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 New Stryll NPC 
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Joined: Sun Jun 19, 2011 6:24 pm
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Location: UK
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This NPC is designed for both dilution of the post Rank 2200 pool, as well as bringing back a necessary scan boost artifact.

Plus it also adds something new.

Stryll Communications Array

Elite / Extremely Rare

*Shareable to Ranks 900 - 5000

*Rewards Top 4 Damagers

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*Stryll infection (will sometimes infect attacking ships, stealing 50 energy and lowering their attack by 50%, This effect stacks)

*Stryll Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 20% temporarily)

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Shield = 500000
Hull = 300000
Attack = 150000
Defense = 50000
Cloak = 3000

--------------------------------------

Rewards:

*Stryll Seeker - 10% Scan Boost(Lost at Rank 1200, needs replacing).... 25%

*Stryll Cloak Plating - Ship Module: Size 25: Cloak +80 Def +50(Upgrades 25% with each additional mod to 500%) - 40%

*Stryll Harmonic Blueprints - These rare Blueprints contain specific details of how the Stryll protect their vessels, but given the Stryll mindset, they will not last long. - Grants a 20% Shield Boost for 2 Days - 35%


Sun Jun 02, 2013 9:28 pm
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Joined: Sat Oct 15, 2011 3:49 pm
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+4682

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Sun Jun 02, 2013 9:37 pm
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+1

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Sun Jun 02, 2013 9:38 pm
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Not bad.


Mon Jun 03, 2013 2:40 am
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I'm a fan of this .. +1

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Mon Jun 03, 2013 4:44 pm
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Good idea. We'll consider it.


Mon Jun 03, 2013 6:51 pm
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webguydan wrote:
Good idea. We'll consider it.

O.O

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Mon Jun 03, 2013 7:04 pm
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+1

Definitely a fan of the continuation of the stryll NPC series, of course

I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions.

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Mon Jun 03, 2013 7:05 pm
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Respy wrote:
+1

Definitely a fan of the continuation of the stryll NPC series, of course

I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions.



How about letting the ship module upgrade the stryll transponder..

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Mon Jun 03, 2013 7:31 pm
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Clangeddin wrote:
Respy wrote:
+1

Definitely a fan of the continuation of the stryll NPC series, of course

I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions.



How about letting the ship module upgrade the stryll transponder..

Personally I agree with Clangeddin, but would take it a step further as I would love to see schematics that gradually upgrade all three of these, which have some of the absolute worst ratios in the game:

  • Bio-Signature Scramblers (Current Cloak:Size Ratio of 2.273 :| )

  • Stryll Confinement Chambers (Current HP:Size Ratio of 5.000 :| )

  • Stryll Transponders (Current Scan:Size Ratio of 2.000 :| )

Stryll Schematics - Permanently upgrades a select Stryll Module (Bio-Signature Scramblers/Stryll Confinement Chambers/Stryll Transponders) on your ship at random, increasing its fixed stats by 25% and its Value/Upkeep by 50%, up to a maximum bonus of 100% per module.

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Mon Jun 03, 2013 8:02 pm
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Annabell wrote:
Clangeddin wrote:
Respy wrote:
+1

Definitely a fan of the continuation of the stryll NPC series, of course

I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions.



How about letting the ship module upgrade the stryll transponder..

Personally I agree with Clangeddin, but would take it a step further as I would love to see schematics that gradually upgrade all three of these, which have some of the absolute worst ratios in the game:

  • Bio-Signature Scramblers (Current Cloak:Size Ratio of 2.273 :| )

  • Stryll Confinement Chambers (Current HP:Size Ratio of 5.000 :| )

  • Stryll Transponders (Current Scan:Size Ratio of 2.000 :| )

Stryll Schematics - Permanently upgrades a select Stryll Module (Bio-Signature Scramblers/Stryll Confinement Chambers/Stryll Transponders) on your ship at random, increasing its fixed stats by 25% and its Value/Upkeep by 50%, up to a maximum bonus of 100% per module.


I do like schematics, however at a certain point they become useless(damn you kelethor schematics :lol: )... Perhaps if the modules could upgrade to 300% @10% each time, this would add a longevity to the drop, but i would like to see them have a use after the upgrades are complete too.


Mon Jun 03, 2013 8:05 pm
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kirkeastment wrote:
I do like schematics, however at a certain point they become useless(damn you kelethor schematics


An infinite use would be better. Either act like lazuli microfusers or have a second use for bases that either are like sha'din schematics or exo clamps. If none of those they should scrap for ctp.

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Mon Jun 03, 2013 8:22 pm
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Wolfy Minion wrote:
kirkeastment wrote:
I do like schematics, however at a certain point they become useless(damn you kelethor schematics


An infinite use would be better. Either act like lazuli microfusers or have a second use for bases that either are like sha'din schematics or exo clamps. If none of those they should scrap for ctp.

His proposed module is 21 uses, my suggested alteration is 40, neither is infinite, nor do I think they should be. They certainly should scrap for 8-16 CTP or so though.

It's just taking Clangeddin's idea a step further, in hopes of making fairly worthless items, from the game's early days, at least reasonably viable.

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Tue Jun 04, 2013 3:37 am
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Annabell wrote:
Wolfy Minion wrote:
kirkeastment wrote:
I do like schematics, however at a certain point they become useless(damn you kelethor schematics


An infinite use would be better. Either act like lazuli microfusers or have a second use for bases that either are like sha'din schematics or exo clamps. If none of those they should scrap for ctp.

His proposed module is 21 uses, my suggested alteration is 40, neither is infinite, nor do I think they should be. They certainly should scrap for 8-16 CTP or so though.

It's just taking Clangeddin's idea a step further, in hopes of making fairly worthless items, from the game's early days, at least reasonably viable.


Yes I understand that, I was adding a suggestion not implying that was either of your idea.

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Tue Jun 04, 2013 5:58 am
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I like it +1


Tue Jun 04, 2013 8:19 am
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