View unanswered posts | View active topics It is currently Sun Jul 27, 2025 6:33 am



Reply to topic  [ 27 posts ]  Go to page 1, 2  Next
 Tri-Matrix Capacitor 
Author Message
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
New CTLab idea: Tri-Matrix Capacitor
10 Tri-Matrix Emblems
10 Energy Cubes
20 Ship Bots

Size: 20
Limit 2 per ship
Energy: +100
Hull: +200
Shield: +100
Provides 1% bonus to energy, 2% bonus to hull, or 5% bonus to shield

***EDITED FOR IMPROVEMENT***

_________________
Image


Last edited by playret0195x on Tue Jun 05, 2012 7:27 pm, edited 2 times in total.



Mon Jun 04, 2012 10:45 pm
Profile

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
I like the idea with this.. maybe make it more ship bots though.. 5% increase in energy could be quite a LARGE increase.
we've already got shield % though. so drop that part of it.

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Mon Jun 04, 2012 10:59 pm
Profile
User avatar

Joined: Tue Nov 01, 2011 7:31 am
Posts: 945
Location: Midchilda Section Six
Reply with quote
just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me

Tri-Matrix Capacitor
10 Tri-Matrix Emblems
10 Energy Cubes
20 Ship Bots

Size: 20
Limit 2 per ship
Energy: +100
Hull: +200
Shield: +100

when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship.

_________________
Image

Offical Stuff-Knower of Mist Nebula Corps


Mon Jun 04, 2012 11:12 pm
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
KxG Ryoko wrote:
just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me

Tri-Matrix Capacitor
10 Tri-Matrix Emblems
10 Energy Cubes
20 Ship Bots

Size: 20
Limit 2 per ship
Energy: +100
Hull: +200
Shield: +100

when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship.


What do you mean by this? I do not understand.

_________________
Image


Mon Jun 04, 2012 11:14 pm
Profile
User avatar

Joined: Tue Nov 01, 2011 7:31 am
Posts: 945
Location: Midchilda Section Six
Reply with quote
playret0195x wrote:
KxG Ryoko wrote:
just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me

Tri-Matrix Capacitor
10 Tri-Matrix Emblems
10 Energy Cubes
20 Ship Bots

Size: 20
Limit 2 per ship
Energy: +100
Hull: +200
Shield: +100

when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship.


What do you mean by this? I do not understand.


in a few games I've played, there have been defense mods that use the player's stamina/energy to reduce damage that they get hit with, such as a personal shield emitter, it'd use a bit of their energy reserve to activate.

just a suggestion to keep things dynamic rather than all about the best stats.

_________________
Image

Offical Stuff-Knower of Mist Nebula Corps


Mon Jun 04, 2012 11:17 pm
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
KxG Ryoko wrote:
playret0195x wrote:
KxG Ryoko wrote:
just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me

Tri-Matrix Capacitor
10 Tri-Matrix Emblems
10 Energy Cubes
20 Ship Bots

Size: 20
Limit 2 per ship
Energy: +100
Hull: +200
Shield: +100

when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship.


What do you mean by this? I do not understand.


in a few games I've played, there have been defense mods that use the player's stamina/energy to reduce damage that they get hit with, such as a personal shield emitter, it'd use a bit of their energy reserve to activate.

just a suggestion to keep things dynamic rather than all about the best stats.


So what you mean is that for 2 energy you can reduce damage intake by 5%? Slap 25 energy on there (as the cost) an we might have a possible idea on that.

_________________
Image


Mon Jun 04, 2012 11:21 pm
Profile

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...

or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run.

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Mon Jun 04, 2012 11:36 pm
Profile
User avatar

Joined: Mon Nov 21, 2011 1:08 am
Posts: 3142
Reply with quote
KxG Ryoko wrote:
just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me

Tri-Matrix Capacitor
10 Tri-Matrix Emblems
10 Energy Cubes
20 Ship Bots

Size: 20
Limit 2 per ship
Energy: +100
Hull: +200
Shield: +100

when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship.


so if you tick someone off they can just keep hitting you and letting your shields regen taking away all your energy?

_________________
Image
http://www.universegenesis.com/bonus.php?id=7704&rofl=1f1616039121f25&lol=72141855&boss=SteelWolverine


ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Tue Jun 05, 2012 12:52 am
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
for each 19 shots the attacker only need to hit one extra time (20/19*95%=19) and thus 5 energy over each 20 shots
defender... 20*2=40...


that's a horrible ratio.. might be acceptable if it's like 1 energy for 25%, then attacking party will end up paying more "extra" (orginal work of 15 will now take 20 shots, extra 25 energy cost, 20 shots cost defender 20 energy) then as an OPTIONAL thing, it would have some possible application.

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Tue Jun 05, 2012 3:18 am
Profile
User avatar

Joined: Tue Apr 17, 2012 12:11 am
Posts: 5495
Location: Alpha Legion 100
Reply with quote
icarium81 wrote:
thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...

or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run.

could you please explain that better. i don't follow. are you saying the idea originally mentioned is bad or the other idea posted on here is bad?

_________________
Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.


Tue Jun 05, 2012 4:25 am
Profile WWW
User avatar

Joined: Tue Nov 01, 2011 7:31 am
Posts: 945
Location: Midchilda Section Six
Reply with quote
icarium81 wrote:
thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...

or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run.


which is why i proposed it being an activatable module, so you can keep it installed to get the +stats, but you'd have the ability to turn it on/off to use the damage reduction. so if you've done something that'll get you zeroed, then you'd most likely keep it off as it'd cost you so much more in energy. it promotes actually thinking about the consequences of your ingame actions.

as I said, just a suggestion to make things slightly more dynamic rather than the flat "I've got better stats, more artifacts to use and you were offline".

_________________
Image

Offical Stuff-Knower of Mist Nebula Corps


Tue Jun 05, 2012 10:31 am
Profile
User avatar

Joined: Tue Jun 08, 2010 3:47 pm
Posts: 2180
Reply with quote
Let me put it this way. If I saw someone with one of these on their ship and they where one of my enemy's. I would hit a KVT and then hit them over and over and over again waisting as much of their energy as I could. I would do this because more times then not I have more energy then the enemy player I'm attacking and simply don't care if I waist all of my energy on it. This is a bad idea I like the first one better but I don't think Dan will. He doesn't want to add a % gain on extra energy if he can help it.

_________________
Image
Please check out my path guide:
http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938
Ship size: Colossal Galaxy Destroyer,
Because just destroying your star wasn't enough.


Tue Jun 05, 2012 11:45 am
Profile WWW
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
icarium81 wrote:
thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits...

or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run.


A rank high enough can top that damage cap.

_________________
Image


Tue Jun 05, 2012 7:27 pm
Profile

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits.

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Tue Jun 05, 2012 10:54 pm
Profile
User avatar

Joined: Tue Apr 17, 2012 12:11 am
Posts: 5495
Location: Alpha Legion 100
Reply with quote
icarium81 wrote:
its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits.

wow man no need to use language we're all friends here

_________________
Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.


Wed Jun 06, 2012 2:28 am
Profile WWW

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
I think he meant therotically rank 7k+.... cause... u know...

thou we are not seeing that any time soon

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Wed Jun 06, 2012 4:02 am
Profile
User avatar

Joined: Mon Sep 05, 2011 9:16 am
Posts: 2737
Reply with quote
mojo311 wrote:
Let me put it this way. If I saw someone with one of these on their ship and they where one of my enemy's. I would hit a KVT and then hit them over and over and over again waisting as much of their energy as I could. I would do this because more times then not I have more energy then the enemy player I'm attacking and simply don't care if I waist all of my energy on it. This is a bad idea I like the first one better but I don't think Dan will. He doesn't want to add a % gain on extra energy if he can help it.


I hope this gets implemented just so you can do this, even for just a day. It would be hilarious.

_________________
Image
Image


Wed Jun 06, 2012 4:27 am
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
icarium81 wrote:
its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits.


You only took into account the decks. You forgot about the ranks.

_________________
Image


Wed Jun 06, 2012 8:51 pm
Profile

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
rank/2 +19 right? hmmmm dont think weve got any rank 8K people yet... looks around.. nope, no one even close.. next pointless statement.....

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Wed Jun 06, 2012 8:56 pm
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
icarium81 wrote:
rank/2 +19 right? hmmmm dont think weve got any rank 8K people yet... looks around.. nope, no one even close.. next pointless statement.....

Look closer at my previous statements. I said that it IS possible for someone to go above 3500 in damage cap. NOT that there IS a person who BROKE it. Pay attention next time.

_________________
Image


Wed Jun 06, 2012 8:58 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 27 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.