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 crew capacity 
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Chloron wrote:
Preliator Xzien wrote:
Lemme put it this way... realistically our ships are pretty damn empty. 4000 decks and about 10k crew is about 2-3 people per kilometer or so of space.

I guess mine are a bit more "cramped" 60k in only 1900 decks...

So about 30 people per deck. Still quite spread out when you think about how big a 1.9k decked ship is.

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Tue Apr 30, 2013 6:08 pm
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i know this thread is old but i dont think its a bad idea. people who got drafted the wrong way by dans shitty noob information when you start the game are screwed for good. if he wont balance out the insane drawbacks of having too many decks or make a way to remove a finite amount of decks via a CT lab item that eats ship bots or something, that sucks, the only way out of being hit several thousand at a time is resetting or having ludicrous amounts of defence (but there is allways someone stronger).
something needs to be done anyway, make the deck size damage cap have a lesser effect in proportion to attack/defence.

TL;DR-more decks = irreversible weakness. fix it.


or at least give noobs some REAL information that relates to the shape the game has taken in modern times.


Tue Apr 30, 2013 6:24 pm
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blahblahblah wrote:
i know this thread is old but i dont think its a bad idea. people who got drafted the wrong way by dans shitty noob information when you start the game are screwed for good. if he wont balance out the insane drawbacks of having too many decks or make a way to remove a finite amount of decks via a CT lab item that eats ship bots or something, that sucks, the only way out of being hit several thousand at a time is resetting or having ludicrous amounts of defence (but there is allways someone stronger).
something needs to be done anyway, make the deck size damage cap have a lesser effect in proportion to attack/defence.

TL;DR-more decks = irreversible weakness. fix it.


or at least give noobs some REAL information that relates to the shape the game has taken in modern times.


In response to your TL;DR... any 'fix' (to something that is not a problem) would essentially crap all over the hard work SSBs put into their ships.

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Tue Apr 30, 2013 7:21 pm
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This idea would make SSBs, slow rankers, and freeze rankers very unhappy... :roll:

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Tue Apr 30, 2013 7:29 pm
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I actually wouldn't mind this. Just make the cap fairly generous like 150 per deck.

Besides I'm sure most people wouldn't mind a small nerf to SSBs for game balance sake.

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Tue Apr 30, 2013 8:42 pm
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blahblahblah wrote:
i know this thread is old but i dont think its a bad idea. people who got drafted the wrong way by dans shitty noob information when you start the game are screwed for good. if he wont balance out the insane drawbacks of having too many decks or make a way to remove a finite amount of decks via a CT lab item that eats ship bots or something, that sucks, the only way out of being hit several thousand at a time is resetting or having ludicrous amounts of defence (but there is allways someone stronger).
something needs to be done anyway, make the deck size damage cap have a lesser effect in proportion to attack/defence.

TL;DR-more decks = irreversible weakness. fix it.


or at least give noobs some REAL information that relates to the shape the game has taken in modern times.


this is just b.s. Dan changed to the current damage cap formula in April 2011, the same month that the Mylarai chain was archived.

viewtopic.php?f=2&t=5720

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Damage cap ceilings have been adjusted.

Prior to this change, the maximum damage dealt to a ship in a single shot was (0.5 x # of ship decks)
Now, that ceiling is (0.5 x # of ship decks), OR (0.5 x (player rank + 19)), whichever is greater.

Most ships will not notice this change, as they typically apply at least 1 deck per rank.


notice how the player rank was added ? meaning that the damage cap for decks has been the same since the beginning of the game in February 2010. resetting has been available since June 2010.

i started playing in october 2011. in the interim, you got to enjoy all the benefits of being able to fit all the modules you acquired onto your ship and avoided billions in credits of repair costs ... and now that i've put in 1.5 years of work to make a decent ship that will hold you off, NOW you want a remedy ?

the remedy is called using your brain, not whining.

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Tue Apr 30, 2013 10:23 pm
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Fenix wrote:
I actually wouldn't mind this. Just make the cap fairly generous like 150 per deck.

Besides I'm sure most people wouldn't mind a small nerf to SSBs for game balance sake.


I would mind... People with 'normal' ship builds can put more mods on their ships, it is balanced by them not being able to hit me as hard.

The whole ship size issue is fine as it is, no change or nerf needed.

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UmBongo, UmBongo, they drink it in the Congo....

I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton

Alumni of the Crimson Lances and Lords of Infinity

Rank 971, Strict SSB,Possibly the jazziest ship in the universe


Tue Apr 30, 2013 10:24 pm
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umbongo wrote:
Fenix wrote:
I actually wouldn't mind this. Just make the cap fairly generous like 150 per deck.

Besides I'm sure most people wouldn't mind a small nerf to SSBs for game balance sake.


I would mind... People with 'normal' ship builds can put more mods on their ships, it is balanced by them not being able to hit me as hard.

The whole ship size issue is fine as it is, no change or nerf needed.


How many decks do you have and how much crew do you have?

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Wed May 01, 2013 2:28 am
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Fenix wrote:
How many decks do you have and how much crew do you have?


8820 crew
404 decks

21.83 crew per deck.

and that's only the day shift. the night shift cleaning and maintenance crews are totally ignored (surprise, surprise ...).

http://spacejanitors.geekandsundry.com

hmm, come to think of it ... i should add this to that other pointless thread ...

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Wed May 01, 2013 5:04 am
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This is from back when balancing was a massive issue, LONG LONG LONG time ago. Though I would find it hilarious to see the implemented nowadays.

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Thu May 02, 2013 10:46 am
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