Darth Flagitious wrote:
Actually, the "your base is crap" reasoning isn't why this idea is so bad for the game ...
I acquired a level 6 base that had 180 + disables when I took over.
The modules on the base were at level 4 base standards at best.
I could see why it was getting disabled daily, or even 2x daily.
If it's a
Cr issue, stop repairing the base after it's disabled and
wait for the next lock because it will auto repair.
If it's
your base,
you need to step up
your research to meet the requirements needed to defend it.