Adsibearsawsome wrote:
no what needs to happen for people who don't want to pvp is an extension of the timer for calming amps to say 12 hours, then remove the halc trap altogether or have setting a krio trap count as an offensive action so people don't hit both and get rather, whats the word, annoyed?
Nothing needs to happen to the traps.. Null fuses aren't exactly like
rocking horse poop I have over 9000 of them. If pvpers aren't smart enough to check traps on 3 5 5 or less players then they deserve to hit both traps.
Leave passive players alone let them set traps and play a little smarter.