Darth Flagitious wrote:
[*]Final Reward: This is the part where we kinda got stumped. Naturally, with all the effort involved, the final rewards would have to be pretty nice. Some new 0 space Base mod, a new Base ability, ship abilities semi-related to the theme of the missions. Ship abilities would scale for individual players based on how much they participated in each specific mission. For 5 puzzle pieces you would get 100% of the bonus, 4 = 80%, 3 = 60%, etc. 33% increments for the green mission of course. A drawback I can see is members joining the legion after the missions are completed would be locked out of getting the bonuses. Need some input on a way around that. I'm also thinking that some mechanism should be in place that limits the bonus when you leave the legion you earn it in. Upon returning to that particular legion, the full earned bonus would be reinstated.[/list]
Instead of puzzle piece have them be switches when each mission is done and all switches are on and the base gets a % boost in production. The person who completes the mission gets a reward for the mission like:
Red one gives an artifact that allows you to see what traps a person has on.
Blue gives a small boost to scan/cloak for an hour a fixed amount like 100.
Green an invasion multiplier +5% chance.
Silver an art that gives a higher chance at a rare item from base drop.
Dark puts an elite on your bt.
Yellow increases chances of a critical raid by 10% for an hour.
All missions are on the same timer, say 23 hrs. Switch stays on for 20 hrs.