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 Badge Modules, revisited. 
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Joined: Wed Dec 21, 2011 8:55 am
Posts: 245
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I'm proposing that at certain ranks a set of missions opens up which costs badges. The mission will *upgrade* an existing module of the badge type which the mission cost.
Example:

Raiders Bootcamp(Minimum rank: 250):
Due to your reputation of pillaging and pirating materials from other ships across the galaxy, you have been selected to join an advanced team of elite raiders. Unfortunately, there is a minor detail- we wish to confirm your prowess in this area. Provide proof of your exploits to join our team and receive our training and advanced technology.
Cost: 50 energy, 1 yellow
Runs to completion: 80
Completion Reward: Protean Upgrade.
Protean Upgrade: Upgrades an existing Protean Armory into Raidean(find a better name, I'm bad at this) Armor.
Raidean Armor: Size: 20, Increases Hull integrity by 500 and adds a 10% bonus to your raiding ability.


Or something of this sort. Do you think this is a good idea? Input and ideas from readers of this post would be appreciated.


Thu Apr 05, 2012 4:30 am
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Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
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I like the idea, it adds a requirement for energy and additional badges to upgrade the badge modules.

Should the deck:size ratio be larger, possibly, due to the additional requirements? Perhaps 500 hull and a size of 15 or 16?

Or would the additional hull alone be enough of a buff?

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Thu Apr 05, 2012 4:46 am
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Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
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anything that encourage mixed gaming style is nice :-D
exact bonus and targets are up to debate as there are many, but good concept

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Thu Apr 05, 2012 5:12 am
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Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
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Jackie wrote:
I'm proposing that at certain ranks a set of missions opens up which costs badges. The mission will *upgrade* an existing module of the badge type which the mission cost.
Example:

Raiders Bootcamp(Minimum rank: 250):
Due to your reputation of pillaging and pirating materials from other ships across the galaxy, you have been selected to join an advanced team of elite raiders. Unfortunately, there is a minor detail- we wish to confirm your prowess in this area. Provide proof of your exploits to join our team and receive our training and advanced technology.
Cost: 50 energy, 1 yellow
Runs to completion: 80
Completion Reward: Protean Upgrade.
Protean Upgrade: Upgrades an existing Protean Armory into Raidean(find a better name, I'm bad at this) Armor.
Raidean Armor: Size: 20, Increases Hull integrity by 500 and adds a 10% bonus to your raiding ability.


Or something of this sort. Do you think this is a good idea? Input and ideas from readers of this post would be appreciated.


Yes i like +1. I would love to upgrade my dom mk3's :) :lol:

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Thu Apr 05, 2012 11:12 am
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Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
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Shocktrooper

You have proven yourself capable of taking enemy planets. You have been drafted to help us take an enemy fortress world.

Cost: 50 energy + 1 Green Badge
5 rounds per completion, 2 completions.
Awards a Tectonic Manipulator Upgrade

Upgrades an Atmospheric Decimator to a Tectonic Manipulator.
Size: 15
Attack: 600 invasion attack + 10% increase to invasion success.

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Thu Apr 05, 2012 11:35 am
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Joined: Tue Oct 18, 2011 8:15 pm
Posts: 476
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+1. Loving the idea, would give us even more to do with our badges.

Hows this:

Alien Assassin.(?)

We have been watching you from afar, and you have proven yourself to be a powerful warrior, but there is more to fighting than pure power.
Join us, and we will teach you our ways. But i must warn you, our help will come at a cost.

Becomes available on rank 180.
Cost: 50 energy + 1 red badge.
50 rounds/completion. 4 completions.
Awards a <insert name> upgrade.

upgrades your Dominion cannons (MK 3's only) to <insert name>
size: 22.
Attack: 190 + 5% cloak('cause assassins are usually good at hiding).


Possibly:
Follow up mission:
Secret Of The Assassins.

<insert description>

cost: 150 energy + 1 Sha'din Algorithm.(dropped by the matched Sha'din Penetrator)
110 rounds/completions. 1 completion.
Unlocks the ability: hidden assassin. (or something else, thats not as lame)
Ability: increases cloaking by 25% for 1 hour.
cool-down 6 hours.
costs 25 energy.

Details need work, but i think these could be good.


Thu Apr 05, 2012 12:28 pm
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