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[ 6 posts ] |
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Badge Modules, revisited.
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Jackie
Joined: Wed Dec 21, 2011 8:55 am Posts: 245
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I'm proposing that at certain ranks a set of missions opens up which costs badges. The mission will *upgrade* an existing module of the badge type which the mission cost. Example:
Raiders Bootcamp(Minimum rank: 250): Due to your reputation of pillaging and pirating materials from other ships across the galaxy, you have been selected to join an advanced team of elite raiders. Unfortunately, there is a minor detail- we wish to confirm your prowess in this area. Provide proof of your exploits to join our team and receive our training and advanced technology. Cost: 50 energy, 1 yellow Runs to completion: 80 Completion Reward: Protean Upgrade. Protean Upgrade: Upgrades an existing Protean Armory into Raidean(find a better name, I'm bad at this) Armor. Raidean Armor: Size: 20, Increases Hull integrity by 500 and adds a 10% bonus to your raiding ability.
Or something of this sort. Do you think this is a good idea? Input and ideas from readers of this post would be appreciated.
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Thu Apr 05, 2012 4:30 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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I like the idea, it adds a requirement for energy and additional badges to upgrade the badge modules.
Should the deck:size ratio be larger, possibly, due to the additional requirements? Perhaps 500 hull and a size of 15 or 16?
Or would the additional hull alone be enough of a buff?
_________________  Banner by SirKillsALot
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Thu Apr 05, 2012 4:46 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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anything that encourage mixed gaming style is nice  exact bonus and targets are up to debate as there are many, but good concept
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Apr 05, 2012 5:12 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Jackie wrote: I'm proposing that at certain ranks a set of missions opens up which costs badges. The mission will *upgrade* an existing module of the badge type which the mission cost. Example:
Raiders Bootcamp(Minimum rank: 250): Due to your reputation of pillaging and pirating materials from other ships across the galaxy, you have been selected to join an advanced team of elite raiders. Unfortunately, there is a minor detail- we wish to confirm your prowess in this area. Provide proof of your exploits to join our team and receive our training and advanced technology. Cost: 50 energy, 1 yellow Runs to completion: 80 Completion Reward: Protean Upgrade. Protean Upgrade: Upgrades an existing Protean Armory into Raidean(find a better name, I'm bad at this) Armor. Raidean Armor: Size: 20, Increases Hull integrity by 500 and adds a 10% bonus to your raiding ability.
Or something of this sort. Do you think this is a good idea? Input and ideas from readers of this post would be appreciated. Yes i like +1. I would love to upgrade my dom mk3's 
_________________
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Thu Apr 05, 2012 11:12 am |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Shocktrooper
You have proven yourself capable of taking enemy planets. You have been drafted to help us take an enemy fortress world.
Cost: 50 energy + 1 Green Badge 5 rounds per completion, 2 completions. Awards a Tectonic Manipulator Upgrade
Upgrades an Atmospheric Decimator to a Tectonic Manipulator. Size: 15 Attack: 600 invasion attack + 10% increase to invasion success.
_________________ Inventor of Invisible SandTM
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Thu Apr 05, 2012 11:35 am |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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+1. Loving the idea, would give us even more to do with our badges.
Hows this:
Alien Assassin.(?)
We have been watching you from afar, and you have proven yourself to be a powerful warrior, but there is more to fighting than pure power. Join us, and we will teach you our ways. But i must warn you, our help will come at a cost.
Becomes available on rank 180. Cost: 50 energy + 1 red badge. 50 rounds/completion. 4 completions. Awards a <insert name> upgrade.
upgrades your Dominion cannons (MK 3's only) to <insert name> size: 22. Attack: 190 + 5% cloak('cause assassins are usually good at hiding).
Possibly: Follow up mission: Secret Of The Assassins.
<insert description>
cost: 150 energy + 1 Sha'din Algorithm.(dropped by the matched Sha'din Penetrator) 110 rounds/completions. 1 completion. Unlocks the ability: hidden assassin. (or something else, thats not as lame) Ability: increases cloaking by 25% for 1 hour. cool-down 6 hours. costs 25 energy.
Details need work, but i think these could be good.
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Thu Apr 05, 2012 12:28 pm |
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