Golgotha wrote:
Love the idea, but zolazin as is is Waaay too powerful.
It would not take long at all to be cranking 10k crew, and that is adding 3k damage a hit on average to every single time you attack that ignores damage cap.
That is not an attack score of 10k - that is 10k pure damage triggered 35% of the time.
To the PVP world, TO's would be something you only get for planet invasion, as zolazin racial crew would be madly more effective.
Because honestly, what would you rather have? 50k tac officers, letting you deal 1-2k damage a hit, or 50k racial crew, dealing 17k damage on average per hit?
Vygoid has a similar problem, but the inherent limitations of hacking (could only do it 5 times normally, etc) help balance it a lot. Still mad damage though.
Thank you for your overall approval of the idea.
You have a good point regarding how much damage vygoid and zolazin racial crew can do when your crew gets to such a critical mass which was something I didn't have in mind at all. Which means that I'll be making a tweak to them
Maybe something like...
"Zolazin: Assailant: Pilots of small heavily cloaked fighters that, when you attack, have a 30% chance to deal additional damage equivalent to the number of assailants you have. Maximum damage done by this bonus will be calculated differently depending on your opponent's damage cap.
-If the damage cap is lower than 2x your rank, then the maximum bonus dealt will be an average of both numbers.
-If the damage cap is higher than 2x your rank, then the maximum damage this bonus will provide is 2x your rank."
?Something similar would have to be done to vygoid using a formula that has cloaking and rank in mind but I'll have to stay with the drawing board with this one for a while.