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 new planet building 
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Joined: Thu Jul 14, 2011 12:24 am
Posts: 331
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Hi ,
was thinking about a new planet artifact - it could be a reward in a new mission chain so there is a limit of 10-15 of them , or it could be something you have to research in the lab .

planet cloning barracks , size 2 , ability : must be targeted and destroyed before attacking planets population or it will randomly regenerate planets population back to full . So like the repair drones except for a planet .


Thoughts ?

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Mon Dec 30, 2013 11:37 pm
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Joined: Fri Dec 09, 2011 5:47 pm
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Perhaps also reduces QBV effect by 50% (so the QBV only reduces 25% pop).

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Tue Dec 31, 2013 12:12 am
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Joined: Thu Jul 14, 2011 12:24 am
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I like that idea !

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Tue Dec 31, 2013 12:13 am
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Joined: Tue Oct 18, 2011 8:15 pm
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Not a bad idea at all.
I like the concept as well, of having to target a structure on the planet before you can hit it.
This idea could be extended to include other structures.

One question though, would it be possible to sab it, or can it only be destroyed by targeting it?


Wed Jan 01, 2014 1:05 am
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Joined: Thu Nov 25, 2010 6:49 pm
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Sereomontis wrote:
One question though, would it be possible to sab it, or can it only be destroyed by targeting it?


Sabotage targets only researched attack, defense and population buildings, so... No, you wouldn't be able to sab it.

My question is, by "destroy" do you mean destroy destroy, or just disable destroy? Because if the thing is gone after being targeted, there's a lot of time and energy wasted...

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Wed Jan 01, 2014 2:32 am
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Darth Flagitious wrote:
My question is, by "destroy" do you mean destroy destroy, or just disable destroy? Because if the thing is gone after being targeted, there's a lot of time and energy wasted...


I like the idea of "Disabled" where it would cost something to repair. Similar to a CT Lab artifact it would take xx A, xx B, and xx C to restore.

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Wed Jan 01, 2014 2:38 am
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Joined: Thu Jun 17, 2010 11:45 am
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Since we're thinking of giving it the ability to reduce the impact of a relatively rare arty, it should need something relatively rare to "repair". Exotic Matter, Complex Tech Parts, or Badges come to mind.

I'd +1 this idea.

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Wed Jan 01, 2014 12:42 pm
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