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LukeD
Joined: Tue Jan 25, 2011 8:04 pm Posts: 280
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Not sure if this has been suggested before, but can shipments that haven't been claimed be converted directly to base funds rather than be lost forever? (Essentially base crew just sells them to some race's government or whatever)
Unclaimed research could be converted to funds following the same exchange rate as the research contract (25,000 credits per research point), and it can't be too difficult to work out an exchange rate for unclaimed mineral or artefact points.
Any thoughts/feelings?
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Wed Sep 19, 2012 3:39 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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no reason to waste base production so +1
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Sep 19, 2012 3:49 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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It's that big of an issue for everyone to log on ONCE a day and claim their payout? If so, they're wasting personal production so you may as well just set the payout for percent.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Sep 19, 2012 3:52 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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No way, if you want your shipment what's so hard about getting up and collecting it yourself, and what happens with arti production bases which make up the vast majority.
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Wed Sep 19, 2012 4:17 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Did you even look to see if there was a thread? Like this oneor this oneThe unclaimed shipment is added to the shipment and distributed like normal, the excess is tossed. If you miss 2 days well that's your fault for losing out
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Wed Sep 19, 2012 4:58 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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What if you go on vacation? Being unable to claim it, is wasting resources for the whole legion. I think this is a great idea. I know lots of people in my legion that don't log on every day of the week. The extra funds would be nice.
+1
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Wed Sep 19, 2012 5:59 pm |
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RavenDark13
Joined: Wed Feb 09, 2011 6:01 am Posts: 571 Location: Hudson County, NJ, USA
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-1 Totally defeats the purpose of even playing the game. If you're gonna set everything on cruise control, why play the game in the first place? I won't write this idea off completely because you're right. It would be nice to have that option but it should come at a high price. Let's say, an artifact added to the base to allow for such a thing; a rare artifact that's difficult to find and even harder to secure. Then...maybe.
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Fri Sep 21, 2012 8:16 am |
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bobdebouwer
Joined: Sat Jan 29, 2011 10:13 am Posts: 897
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I cant remember exactly where it is but this already happens.
Any unclaimed production gets added to the next days shipment and divided as it would normally be.
Example:
10 member legion producing 100k gives each player 10k per day. If 1 player doesnt take his shipment then its added to the next day equalling 110k to be divided by 10, giving each person 11k. If they still dont take the shipment then it gets added in again and again and again, until they are no longer active/loyal.
Just to remind you guys, this ALREADY HAPPENS.
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Fri Sep 21, 2012 9:59 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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bobdebouwer wrote: I cant remember exactly where it is but this already happens.
Any unclaimed production gets added to the next days shipment and divided as it would normally be.
Example:
10 member legion producing 100k gives each player 10k per day. If 1 player doesnt take his shipment then its added to the next day equalling 110k to be divided by 10, giving each person 11k. If they still dont take the shipment then it gets added in again and again and again, until they are no longer active/loyal.
Just to remind you guys, this ALREADY HAPPENS. my second link I say it somewhere in there.
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Fri Sep 21, 2012 10:00 am |
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narrwass
Joined: Tue Jun 05, 2012 2:54 pm Posts: 13
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bobdebouwer wrote: I cant remember exactly where it is but this already happens.
Any unclaimed production gets added to the next days shipment and divided as it would normally be.
Example:
10 member legion producing 100k gives each player 10k per day. If 1 player doesnt take his shipment then its added to the next day equalling 110k to be divided by 10, giving each person 11k. If they still dont take the shipment then it gets added in again and again and again, until they are no longer active/loyal.
Just to remind you guys, this ALREADY HAPPENS. And one guy with multi accounts make 60 acc and take all the production from the base.
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Fri Sep 21, 2012 4:15 pm |
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bobdebouwer
Joined: Sat Jan 29, 2011 10:13 am Posts: 897
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narrwass wrote: bobdebouwer wrote: I cant remember exactly where it is but this already happens.
Any unclaimed production gets added to the next days shipment and divided as it would normally be.
Example:
10 member legion producing 100k gives each player 10k per day. If 1 player doesnt take his shipment then its added to the next day equalling 110k to be divided by 10, giving each person 11k. If they still dont take the shipment then it gets added in again and again and again, until they are no longer active/loyal.
Just to remind you guys, this ALREADY HAPPENS. And one guy with multi accounts make 60 acc and take all the production from the base. Well all he would have to do is change it to % payout and he would get the lot anyway.
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Fri Sep 21, 2012 5:14 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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bobdebouwer wrote: narrwass wrote: bobdebouwer wrote: I cant remember exactly where it is but this already happens.
Any unclaimed production gets added to the next days shipment and divided as it would normally be.
Example:
10 member legion producing 100k gives each player 10k per day. If 1 player doesnt take his shipment then its added to the next day equalling 110k to be divided by 10, giving each person 11k. If they still dont take the shipment then it gets added in again and again and again, until they are no longer active/loyal.
Just to remind you guys, this ALREADY HAPPENS. And one guy with multi accounts make 60 acc and take all the production from the base. Well all he would have to do is change it to % payout and he would get the lot anyway. Not if he used his multis energy supplies.
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Fri Sep 21, 2012 5:45 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Reset the multies, turn them all Vygoid.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Fri Sep 21, 2012 6:37 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Darth Flagitious wrote: It's that big of an issue for everyone to log on ONCE a day and claim their payout? If so, they're wasting personal production so you may as well just set the payout for percent. Pointing out peoples laziness and overall stupidity . adding facts and logic to thing is Pure evil. I'm asking as some one who care. Darth stop this your heading down a slipper slope filled with knowledge. It's not to late to stop!
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Fri Sep 21, 2012 9:27 pm |
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