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 An Elite NPC idea. 
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Joined: Wed Nov 21, 2012 12:33 am
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========Original low rank version=======

Krommel, Razor Defeater (Crimson Blades)

Info: When the scouts of the Crimson Blades spot a difficult target, they send the Krommel to destroy it and anything in its way; a job it was specifically designed to achieve. However, like their smaller cousins, it has poor defensive capabilities, instead relying solely on their firepower. Multiple opponents can easily gain an advantage in destroying the Krommel.

Rank 30, Rare Elite (vs 3) NPC. Alerted to ranks 10 to 75
Stats: 200 shields, 1600 hull, 450 attack, 70 defense.
No abiities. Expires in two days.

Drops: Crimson Auto-Laser, Phase Cutter Chassis, 750 mineral points. (10%, 20%, 70%)

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(Don't mind how many mistakes there might be in this drawing, It's just the general idea. It borrows some of the design of the Razor Marauder)

Basically it would appear earlier than any other Elite NPC (and with that being the easiest Elite) and give the new players a bit more to do / provide a better first impression of the game, introduce some features slightly earlier and so on. Maybe even tip new players into joining an established legion when they come across one. Is it top priority to implement it? I wouldn't say so, but it would be nice to give something new to the lowbies.

===========Revised Mid-Rank version, some of the ideas suggested by Dreadlost.=============
Krommel, Razor Defeater. (Crimson Blades)

Info: When the scouts of the Crimson Blades spot a difficult target, they send the Krommel to destroy it and anything in its way; a mission that it was specifically designed for, and one that it's pilots are willing to achieve even at the cost of themselves. Highly maneuverable, small, and possessing a lot of firepower, the Krommel is more than a match for any individual ship.

Rank: 300 Elite (vs 3) NPC. Alerted to ranks 200 to 500.
Stats: 4500 shields, 9000 hull, 1550 attack, 2200 defense.
Ability: -Mission Bound: When attacked it has a 4% chance of ramming into the attacking ship; disabling itself while dealing 7500 direct damage to the attacking ship in question. This ability is only available to the NPC when it is below 15% stability. (if it does ram into you, consider it an early disable on the NPC, the top 3 damagers still get their rewards.).

Rewards:
-Krommel Weapon-Core Shard- Permanently increases your ship's attack by 5 (essentially an Android Tactical Officer but doesn't contribute to raiding).
-Crimson Base Cannon- Permanently increases the base's attack by 5.
-Charged Crimson Amplifier- Hugely amplifies the intensity of weapon systems, increasing attack by 20% for 8 hours. Cannot stack with Crimson Amplifier.
(Odds,: 20%/40%/40%)

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Last edited by Fenix on Wed Jan 23, 2013 5:30 pm, edited 8 times in total.



Fri Jan 18, 2013 5:48 pm
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-1 to low lv's

should have better rewards and be mid ranked 200-500

high defence.....its hard to hit, small and easy to dodge stuff.

nice design though.

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Fri Jan 18, 2013 10:24 pm
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Dreadlost wrote:
-1 to low lv's

should have better rewards and be mid ranked 200-500

high defence.....its hard to hit, small and easy to dodge stuff.

nice design though.


Good point, I was judging its defense based on armour rather than maneuverability and small size.
I'll jot down a higher ranking version's stats but what rewards do you have in mind for this higher ranking variant of the Krommel that the Vortul doesn't already grant? This was part of the reason I didn't make it a mid level NPC in the first place.

As for the design, thank you.

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Sat Jan 19, 2013 5:03 am
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An ssb npc would be nice, like a rank 30 availible to rank 200-500. Has 60k hull, 300 def, 6k atk, a hell of a en drainer lol.

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Sat Jan 19, 2013 6:49 am
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just that such a cool ship design having the same rewards as.....3 other elites is a little silly. waste of such a cool ship look.

Charged Crimson Amplifier- Hugely amplifies the intensity of weapon systems, increasing attack by 20% for 8 hours. Cannot stack with Crimson Amplifier.

Crimson Base Turret- Increases base attack by 5.

50%/50%

rank- 200+

I love your revised version though!! we could just say rewards I suggested could be extra rewards.

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Sat Jan 19, 2013 10:10 am
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asdfgr wrote:
An ssb npc would be nice, like a rank 30 availible to rank 200-500. Has 60k hull, 300 def, 6k atk, a hell of a en drainer lol.


Damn, I would hate to fight that thing. lol.

Dreadlost wrote:
just that such a cool ship design having the same rewards as.....3 other elites is a little silly. waste of such a cool ship look.

Charged Crimson Amplifier- Hugely amplifies the intensity of weapon systems, increasing attack by 20% for 8 hours. Cannot stack with Crimson Amplifier.

Crimson Base Turret- Increases base attack by 5.

50%/50%

rank- 200+

I love your revised version though!! we could just say rewards I suggested could be extra rewards.
Nice ideas mate, I added the rewards in and dropped the level minimum slightly to 200-500 from 250-500. As well I removed the Krommel Phase-Thruster (seemed too similar to the Dark Complex Thruster) and added something else in it's place. ;)

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Sat Jan 19, 2013 10:02 pm
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Fenix wrote:
asdfgr wrote:
An ssb npc would be nice, like a rank 30 availible to rank 200-500. Has 60k hull, 300 def, 6k atk, a hell of a en drainer lol.


Damn, I would hate to fight that thing. lol.

Dreadlost wrote:
just that such a cool ship design having the same rewards as.....3 other elites is a little silly. waste of such a cool ship look.

Charged Crimson Amplifier- Hugely amplifies the intensity of weapon systems, increasing attack by 20% for 8 hours. Cannot stack with Crimson Amplifier.

Crimson Base Turret- Increases base attack by 5.

50%/50%


rank- 200+

I love your revised version though!! we could just say rewards I suggested could be extra rewards.
Nice ideas mate, I added the rewards in and dropped the level minimum slightly to 200-500 from 250-500. As well I removed the Krommel Phase-Thruster (seemed too similar to the Dark Complex Thruster) and added something else in it's place. ;)




I agree. but we need some of them rewards available to high ranks also or else they will be missing out on the good attack buff.

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Sun Jan 20, 2013 9:28 am
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Dreadlost wrote:
I agree. but we need some of them rewards available to high ranks also or else they will be missing out on the good attack buff.

Another variant thats for ranks 1600-2400 would do the trick?

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Sun Jan 20, 2013 3:48 pm
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+1 , if you make one that varies to higher ranked than 75 , so I , and others can get the attack buff , ect


Sun Jan 20, 2013 4:02 pm
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Super wrote:
+1 , if you make one that varies to higher ranked than 75 , so I , and others can get the attack buff , ect

Maybe I should just make five or six variants and see which ones get implemented. :|

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Wed Jan 23, 2013 3:38 pm
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