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 4 new ship tabs 
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Joined: Sat May 22, 2010 6:22 pm
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Combining a whole bunch of ideas I think we need 5 more ship tabs to organize new modules:

Design
Holds equipped:
*1 Paint skin (changes your ship's color scheme)
Examples: christmas, space camouflage, smuggler disguise, paladin, rusted, chrome, diplomatic, pirate, blighted, etc
*3 decals (adds symbols to your ship’s hull with front, side, or top versions)
Examples: legion icon, freelancer icon, pirate, paladin, sword, shield, etc
*1 frame (adds a cosmetic set to your ship, may give bonuses)
Examples: spike set, cargo ship, warship, barrier ship, science vessel, streamlined, retro, warped, etc

Digital
Holds Equipped:
*All previous computer modules would be moved to this tab
Example: sha’din supercomputers
*4 hardware systems
Examples: supercomputers, data servers, comm systems, hacking terminals, hologram projectors, etc
*4 software systems
Examples: firewalls, archives, viral programs, advanced ship logs, booby-trapped programming, etc

Interior
Holds Equipped:
*1 command module
Examples: Executioner Command Bridge, Drannik Interface, Crimson War Room, etc
*2 science departments
Examples: astrophysics center, medical bay, research lab, holographic simulator, etc
*3 Armory equipments
Examples: Laser defense grid, droid security force, laser repeaters, personnel shields, etc

Convoy
Holds Equipped:
*5 squads (named a convoy to include ships that would not otherwise fit in a hangar)
Examples: interceptor fleet, cargo frigate, drone swarm, mercenary cruisers, etc

Biological
Holds Equipped:
*10 organic systems (taken from NPC Monsters thread)
Examples: Nightmare Beast Brain, Kraken Skin, Dragon Heart Reactor, Phase Web Shield, etc

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Last edited by zophah on Thu Dec 09, 2010 5:22 pm, edited 1 time in total.



Wed Dec 08, 2010 5:07 am
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YESSS!!!!!! if dan can do ANYTHING in the next few months i want it to be THIS!!

+1000!!!

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Wed Dec 08, 2010 5:11 am
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So basicly Personalise your ship insted of having the ones shown for each race?


Wed Dec 08, 2010 6:10 am
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no, it would seperate the silithon modules into a different tab, and open up an opportunity for more biological NPCs. The color changes would just reflect the color of the race ship, and the decals would be like a trim or a highlight. nothing fancy. the other modules would provide bonuses to crew and pvp, along with some other things. the convoy would allow multiple ships to group together and defend eachother. so lots of extra changes, not just 'making it pretty'.

example of custom vygoid ship i did for an officer
Image
ship color: navy blue
decal 1: light blue trim
decal 2: Neon blue lightining

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Last edited by Vekno on Wed Dec 08, 2010 7:08 pm, edited 1 time in total.



Wed Dec 08, 2010 6:39 am
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Vekno wrote:
Image


Nice looks like a cloaked Vygoid ship I like it !

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Wed Dec 08, 2010 7:46 am
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Design: focuses on changing the appearance of your ship icon
Digital: focuses on hacking and hack prevention
Interior: multiple bonuses, mainly research and raiding
Convoy: dealing with the ship suggestions that everyone wants
Biological: for when more NPC creatures are added

Also, I intended for stuff like that Vygoid ship picture to be an entire paint skin.

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Wed Dec 08, 2010 7:49 am
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As a request, can someone try making a picture for a Vygoid ship with blighted paint skin and barrier ship frame?
I want an example of how this could work.

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Wed Dec 08, 2010 7:52 am
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zophah wrote:
As a request, can someone try making a picture for a Vygoid ship with blighted paint skin and barrier ship frame?
I want an example of how this could work.



could you be a bit more specific? im not exactly clear on what you mean by 'blighted paint' or 'barrier ship frame'. otherwise, sure. ill go for it.

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Wed Dec 08, 2010 7:56 am
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Vekno wrote:
zophah wrote:
As a request, can someone try making a picture for a Vygoid ship with blighted paint skin and barrier ship frame?
I want an example of how this could work.


could you be a bit more specific? im not exactly clear on what you mean by 'blighted paint' or 'barrier ship frame'. otherwise, sure. ill go for it.

A barrier ship is used as a armored wall in blockades, so adding a barrier ship frame would add thick armor plates.
By "blighted" I mean diseased, cancerous, fungal, and otherwise disgusting.

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Wed Dec 08, 2010 7:59 am
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the blighted should be pretty ez its just picking a pattern like the lightning overlay , blocks a lil more difficult but can be done , vekno what program are you using to edit and can you save into png format if you need the png's i have the ship base files for all except konqul there a bit easier to work with when layering an image

sorry for the thread jack vekno pm me back on that

we now return you to your regularly scheduled thread .....

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Wed Dec 08, 2010 8:04 am
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heres my idea for the blighted paint job... but im way too tired to go and make the super armor plating... maybe tomorrow.

Image

hopefully this is kinda what u were thinking... if not pm me with the specifics on the color and stuff.

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Wed Dec 08, 2010 8:54 am
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Actually that looks perfect for the rusted paint skin.

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Wed Dec 08, 2010 2:37 pm
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Oh this would be so cool...oh, and thanks for mentioning my Kraken, and Nightmare beast stuff. This would be awesome, and add a new level to the game.

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Wed Dec 08, 2010 11:29 pm
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To be honest, this sounds messy... Really messy...
And the way the painted ships look makes it look like a badly painted hot rod in my opinion :( Very unrealistic.
In the post about ships being personalized I thought and pictured it more like alliance logo, or maybe colored trim.
But not this...

Modules or even modular ship would be nice. Crew based tab I have to say is a must for future aswell. Interior systems is a neat idea too (security stations, auto turrets etc) But we already have that in a way. Stryll confinement chamber as an example...
Overall, I do think the tabs need a bit of renovation and renaming. But whats proposed here or the way its proposed is again, a mess...

To be honest, posting yet another new thread on this is making it even more messy!


Thu Dec 09, 2010 12:33 am
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It might get a little messy...but really, paint jobs aren't all that hard I suppose. Instead of adding something over the ship, it might look better if the programming changed the ship itself and not just it's "aura" if you know what I mean. Although interior, organic, and personalized exterior would be cool. It would make the game more fun, and people can argue who's ship looks cooler.

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Thu Dec 09, 2010 12:43 am
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Yes I understand that... But I mean I REALLY dislike how the paintjobs are presented here...
I would really hate seeing bunch of space clown cars...


Thu Dec 09, 2010 12:47 am
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Romah wrote:
Yes I understand that... But I mean I REALLY dislike how the paintjobs are presented here...
I would really hate seeing bunch of space clown cars...

But I bet Nocifer would love to see a Konqul ship with a space pirate paint skin, a Dysonian icon on the side and a warship frame!

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Thu Dec 09, 2010 1:40 am
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He would, but he's a Lazuli now.

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Thu Dec 09, 2010 2:01 am
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Romah wrote:
Yes I understand that... But I mean I REALLY dislike how the paintjobs are presented here...
I would really hate seeing bunch of space clown cars...


well, if you think you can do better, then please show us how a professional ships pain job would look... unless the best you can pull off is a 'badly painted hotrod'...

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Thu Dec 09, 2010 3:46 am
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With the idea you've said maybe a Assignable crew like you have on Slient Hunter III (but without the fatgie) Say you have a Ion cannon with attack of 20 without crew it would increase to 22 with one Green crew member (new) 24 with one Experainced crew member (not counting the green crew member) and then it would go to 26 with one Seasoned crew member there would be a limit say 3 green 2 Experainced and 1 Seasoned, these "crew" could be trained with simulators and with combat experaince The numbers would coincide with modern Navy standards for that ship class say a Frigate would have 100 Sailers 20 Chief Petty officers, 9 officers and a Captain (your his/her's commander) something like this could poteinly make the game way more "in-Depth" then now.


Thu Dec 09, 2010 10:35 am
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