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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Chloron wrote: Preliator Xzien wrote: Lemme put it this way... realistically our ships are pretty damn empty. 4000 decks and about 10k crew is about 2-3 people per kilometer or so of space. I guess mine are a bit more "cramped" 60k in only 1900 decks... So about 30 people per deck. Still quite spread out when you think about how big a 1.9k decked ship is.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue Apr 30, 2013 6:08 pm |
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blahblahblah
Joined: Sat Mar 03, 2012 12:36 am Posts: 665
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i know this thread is old but i dont think its a bad idea. people who got drafted the wrong way by dans shitty noob information when you start the game are screwed for good. if he wont balance out the insane drawbacks of having too many decks or make a way to remove a finite amount of decks via a CT lab item that eats ship bots or something, that sucks, the only way out of being hit several thousand at a time is resetting or having ludicrous amounts of defence (but there is allways someone stronger). something needs to be done anyway, make the deck size damage cap have a lesser effect in proportion to attack/defence.
TL;DR-more decks = irreversible weakness. fix it.
or at least give noobs some REAL information that relates to the shape the game has taken in modern times.
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Tue Apr 30, 2013 6:24 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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blahblahblah wrote: i know this thread is old but i dont think its a bad idea. people who got drafted the wrong way by dans shitty noob information when you start the game are screwed for good. if he wont balance out the insane drawbacks of having too many decks or make a way to remove a finite amount of decks via a CT lab item that eats ship bots or something, that sucks, the only way out of being hit several thousand at a time is resetting or having ludicrous amounts of defence (but there is allways someone stronger). something needs to be done anyway, make the deck size damage cap have a lesser effect in proportion to attack/defence.
TL;DR-more decks = irreversible weakness. fix it.
or at least give noobs some REAL information that relates to the shape the game has taken in modern times. In response to your TL;DR... any 'fix' (to something that is not a problem) would essentially crap all over the hard work SSBs put into their ships.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue Apr 30, 2013 7:21 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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This idea would make SSBs, slow rankers, and freeze rankers very unhappy... 
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Tue Apr 30, 2013 7:29 pm |
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Fenix
Joined: Wed Nov 21, 2012 12:33 am Posts: 802
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I actually wouldn't mind this. Just make the cap fairly generous like 150 per deck.
Besides I'm sure most people wouldn't mind a small nerf to SSBs for game balance sake.
_________________ Former leader of Anomaly Elite.
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Tue Apr 30, 2013 8:42 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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blahblahblah wrote: i know this thread is old but i dont think its a bad idea. people who got drafted the wrong way by dans shitty noob information when you start the game are screwed for good. if he wont balance out the insane drawbacks of having too many decks or make a way to remove a finite amount of decks via a CT lab item that eats ship bots or something, that sucks, the only way out of being hit several thousand at a time is resetting or having ludicrous amounts of defence (but there is allways someone stronger). something needs to be done anyway, make the deck size damage cap have a lesser effect in proportion to attack/defence.
TL;DR-more decks = irreversible weakness. fix it.
or at least give noobs some REAL information that relates to the shape the game has taken in modern times. this is just b.s. Dan changed to the current damage cap formula in April 2011, the same month that the Mylarai chain was archived. viewtopic.php?f=2&t=5720Quote: Damage cap ceilings have been adjusted.
Prior to this change, the maximum damage dealt to a ship in a single shot was (0.5 x # of ship decks) Now, that ceiling is (0.5 x # of ship decks), OR (0.5 x (player rank + 19)), whichever is greater.
Most ships will not notice this change, as they typically apply at least 1 deck per rank. notice how the player rank was added ? meaning that the damage cap for decks has been the same since the beginning of the game in February 2010. resetting has been available since June 2010. i started playing in october 2011. in the interim, you got to enjoy all the benefits of being able to fit all the modules you acquired onto your ship and avoided billions in credits of repair costs ... and now that i've put in 1.5 years of work to make a decent ship that will hold you off, NOW you want a remedy ? the remedy is called using your brain, not whining.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue Apr 30, 2013 10:23 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Fenix wrote: I actually wouldn't mind this. Just make the cap fairly generous like 150 per deck.
Besides I'm sure most people wouldn't mind a small nerf to SSBs for game balance sake. I would mind... People with 'normal' ship builds can put more mods on their ships, it is balanced by them not being able to hit me as hard. The whole ship size issue is fine as it is, no change or nerf needed.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue Apr 30, 2013 10:24 pm |
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Fenix
Joined: Wed Nov 21, 2012 12:33 am Posts: 802
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umbongo wrote: Fenix wrote: I actually wouldn't mind this. Just make the cap fairly generous like 150 per deck.
Besides I'm sure most people wouldn't mind a small nerf to SSBs for game balance sake. I would mind... People with 'normal' ship builds can put more mods on their ships, it is balanced by them not being able to hit me as hard. The whole ship size issue is fine as it is, no change or nerf needed. How many decks do you have and how much crew do you have?
_________________ Former leader of Anomaly Elite.
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Wed May 01, 2013 2:28 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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Fenix wrote: How many decks do you have and how much crew do you have? 8820 crew 404 decks 21.83 crew per deck. and that's only the day shift. the night shift cleaning and maintenance crews are totally ignored (surprise, surprise ...). http://spacejanitors.geekandsundry.comhmm, come to think of it ... i should add this to that other pointless thread ...
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Wed May 01, 2013 5:04 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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This is from back when balancing was a massive issue, LONG LONG LONG time ago. Though I would find it hilarious to see the implemented nowadays.
_________________ Your right to an opinion does not mean your opinion is right.
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Thu May 02, 2013 10:46 am |
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