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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Please allow the shield to fully repair along with the hull. You only get 2 full repairs, sometimes 1, depending on how it's played out, so we as the defenders want to make it count and restoring the shield can be the difference in a successful defend.
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Tue May 14, 2013 8:46 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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I'd agree that shield needs a way of repairing, but some bases are really hard to kill as it is. It's an issue of balancing the not-so-strong bases, with the very strong bases. Recharge seems fine to me though. The greater your max shields, the more recharge per two mins. It's like a buffer against the damage.
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Tue May 14, 2013 3:20 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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The point of shield and hull is that they act differently. Why should shields gain the repair ability of hull? It would remove a lot of the strategy from base defense if you could repair both. I'd also need to hear a reason for making disabling bases harder before I could get on board with such a massive change to the mechanics of bases.
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Tue May 14, 2013 6:01 pm |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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I think he's asking about Base Shield Restorers and Shield Amplifiers. Although that would be a good idea, it would need a cool down timer like when you repair the base hull.
_________________Request Your Banners Here Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair
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Tue May 14, 2013 6:09 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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I'm asking why base defense needs to be made easier.
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Tue May 14, 2013 6:12 pm |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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Smaller legions asking for assistance against the bigger ones, not too hard to understand. Granted, they would use those arts earlier than later, and ultimately lose in the long run, but, it doesn't hurt to ask if there is anything use able out there.
_________________Request Your Banners Here Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair
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Tue May 14, 2013 6:32 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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DariousTheDark wrote: Smaller legions asking for assistance against the bigger ones, not too hard to understand. Granted, they would use those arts earlier than later, and ultimately lose in the long run, but, it doesn't hurt to ask if there is anything use able out there. Making bases harder to kill hurts smaller legions.
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Tue May 14, 2013 6:34 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Consider how much harder this will make bases though. Mid rank legions will struggle to take out any decent bases within the 8 hour window. High rank legion bases will be (baring misclicks or failure to monitor the lock) virtually invincible. High rank legion battle groups will still be able to take out bases (many get killed before buffing, so it wouldn't increase the effort required for them in most cases), and get more clamps for their bases, while mid rank legions will get less silvers (less clamps, less ship mods, less barrier nexuses), therefore widening the gap between bases and the players in the respective legions even more.
In my opinion this pushes things in the wrong direction.
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Tue May 14, 2013 6:39 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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KJReed wrote: Making bases harder to kill hurts smaller legions. Much more concise than my post 
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Tue May 14, 2013 6:40 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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shields to repair, slowly for free!
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Tue May 14, 2013 7:27 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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ICBLF wrote: I'm asking why base defense needs to be made easier. So that YOU don't beat them up so fast. 
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Tue May 14, 2013 7:55 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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If there should be a base shield modification, I'd ask for a AP costing buff that increase the rate the shield recharges. That way legions would face a choice, an immediate durability boost via repair or a slow over the time (but possibly with bigger overall effect per AP) recharge. Won't make base much harder to kill and might add some more tactic to it. Tbh, I don't particularly like the effect of shield recharger, it really lowers the distinction of shield vs hull. If it was up to me, shield recharger would be +500% recharge value over 10 min or something like that.
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Tue May 14, 2013 9:35 pm |
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Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
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A way to restore base shield would be nice - even if it's a one time thing like the repair hull (not really a one time thing - just say after you repair hull you have to wait another 4 hours)
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Sat Jun 01, 2013 2:59 am |
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LPenguin
Joined: Wed Dec 07, 2011 2:59 am Posts: 307
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not sure about full repair, but something that uses ap to replenish the shields? Or have shields replenish a bit faster?
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Sat Jun 01, 2013 4:29 am |
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