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 Rouge Analyst Enforcer 
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Joined: Sat Jun 25, 2011 9:44 am
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Thought about a NPC that drops rare artifacts that can be used for planetary events.

Rouge Analyst Enforcer
Rarity: Extremely Rare

Description: "The RSL once created a blueprint for a ship that was abandoned long ago. Now, after experiencing planetary events on their planets, they found that the ship from the blueprint may have a positive long-term effect on their most productive planets. The ship, though well armed and armored for enforcement and engaging their enemies, is still in development and thus cannot escape ambush attacks."

Rank: Matched
Shields: Extremely High
Hull: Very High
Attack: Extremely High
Defense: Moderate
Cloak: 300

Reward:
125 XP (100%)
[One of the three]
1. Event Permit (65%) - A permit used to start a planetary event on one planet (Extremely rare chance for permanent events). Cannot be used on a planet with an event ongoing (Including permanent events). Energy Cost: 25
2. Enforcer Probe (30%) - A probe designed to enforce planetary event(s) on a planet. Makes an ongoing temp. event last 50% longer depending on how much time is left. Energy Cost: 25
3. Analysis Documents (5%) - Detailed documents about planetary events. Makes an ongoing temp. event permanent. Energy Cost: 50

This may be overpowered since it has to do with planetary events, but the NPC rarity and the drop rarity should make up for it. Any thoughts?


Sat Jul 21, 2012 6:28 am
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It's not too bad with OP. Though that last one would have to be about 5% chance to get in order to remove the majority of the OP.

Otherwise I like it.

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Sat Jul 21, 2012 6:30 am
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considering the ship, if on same rarity as troop carrier, would only give as many AD as carriers would give QSE, it's not rly that OP
make a temp event permanet vs +1 size... about the same rly. and QSE is a bit more flexiable so~

I think the item is fine, if nerfing is needed, maybe drop AD chance a little, but I say keep it, seems like fun.

thou on a side note, it should only work on random occuring events and not invade/colonize specials. And perhaps limit to 1 per planet (so if ur planet rolls another temp, u can't make 2 perma)

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Sat Jul 21, 2012 6:39 am
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i like it make the enforcer probe extend time by a week tho otherwise its not so useful the event permit would need to be restricted to non reality transfuser permanent events tho such as lush biosphere void shell and the subterranean caverns

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Sat Jul 21, 2012 6:48 am
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sith squirrel wrote:
i like it make the enforcer probe extend time by a week tho otherwise its not so useful the event permit would need to be restricted to non reality transfuser permanent events tho such as lush biosphere void shell and the subterranean caverns

First part not necessary as a smart person would wait until their next event to use it.

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Sat Jul 21, 2012 6:52 am
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sith squirrel wrote:
i like it make the enforcer probe extend time by a week tho otherwise its not so useful the event permit would need to be restricted to non reality transfuser permanent events tho such as lush biosphere void shell and the subterranean caverns


i think that depends on how you define "extremely rare". if its only gonna come up with a permanent 1/1000 times then id say any of the permanents should be allowable. depends on what percent chance it is of a permanent.

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Sat Jul 21, 2012 6:53 am
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Xzien wrote:
sith squirrel wrote:
i like it make the enforcer probe extend time by a week tho otherwise its not so useful the event permit would need to be restricted to non reality transfuser permanent events tho such as lush biosphere void shell and the subterranean caverns

First part not necessary as a smart person would wait until their next event to use it.



kinda depends on the planet the thing happened to hit though. if it randomly ended up on your dyson and you didnt have one of these till part way in....

question though would you be able to keep prolonging the event? like save 10 up and make it last a year

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Sat Jul 21, 2012 6:57 am
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KJReed wrote:
sith squirrel wrote:
i like it make the enforcer probe extend time by a week tho otherwise its not so useful the event permit would need to be restricted to non reality transfuser permanent events tho such as lush biosphere void shell and the subterranean caverns


i think that depends on how you define "extremely rare". if its only gonna come up with a permanent 1/1000 times then id say any of the permanents should be allowable. depends on what percent chance it is of a permanent.

i believe it was said as rare as a QSE which i also believe are about 1/20 from a troop carrier

Xzien wrote:
First part not necessary as a smart person would wait until their next event to use it.

true but considering the amount of garbage effects you can get id rather not have to wait

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Sat Jul 21, 2012 7:09 am
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But the question is, is that event on your dyson worth extending? :P
If not, don't use it.
If so, oh well. Use it and move on or save it for next time.

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Sat Jul 21, 2012 7:10 am
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Xzien wrote:
But the question is, is that event on your dyson worth extending? :P
If not, don't use it.
If so, oh well. Use it and move on or save it for next time.


meh about any event on my dyson will do more than anywhere else.

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to be honest, I was rooting for you even while eating KVTs


Sat Jul 21, 2012 7:15 am
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sith squirrel wrote:
KJReed wrote:
sith squirrel wrote:
i like it make the enforcer probe extend time by a week tho otherwise its not so useful the event permit would need to be restricted to non reality transfuser permanent events tho such as lush biosphere void shell and the subterranean caverns


i think that depends on how you define "extremely rare". if its only gonna come up with a permanent 1/1000 times then id say any of the permanents should be allowable. depends on what percent chance it is of a permanent.

i believe it was said as rare as a QSE which i also believe are about 1/20 from a troop carrier

Xzien wrote:
First part not necessary as a smart person would wait until their next event to use it.

true but considering the amount of garbage effects you can get id rather not have to wait


think that drop rate was talking about the analysis documents

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to be honest, I was rooting for you even while eating KVTs


Sat Jul 21, 2012 7:16 am
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KJReed wrote:
Xzien wrote:
But the question is, is that event on your dyson worth extending? :P
If not, don't use it.
If so, oh well. Use it and move on or save it for next time.


meh about any event on my dyson will do more than anywhere else.

unless of course your dyson and event don't match in production ;)

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Sat Jul 21, 2012 7:17 am
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Xzien wrote:
KJReed wrote:
Xzien wrote:
But the question is, is that event on your dyson worth extending? :P
If not, don't use it.
If so, oh well. Use it and move on or save it for next time.


meh about any event on my dyson will do more than anywhere else.

unless of course your dyson and event don't match in production ;)


getting about 500 res and mining plus 2k arti out of it. it'll match any resource better than most of my other planets.

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Sat Jul 21, 2012 7:19 am
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Back to the OP, this is a great suggestion, well thought out as it's balanced in rarity and drop rate. Overall I think it would be a nice accompaniment to the relatively new event system.


Sat Jul 21, 2012 9:39 am
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I can't see any problems with it. I like it, +1

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Sat Jul 21, 2012 9:43 am
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