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 This item is not eligible for extraction. 
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Joined: Mon Sep 05, 2011 9:16 am
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Can we get this put into the description of items that are not eligible for extraction. If they are upgrades, maybe "When upgraded, this item is not eligible for extraction." Just so we don't have to place them and guess whether or not they are.

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Wed Aug 14, 2013 2:42 am
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I dont think Dan wants to bother with or knows how to code a structure with charges that will not reset those charges every time its placed on a planet. I'd say its a safe to assume that if a structure has a "charge" function of some sort, you cant extract it.


Wed Aug 14, 2013 3:01 am
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maxer wrote:
I dont think Dan wants to bother with or knows how to code a structure with charges that will not reset those charges every time its placed on a planet. I'd say its a safe to assume that if a structure has a "charge" function of some sort, you cant extract it.


Not really the point. There are plenty of other artifact structures that are non-extractable that don't have a "charge" function.

Wolfy, you get one of my rare +1's.

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Wed Aug 14, 2013 3:17 am
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+1


Fri Aug 16, 2013 2:01 pm
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Yes..... Even though I'm pretty low ranked and this has not yet become a problem for me, I can certainly see how it could be.
+1, because, at the end of the day, we don't want to waste stuff, and our memories aren't perfect.


Fri Aug 16, 2013 2:06 pm
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This would be incredibly helpful.

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Fri Aug 16, 2013 5:53 pm
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+1


Sat Aug 17, 2013 5:49 am
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+1 from me. This would be simple to implement. All it needs is some additional text in the description for every affected planetary artifact/module. It could even be a copy-and-paste job.

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Sat Aug 17, 2013 9:49 pm
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+1


Mon Aug 19, 2013 3:44 am
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+1
I've wasted a number of extractors due to this. Now I have the habit of extracting something I KNOW to be extractable last, just in case. I shouldn't have to.....

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Mon Aug 19, 2013 8:32 am
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+1

In other news today, word has it Hell might have frozen over as a certain smelly sith gave a +1 to this given past history...

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Mon Aug 19, 2013 6:05 pm
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Two points -

1st it would really help alot if the items correctly identified if they were removable or not since extractors can be difficult to readily replace depending on the RGN monster.

2nd why are so many items non removable... It takes away from the fun really and makes it frustrating when ya swipe a noob planet or put them down not realizing you can't take back if you need to change things around....

Dan please think carefully before making any item NON-removable and please reconsider the ones that you have made non-removable to make them removable. Likewise the hyper nexi being non removable... I just don't see the purpose of that beyond making people suffer as it were.

thanks
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Tue Aug 20, 2013 4:48 pm
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For the structures that are currently unextractable due to having charges on them why not make them extractable and create a second version of them once it is extracted that has no charges.

Call it a "Drained <structure name>" same size and stats as the original version, but no charges on it.

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Tue Aug 20, 2013 9:12 pm
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Another idea is to just make ALL of them ex tractable. Btw, in the description of Litheor's "Launch Deep-Phase Probe" ability, it says it launches the probe permanently into the planet. It must be non-ex tractable. If it truely is permanent, will it remain in the planet even if it's abandoned? And a side note, I once invaded a planet with 2 probes. Have you? Unfortunately is was only a research world.


Wed Aug 21, 2013 7:09 am
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+1

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Fri Aug 23, 2013 12:45 am
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Let's make a list of non-extractable items. Feel free to add to the list. I know of:

Trellith Comm Relay
Symbiont Test Lab
T.O. Manufacturing Core
Alarri Comm Tower
Alarri Compount Turret

Is the Ventarr Field Collapser extractable or not? And I imagine Scruuge Lab isn't.


Fri Aug 23, 2013 2:08 am
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Plagueis wrote:
Let's make a list of non-extractable items. Feel free to add to the list. I know of:

Trellith Comm Relay
Symbiont Test Lab
T.O. Manufacturing Core
Alarri Comm Tower
Alarri Compount Turret

Is the Ventarr Field Collapser extractable or not? And I imagine Scruuge Lab isn't.


Ventarr Field Collapser isn't extractable.

Alarri Singaling Drone isn't extractable either.

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Fri Aug 23, 2013 2:29 am
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Serne wrote:
Plagueis wrote:
Let's make a list of non-extractable items. Feel free to add to the list. I know of:

Trellith Comm Relay
Symbiont Test Lab
T.O. Manufacturing Core
Alarri Comm Tower
Alarri Compount Turret
Alarri Singaling Drone
Ventarr Field Collapser
Perimeter Station
Scruuge Lab
Heist Dispatch Station
Nexus Command Center
Subjugation Protocols
Acceleration Protocols
Barrier HyperNexus
Polaron Emitter
Litheor Deep-Phase Probe
Dark Null Beacon
Uldri Spatial Marker
Uldri Anomaly Crystal

* I think these ones might be as well, if anyone knows for sure move them up:
Cognizant Omniforge
Klorvis Troop Gateway
Prejor Beacon Jammer
Xectiphage Tower


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Fri Aug 23, 2013 5:05 am
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not4use wrote:
Serne wrote:
Plagueis wrote:
Let's make a list of non-extractable items. Feel free to add to the list. I know of:

Trellith Comm Relay
Symbiont Test Lab
T.O. Manufacturing Core
Alarri Comm Tower
Alarri Compount Turret
Alarri Singaling Drone
Ventarr Field Collapser
Perimeter Station
Scruuge Lab
Heist Dispatch Station
Nexus Command Center
Subjugation Protocols
Acceleration Protocols
Barrier HyperNexus
Polaron Emitter
Litheor Deep-Phase Probe
Dark Null Beacon
Uldri Spatial Marker
Uldri Anomaly Crystal

All these are extractable
Cognizant Omniforge
Klorvis Troop Gateway
Prejor Beacon Jammer
Xectiphage Tower


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Fri Aug 23, 2013 5:26 am
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Ive pulled up my Xeticphage tower

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Fri Aug 23, 2013 8:28 am
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