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rocky1
Joined: Fri Mar 25, 2011 3:03 pm Posts: 41
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Every time I disable an enemy ship I try to raid it, but my raids almost always fail. I'm pretty good at hacking, and on my way to a black hat medal, even without the badge buffs. But I want to get better at raiding. What sort of modules or artifacts can improve my odds of a successful raid?
Current stats Rank 466 Kronyn Builder 2340 Energy 10513 Hull 4945 Shields Decks 3760 Attack 3491 (currently researching Heavy Thetacron Cannon) Defense 5974 Scan 4505 Cloak 2828
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Thu Oct 18, 2012 3:42 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Raiding is based off how large a crew your ship has.
How many engineers/tac officers/helmsman and scientists do you have?
There are yellow badge modules which will give you a 7% increase to raid chances, but without a really good crew number your odds are still going to be rather sucky.
Last edited by kirkeastment on Thu Oct 18, 2012 3:47 pm, edited 1 time in total.
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Thu Oct 18, 2012 3:45 pm |
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jimjimtata
Joined: Wed Sep 19, 2012 3:55 pm Posts: 96
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I believe Protean Armories increase your raiding ability...although how exactly raiding ability is calculated is vague and unknown to me. +7% per armory it says. So if I had 100 crew total, it would be as if I were adding 7 more crew? Of course, becoming a raider in profession helps too.
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Thu Oct 18, 2012 3:46 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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jimjimtata wrote: I believe Protean Armories increase your raiding ability...although how exactly raiding ability is calculated is vague and unknown to me. +7% per armory it says. So if I had 100 crew total, it would be as if I were adding 7 more crew? Of course, becoming a raider in profession helps too. I think someone has mentioned a few times that it only increases how much you raid and not your chances of success. I'm not sure though.
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Thu Oct 18, 2012 6:08 pm |
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rocky1
Joined: Fri Mar 25, 2011 3:03 pm Posts: 41
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kirkeastment wrote: Raiding is based off how large a crew your ship has.
How many engineers/tac officers/helmsman and scientists do you have?
There are yellow badge modules which will give you a 7% increase to raid chances, but without a really good crew number your odds are still going to be rather sucky. That's a Catch-22. I can't accumulate enough yellow badges to get p Protean Armory. I have 65 yellow badges, and need 80 to build one. The only way to get yellow badges is to successfully raid an opponent, and I haven't had a successful raid in weeks. For my crew size, I currently have: 230 engineers 176 tactical officers 608 helmsmen 1609 scientists
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Thu Oct 18, 2012 9:55 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Stop adding decks. Rank points into tacs. Raise arti production. Look for people with large amount of decks. Try raiding them. Try multiple times.
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Thu Oct 18, 2012 10:55 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Epicownage wrote: I think someone has mentioned a few times that it only increases how much you raid and not your chances of success. I'm not sure though. Looking at how base raiding is affected by them (where we can see the %s in the clear), I'm pretty sure they increase your chance of success. I think they don't change the amount you get on raids, but I'm not sure about that.
_________________ 
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Thu Oct 18, 2012 11:21 pm |
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BeastyOne
Joined: Wed May 16, 2012 5:03 am Posts: 4
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I would definitely say that Protean Armory's increase your Raid ability. I was failing with 3 or 4 of every 10 attempts until I put on the first Protean Armory then, without changing my anything else, it jumped to about 1 to 2 in every 20 failed. I do have a fair amount of crew for my rank but the Armory definitely made a big difference.
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Fri Oct 19, 2012 3:42 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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rocky1 wrote: Every time I disable an enemy ship I try to raid it, but my raids almost always fail. I'm pretty good at hacking, and on my way to a black hat medal, even without the badge buffs. But I want to get better at raiding. What sort of modules or artifacts can improve my odds of a successful raid?
Current stats Rank 466 Kronyn Builder 2340 Energy 10513 Hull 4945 Shields Decks 3760 Attack 3491 (currently researching Heavy Thetacron Cannon) Defense 5974 Scan 4505 Cloak 2828 Get more and more crew. increasing your artifact production will produce more rescued prisoners, helsmen, and scientists, all of which can be used to increase your crew size. getting the protean armories would also help and if you want something a little extra to help go raider as a profession. also keep in mind that a person has to be disabled to raid so i'd also recommend increasing your attack some more so you can more easily slice through their hull and shields.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Oct 19, 2012 4:11 am |
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Monk223
Joined: Thu Apr 21, 2011 7:00 pm Posts: 514 Location: On the horizon of a dying star.
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rocky1 wrote: kirkeastment wrote: Raiding is based off how large a crew your ship has.
How many engineers/tac officers/helmsman and scientists do you have?
There are yellow badge modules which will give you a 7% increase to raid chances, but without a really good crew number your odds are still going to be rather sucky. That's a Catch-22. I can't accumulate enough yellow badges to get p Protean Armory. I have 65 yellow badges, and need 80 to build one. The only way to get yellow badges is to successfully raid an opponent, and I haven't had a successful raid in weeks. For my crew size, I currently have: 230 engineers 176 tactical officers 608 helmsmen 1609 scientists It's not a catch 22 because crew # is the factor that keeps it from happening that way. With more arty production you get more Prisoners and Android Scientist. I'm not sure if different crew adds better chances to raid success but Scientist obviously are the easiest to accumulate, so use up all your Android Scientist when you get them.
_________________  wired and inspiredGo! Go! Tricky style!
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Fri Oct 19, 2012 4:17 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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i had started a topic on crew / rank to try to see if it had any relationship to raiding effectiveness: viewtopic.php?f=7&t=25773my current crew / rank is 19.03.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Fri Oct 19, 2012 7:08 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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ICBLF wrote: Epicownage wrote: I think someone has mentioned a few times that it only increases how much you raid and not your chances of success. I'm not sure though. Looking at how base raiding is affected by them (where we can see the %s in the clear), I'm pretty sure they increase your chance of success. I think they don't change the amount you get on raids, but I'm not sure about that. BeastyOne wrote: I would definitely say that Protean Armory's increase your Raid ability. I was failing with 3 or 4 of every 10 attempts until I put on the first Protean Armory then, without changing my anything else, it jumped to about 1 to 2 in every 20 failed. I do have a fair amount of crew for my rank but the Armory definitely made a big difference. Well I don't know where I got that from then, maybe it's just the raiding profession, maybe it's neither.
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Sat Oct 20, 2012 4:55 pm |
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