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[ 7 posts ] |
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New idea for CT lab. Wormhole Weapon.
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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Or some name like it.
The basic idea is that its a planetary effect. Is degrade the planet like Exotica. It Degrade the planets production 1% every 30 mins and degrades its Defenses 1% Every 2 hours. The planet timer is unlimited. If it lefted on the planet for over 1 month. the planet is destoryed and a new planet is generated in its place. The effect half if used on a planets with over 5 mega rich anything. Not usable on invicible or immue planets. If the Planet Vortex Deflector effect is place during this effect. The planet effect returns to its orginal form during the timer. The 1 month count down stops untill the effect is over then everything continues.
The thing should have 2,500 Energy to create with: 100 Unstable Wormhole Emitter 100 Planetary Time Vortex 100 Ion Storm Charge 250 Crimson Obelisk 50 Warp Gate Chassis
To told the effect there should be a new mission you get a level 1. Purger Emitter Rank 1 it opens and costs: 1,000 Energy per round or 5 Energy and a purger.
~John Falls~
_________________ Give Respect To Gain Respect, Never Demand it, Treat Others, How you would like to be treated, Manners Doesn't cost anything, Those who dont follow these rules, aren't worth knowing, Member of The Unknown.~John Falls~
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Tue May 29, 2012 11:09 am |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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So wait: Is there no way to get rid of it, or do you have to continue to use planetary vortex deflectors on it? I"m kinda confused on that part. However, it does seem like a rather good idea to me.
_________________ There are very few people I like and/or respect. You are not one of them.
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Tue May 29, 2012 2:50 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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-1
For 3500 energy i can get 4 purgers from the repeatable mission, so i can now purge 4 planets instead of the 1 which your new artifact allows me to destroy, and i can scan 4 new planets.
As for the 2nd idea, of 5 nrg and a purger, what the heck man, 5 nrg and a purger allows you to purge the planet anyway, so why?
Seems extremely pointless to me.
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Tue May 29, 2012 2:54 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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So basically you blow up a planet you don't want/can't take and there's no way to stop it. Ummm....NO!
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Tue May 29, 2012 5:25 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Epicownage wrote: So basically you blow up a planet you don't want/can't take and there's no way to stop it. Ummm....NO! Find one of your enemy's finest planets and use this on it. Douchebaggery at its grandest! -1...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue May 29, 2012 5:28 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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So... what are the benefits to this?
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue May 29, 2012 5:29 pm |
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wavey_dave_76
Joined: Tue May 29, 2012 1:38 pm Posts: 72 Location: UK (Preston)
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Correct me if I am wrong, but I think the intention of the second idea was to counter the first. A repeatable mission that rewards an artifact that would stop the effect. However, a mission opened up at rank one but requiring 1000 energy to run seems badly thought out.
It does seem massively overpowered in the first place. Something this destructive shouldn't require a lot to counter, and should be readily available.
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Tue May 29, 2012 8:01 pm |
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