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 Base disable cool down. 
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Joined: Mon May 28, 2012 8:32 pm
Posts: 2397
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Thought he wouldn't reply to my posts. :roll:

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Wed Jun 18, 2014 11:41 am
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Joined: Mon Aug 09, 2010 2:43 pm
Posts: 1978
Location: Pirate Space
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Darth Flagitious wrote:
Actually, the "your base is crap" reasoning isn't why this idea is so bad for the game ...


I acquired a level 6 base that had 180 + disables when I took over.
The modules on the base were at level 4 base standards at best.
I could see why it was getting disabled daily, or even 2x daily.

If it's a Cr issue, stop repairing the base after it's disabled and
wait for the next lock because it will auto repair.

If it's your base, you need to step up your research to meet the requirements needed to defend it.

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Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair


Wed Jun 18, 2014 12:57 pm
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Joined: Wed Apr 13, 2011 8:09 pm
Posts: 1237
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Well bases are made to be taken down.. so let it be :D

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Wed Jun 18, 2014 2:29 pm
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