quote:
Cloak is also not equal to attack, so the Dominion/CipherBot thing is kinda wrong, and the CipherBot is smaller than the Dominion Cannon, and so should not be giving equal boosts. +7% hacking chance is BIG. It equates to the same as +7% damage (note: not attack), and I would drop EVERYTHING to get 21% damage permanently. Think about it.


Problem is damage can be applied to a wide variety of things that offer vastly superior rewards. And Hell, I'm a Konqul so I get a +20% damage boost! But NPC's, Bases, Players, all of these give much, much better rewards than a few blue badges. And damage - hacking is not the same whatsoever. Hacking is Pass/Fail, and typically you have an excellent chain to pass. Even I do, with a bare minimum of stats. Damage however is additive, and since NPC and Bosses only need so much damage in order to lock, the potential +600 boost is enormous for many players, typically being a 10-50% boost when you get all four.

Meanwhile, after .. what.. 416 blue badges, that's 104 hours of hacking without a time manipulator (With a fifteen minute break, not counting your failures, between each hack) .. you get.. what. A better chance to hack. And by then, why would you care about hacking? Quad frames? Meh. And if you have 416, chances are you probably have the statistics to be guaranteed a hack.




Fact is hacking is incredibly broken.


Wed Dec 07, 2011 2:55 am
Profile
User avatar

Joined: Fri Sep 02, 2011 7:25 pm
Posts: 50
Location: A Top Secret federal party facility.
Reply with quote
I honestly like the fact that hacking returns 0 xp. Lets you slow your ranking down and catch up on your research.

I would like some better RP scaling.

On undetectable hacks... perhaps if you had to spend energy to track down and lock the hacker rather than them being entirely undetectable.

_________________
[fnord]DaTonGai of Chesterton Royal Academy[/fnord]


Thu Dec 08, 2011 8:07 pm
Profile
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
DaTonGai wrote:
I honestly like the fact that hacking returns 0 xp. Lets you slow your ranking down and catch up on your research.

I would like some better RP scaling.

On undetectable hacks... perhaps if you had to spend energy to track down and lock the hacker rather than them being entirely undetectable.


I enjoy that hacking gives no exp as well and would not want this to change.

I just wish I got more per hack (although I'm pretty certain that increases as your rank does), or more/better rewards. Right now I'm hundreds of badges over what even all the quads and bots cost, but I'm still going just so I can have badges for nexus'. Worst case scenario, bots still scrap for CTP.

_________________
Image
Image
Banner by SirKillsALot


Thu Dec 08, 2011 8:44 pm
Profile

Joined: Thu Nov 04, 2010 9:44 pm
Posts: 198
Reply with quote
I'm working off almost no sleep in three days from Finals and I'm not thinking about how balanced this is right now or how well it plays into my other plans, butttttttttt:

How about if they have tech passed your current level, there is a "subcritical" hack chance you can gain a % on your research.

"You successfully hack the target!"
Heavy Proton Schematics downloaded: +5%

That would only really work until the higher levels, but it helps give a tech boost to guys that are probably not strong enough to invade planets left and right given their module loadout.

Again, was throwing that out before I went to sleep. Night.


Thu Dec 08, 2011 10:02 pm
Profile

Joined: Thu Dec 08, 2011 5:01 pm
Posts: 31
Reply with quote
suggestions: the hack critical fail and critical successes are way too infrequent and way too costly. I have crit succeeded once and got an average sized VA... I crit failed once and lost a terra from it. Instead, make a crit success undetectable and easier to achieve and a crit failure cost RP more heavily (making it deductable from the next drop, giving you a -rp) as you have to stop to fix your computer.

I also think hack and raid should be off of seperate timers, or perhaps even offer a hack option versus NPC's.

Over all, I agree with the general board. Hacking gives less reward and gearing up for it costs way too much at the cost of combat. while combat gives you NPC's with game changing artifacts and the best XP in the game. I liked the idea of hacking at the start of the game, but now all hacking does is let me flag myself for an opponent asking him to disable me and raid me because my defenses are all on hacking.


Fri Dec 09, 2011 2:04 am
Profile

Joined: Fri Sep 23, 2011 11:25 pm
Posts: 37
Reply with quote
To: KT812

The planets you detect/reveal on criticals are at random aren't they? If so that IS fair. To make it fair. If we switch crit fail to computer repair, Dan would have to take the planets completely out of the equation (one time cost vs. a planet that gets you credits. That wouldn't be fair, now would it?)


Fri Dec 09, 2011 2:36 am
Profile

Joined: Thu Nov 04, 2010 9:44 pm
Posts: 198
Reply with quote
Bump


Mon Feb 13, 2012 11:00 am
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
Ferros wrote:
Bump


tbh, i completely forgot about this thread, but i agree that hacking needs to be changed... several good ideas were proposed here. i would like to see at least one implemented.

_________________
Image
Image


Mon Feb 13, 2012 11:30 am
Profile
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
Maybe QFTs shouldn't be tripped if you don't get any research from your hack (You were successful, but the enemy had no research).

_________________
Image
Image
Banner by SirKillsALot


Mon Feb 13, 2012 12:42 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
RigorMortis wrote:
Maybe QFTs shouldn't be tripped if you don't get any research from your hack (You were successful, but the enemy had no research).

+1 an dhow's about make them 1 hour

_________________
Image
Inventor of Invisible SandTM


Mon Feb 13, 2012 12:43 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 53 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: Google [Bot] and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.