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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Can we get this put into the description of items that are not eligible for extraction. If they are upgrades, maybe "When upgraded, this item is not eligible for extraction." Just so we don't have to place them and guess whether or not they are.
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Wed Aug 14, 2013 2:42 am |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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I dont think Dan wants to bother with or knows how to code a structure with charges that will not reset those charges every time its placed on a planet. I'd say its a safe to assume that if a structure has a "charge" function of some sort, you cant extract it.
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Wed Aug 14, 2013 3:01 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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maxer wrote: I dont think Dan wants to bother with or knows how to code a structure with charges that will not reset those charges every time its placed on a planet. I'd say its a safe to assume that if a structure has a "charge" function of some sort, you cant extract it. Not really the point. There are plenty of other artifact structures that are non-extractable that don't have a "charge" function. Wolfy, you get one of my rare +1's.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Aug 14, 2013 3:17 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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+1
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Fri Aug 16, 2013 2:01 pm |
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Joseph4
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Yes..... Even though I'm pretty low ranked and this has not yet become a problem for me, I can certainly see how it could be. +1, because, at the end of the day, we don't want to waste stuff, and our memories aren't perfect.
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Fri Aug 16, 2013 2:06 pm |
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Kara Thrace
Joined: Thu Oct 11, 2012 1:48 pm Posts: 539 Location: The underside of your ship
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This would be incredibly helpful.
_________________  You're the hero but I'm in charge.
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Fri Aug 16, 2013 5:53 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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+1
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Sat Aug 17, 2013 5:49 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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+1 from me. This would be simple to implement. All it needs is some additional text in the description for every affected planetary artifact/module. It could even be a copy-and-paste job.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sat Aug 17, 2013 9:49 pm |
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Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
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+1
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Mon Aug 19, 2013 3:44 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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+1 I've wasted a number of extractors due to this. Now I have the habit of extracting something I KNOW to be extractable last, just in case. I shouldn't have to.....
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Aug 19, 2013 8:32 am |
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Fear
Joined: Tue Nov 23, 2010 2:41 am Posts: 1069
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+1
In other news today, word has it Hell might have frozen over as a certain smelly sith gave a +1 to this given past history...
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Mon Aug 19, 2013 6:05 pm |
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Fear
Joined: Tue Nov 23, 2010 2:41 am Posts: 1069
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Two points -
1st it would really help alot if the items correctly identified if they were removable or not since extractors can be difficult to readily replace depending on the RGN monster.
2nd why are so many items non removable... It takes away from the fun really and makes it frustrating when ya swipe a noob planet or put them down not realizing you can't take back if you need to change things around....
Dan please think carefully before making any item NON-removable and please reconsider the ones that you have made non-removable to make them removable. Likewise the hyper nexi being non removable... I just don't see the purpose of that beyond making people suffer as it were.
thanks Fear
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Tue Aug 20, 2013 4:48 pm |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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For the structures that are currently unextractable due to having charges on them why not make them extractable and create a second version of them once it is extracted that has no charges.
Call it a "Drained <structure name>" same size and stats as the original version, but no charges on it.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Tue Aug 20, 2013 9:12 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Another idea is to just make ALL of them ex tractable. Btw, in the description of Litheor's "Launch Deep-Phase Probe" ability, it says it launches the probe permanently into the planet. It must be non-ex tractable. If it truely is permanent, will it remain in the planet even if it's abandoned? And a side note, I once invaded a planet with 2 probes. Have you? Unfortunately is was only a research world.
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Wed Aug 21, 2013 7:09 am |
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not4use
Joined: Fri Mar 02, 2012 6:15 pm Posts: 303
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+1
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Fri Aug 23, 2013 12:45 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Let's make a list of non-extractable items. Feel free to add to the list. I know of:
Trellith Comm Relay Symbiont Test Lab T.O. Manufacturing Core Alarri Comm Tower Alarri Compount Turret
Is the Ventarr Field Collapser extractable or not? And I imagine Scruuge Lab isn't.
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Fri Aug 23, 2013 2:08 am |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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Plagueis wrote: Let's make a list of non-extractable items. Feel free to add to the list. I know of:
Trellith Comm Relay Symbiont Test Lab T.O. Manufacturing Core Alarri Comm Tower Alarri Compount Turret
Is the Ventarr Field Collapser extractable or not? And I imagine Scruuge Lab isn't. Ventarr Field Collapser isn't extractable. Alarri Singaling Drone isn't extractable either.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Fri Aug 23, 2013 2:29 am |
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not4use
Joined: Fri Mar 02, 2012 6:15 pm Posts: 303
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Serne wrote: Plagueis wrote: Let's make a list of non-extractable items. Feel free to add to the list. I know of:
Trellith Comm Relay Symbiont Test Lab T.O. Manufacturing Core Alarri Comm Tower Alarri Compount Turret Alarri Singaling Drone Ventarr Field Collapser Perimeter Station Scruuge Lab Heist Dispatch Station Nexus Command Center Subjugation Protocols Acceleration Protocols Barrier HyperNexus Polaron Emitter Litheor Deep-Phase Probe Dark Null Beacon Uldri Spatial Marker Uldri Anomaly Crystal
* I think these ones might be as well, if anyone knows for sure move them up: Cognizant Omniforge Klorvis Troop Gateway Prejor Beacon Jammer Xectiphage Tower
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Fri Aug 23, 2013 5:05 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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not4use wrote: Serne wrote: Plagueis wrote: Let's make a list of non-extractable items. Feel free to add to the list. I know of:
Trellith Comm Relay Symbiont Test Lab T.O. Manufacturing Core Alarri Comm Tower Alarri Compount Turret Alarri Singaling Drone Ventarr Field Collapser Perimeter Station Scruuge Lab Heist Dispatch Station Nexus Command Center Subjugation Protocols Acceleration Protocols Barrier HyperNexus Polaron Emitter Litheor Deep-Phase Probe Dark Null Beacon Uldri Spatial Marker Uldri Anomaly Crystal
All these are extractable Cognizant Omniforge Klorvis Troop Gateway Prejor Beacon Jammer Xectiphage Tower
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Fri Aug 23, 2013 5:26 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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Ive pulled up my Xeticphage tower
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Fri Aug 23, 2013 8:28 am |
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