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 Please comment with ideas, comparisons within 20 ranks of me 
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Joined: Sat May 07, 2011 11:01 am
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Location: Zolar
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TO= Tactical Officer

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Mon May 28, 2012 6:52 pm
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Joined: Mon Jan 16, 2012 6:02 pm
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oops, lol!

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Mon May 28, 2012 7:44 pm
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Joined: Sat Oct 29, 2011 12:39 pm
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Yes i have 824 tacticals. And i have 8 Heavy antiproton's on, will be switching to 8 Heavy null's soon, for an extra 400 attack.

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Tue May 29, 2012 2:24 pm
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Joined: Sun Jan 23, 2011 8:38 am
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My ship comparison :

Rank 167

1337 Decks
4060 cargo

1300 Max energy
3225 Attack
2153 Defense
4900 Hull
715 Shields
20 cloak
6 scan

3688 artifact
3039 research
1225 mining

221.5 Upkeep


Wed May 30, 2012 2:40 pm
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Done a load of work on it. Currents stats stand at:

Rank 213
Max E: 889
Recharge rate for E: 48 per hour
Hull: 5123
Shield: 523

Size Class: Massive Goliath
Space: 1375 / 1386
Attack: 3837
Defense: 2376
Scan: 321
Cloak: 295
Cargo: 1068 / 1610
Upkeep: 767.6M
Konqul: Attack +20%
Miner: Mining +10%

1610 Cargo
150 Engineers
49 Tactical Officers
246 Helmsmen
532 Scientists

Battles 23367 (Grand Master) Battle rep: Menacing
Player Kills 299
Deaths from Players 218
Non-Player Kills 711
Planets Found 250
Planets Occupied 54
Planets Captured 14
Missions Completed 546
Scans Performed 751
Successful Hacks 786
Successful Raids 257

Weapons Heavy Null Ray x8, Dominion Cannon - Mark III, Vortul Blast Phaser x4, Lazuli Mind Controller x3, Dominion Cannon x3, Prototype Mech XV, Combat Analyzer
Energy Intra-D Collider - Mark IV x2, Zero-Point Reactor - Mark II, Drannik Power Core x4, Isomorphic Repeater x4, Silthion T-Plasma Hub x2, Chron-Transistor, Omicron Injector
Sensors Stryll Prey Tracker x2, Sha'din AI Core x4, AI Supercomputer, Tachyon Router
Hull Deep Core Neutronium Armor x5, Vortul Plating x2, Protean Armory x2
Shields Harmonic Resonator, Q-Phase Battery Array
Cloaking CipherBot x3, Gamma Channeler
Defenses Energy Nullifier - Mark III x4, BM50 Convoy Shuttle, Dark Complex Thruster x2, Dark Ring Thruster x2, Subspace Compressor, Thrust Stabilizer

Production:
Minerals: 2774 units/hour
Artifacts: 2719 points/hour
Research: 2669 research/hour

currently researching wormhole relays, going to be adding thrusters, still working on 3rd protean armoury and other 3 dom cannon mrk 3's
After researching relays will be doing Fermonic armour research.

Any ideas of what to do now? :) Thank you to everyone who has contributed so far! I am still abandoning planets and replacing them atm for your information!

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Fri Jun 15, 2012 3:27 pm
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bump, please any ideas on how to improve it would be greatly appreciated!

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Sat Jun 16, 2012 8:04 am
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Adsibearsawsome wrote:
what do TO's do?

1 Rank point = +2 Tactical Officers (attack)

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Sat Jun 16, 2012 8:04 am
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i know that just misunderstood what he was saying, i didn't make the link between TO and Tactical Officer at the time! but thanks anyway, any advice?

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Sat Jun 16, 2012 9:28 am
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Your hull is rather brittle. You should get that up.

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Sat Jun 16, 2012 9:32 am
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ok, maxed out current tech, when wormhole relays research is done that is what i am researching next, also getting some boosts from artie shipments1 :) thanks!

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Sat Jun 16, 2012 9:37 am
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Rank 182 Aerlen Fixer

Size Class: Massive Titan
Space: 1014 / 1014
Attack: 578
Defense: 5310
Scan: 366
Cloak: 270
Cargo: 2884.2 / 4510
Upkeep: 164.6M
Aerlen: Defense +30%
Fixer: Hull +30%

1090 Energy with relays
12,506 hull (unbuffed)
1,015 shields (unbuffed)

Weapons Prototype Mech XV
Energy Zero-Point Reactor - Mark IV x3, Drannik Power Core x4, Transconduit x4, F.A.T.H.E.R. x2, Omicron Injector
Sensors Datastream Compiler x4, Voliir Modulator - Mark II x3, AI Supercomputer
Hull BioMimetic Sealer II x4, Vortul Plating, Protean Armory x3
Shields T.O. Force Barrier, T.O. Harmonic GigaPulser x2, Q-Phase Battery Array, Harmonic Resonator
Cloaking Zolazin Jammer x2, CipherBot x3
Defenses Quantum Overlay Engine - Mark III x4, Phase Shift Engine - Mark III x4, Dark Complex Thruster, Dark Ring Thruster x3, Trinity-Core Drive x2, Thrust Stabilizer

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Rank 460+


Sat Jun 16, 2012 10:02 am
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Joined: Tue Jun 21, 2011 6:32 pm
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Heavy Nulls will last you for ages. Upkeep is better spent on defence and hull. I'm rank 371 and I've been using Nulls for the last 150 ranks. Not had many issues.

Save helmsmen for the CT lab design. Same for XCharge cells.
You'll want (in my opinion):
Priority: 8 Heavy Nulls,3 Top reactors, 4 Top relays, 5 Top hulls, 4 Top defences
Important: Dominion cannons, any % boost modules, NPC drop weapons, cores, hulls and defences.
Also good to have: Around 500 Scan and cloak is plenty for now. DON'T use Decryption quadframes. they're very inefficient. Get your scan/cloak from dual purpose modules (eg Stryll transponders (20 defence and 20 scan), Kronyn anomaly engines (40 defence and 25 cloak)).
Next Priority: Try to put on the other 4 defence modules, and any NPC drop shield modules

Planet-wise:
Mining: VL toxics are King. They can be improved up to 16X mega rich, giving well over 500 MP/H each. Besides those, VL EX rich volcanics are good for deamon planets, and Masssive or better metallics with Very rich or better also serve in the short term. 15/60 of my colonised planets are mining, and I can cover my 2.5B upkeep with 500M change at least per day, after repairs.

Research: gas and oceanic are your best bet. Nothing below Very large Very rich or Massive rich should be touched. The Kronyn mission chain can give you an extra 300 scientists too.

Artifact: At your rank, almost any Terra is good. Oceanic, Desert and Icy also work well. Very large/very rich is the usual benchmark I use. As a general rule, anything average or smaller should be Pure production, with minimal defences (only on Mulitmega terras put some defence). Artifacts = Best because they give you defence, research, hull, shields, and rank points.

My advice overall: Take minings until you are covering your upkeep with an extra 500M-1B at least left over. then, do a 50:50 split between research and artifacts. rank 300 should be the point that you start to ignore research planets unless they're something special. ALWAYS go for quality over quantity. I have over 30 open planet slots because I'm not satisfied to take the rubbish planets left on my list. It's easier to find a good planet than to lose a bad one.

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Sat Jun 16, 2012 10:15 am
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thanks for those suggestions. anyone else got any? :)

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Sat Jun 16, 2012 12:41 pm
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Rank 180 - Vygoid Excavator

3225 Attack
2957 Defence
6155 Hull <----- This is rather hard to increase
1055 Shields

5010 Cargo
1584 Decks - Heavy Leviathan

Battles 31870 (Grand Master)(Almost Legend! )
Player Kills 1274
Deaths from Players 94
Non-Player Kills 1693
Planets Found 334
Planets Occupied 46
Planets Captured 11
Missions Completed 294
Successful Hacks 368
Successful Raids 282

5012 Artifact
4137 Research
1331 Mining


Sun Jun 17, 2012 3:52 am
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Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Nova149 wrote:
5012 Artifact
4137 Research
1331 Mining

Your Minerals need to increase, I can imagine that you're barely making it even for your daily upkeep plus your ship repairs.

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Sun Jun 17, 2012 2:14 pm
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Rank 217 now
Max energy: 1462
Recharge rate: 48 per hour
Hull: 7521
Shield: 515

Size Class: Heavy Leviathan
Space: 1713 / 1717
Attack: 3119
Defense: 4794
Scan: 166
Cloak: 130
Cargo: 2903 / 5000
Upkeep: 279.3M
Aerlen: Defense +30%
Fixer: Hull +30%

1717 Decks
5000 Cargo
190 Engineers
99 Tactical Officers
145 Helmsmen
623 Scientists

Weapons Heavy Antiproton Cannon x8, Dominion Cannon - Mark III x4, Vortul Blast Phaser x2, Ion Pulse Ballistae, Crimson Auto-Phaser x2, Lazuli Mind Controller x3, Prototype Mech XV
Energy Dark Energy Core - Mark IV x3, Surge Plexus x3, XRP Battery Pack x4, Drannik Power Core x4, Silthion T-Plasma Hub x2, F.A.T.H.E.R., Isomorphic Repeater x4, Omicron Injector
Sensors Continuum Parser, Voliir Modulator - Mark II, AI Supercomputer
Hull Deep Core Neutronium Armor x5, Vortul Plating x2, Protean Armory x3
Shields Harmonic Resonator, Q-Phase Battery Array
Cloaking CipherBot
Defenses Energy Nullifier - Mark III x4, Quantum Overlay Engine - Mark III x2, BM50 Convoy Shuttle x3, Silthion T-Phase Utricle x4, Dark Complex Thruster x4, Thrust Stabilizer

Battles 50333 (Legend)
Player Kills 1049
Deaths from Players 190
Non-Player Kills 3284
Planets Found 346
Planets Occupied 49
Planets Captured 23
Missions Completed 291
Scans Performed 1063
Successful Hacks 207
Successful Raids 475

Production:
Minerals: 2509 units / hour
Artifacts: 3390 points / hour
Research: 3358 research / hour


Since there is only 4 ranks between us that should help you hopefully.


Sun Jun 17, 2012 7:33 pm
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thanks for that comparison, really helped, just shows sort of stats for where i am heading! what are your resource production rates?

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Sun Jun 17, 2012 7:45 pm
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Defence!!!(and hull)


Sun Jun 17, 2012 8:57 pm
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defence i am currently working towards maxing out thrusters and hull i will be researchinbg next tier in 3 or 4 days time when i finish researching wormhole relays, then the new ones will be installed!

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Mon Jun 18, 2012 10:43 am
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My production rates are at the bottom, just work towards your race strengths and work on getting the last dark complex thrusters, take off scanning unless you NPC a lot as you won't really need, you can always just use a tachyon cylinder for the 'good' NPC's (harvesters/labpods/troop carriers), work in some overlays for the time being until you get trans temporal nacelles and you'll be heading in the right direction, also if you want to get your hull up work on the Mylarai chain, the 10% extra bonus from the 2 Kalvium platings will help a lot, I'm working towards them too after my current goals. Get your defence up to 3K if you can for now and PVP as much as you can for your dom mark 3's all 4 give a bonus of 600 attack and an extra 120 attack due to you being Konqul. You need to work on getting your artifact production up to 4K as soon as you can I'm working towards that myself, it'll give you more of a chance to get rescued prisoners.


Mon Jun 18, 2012 8:37 pm
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